Charisma: Difference between revisions
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|image=Charisma.gif | |image=Charisma.gif | ||
|modifies=NPC reactions, Prices, Party Size | |modifies=NPC reactions, Prices, Party Size | ||
|perks=[[Gain Charisma]], [[Magnetic Personality]] | |perks=[[Gain Charisma]], [[Magnetic Personality]], [[Harmless]] | ||
|traits=[[Good Natured]] | |traits=[[Good Natured]] | ||
}} | }} |
Revision as of 18:16, 30 September 2016
SPECIAL Charisma | |
---|---|
Modifies | NPC reactions, Prices, Party Size |
Related perks | Gain Charisma, Magnetic Personality, Harmless |
Related traits | Good Natured |
"A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices."
Charisma is used for:
- Communication with NPCs, most of them will talk to player even with 1 charisma.
- Is needed to transport Characters or NPC followers on the worldmap.
- Charisma also allows you to get better rewards in some of the quests.
Note: Each point of Charisma is +10 to Party Points.
Note: Leader with less than 3 Charisma can lead two followers on worldmap. See Party size.
Note: You can't have more than 10 Charisma, not even by using drugs.
Note: Leader's charisma is ignored when traveling by a car.
Note: Your Charisma can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.
Things that affect Charisma
- Beer +1CH
- Mentats +2CH
- Cigarettes -1CH
- Jet -1CH
- Mirrored Shades +1CH
Skills modified by Charisma
Each SPECIAL point spent in Charisma will increase these skills :