Christian Missionaries: Difference between revisions
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| spawn = Around [[New Reno]] or in the desert. | | spawn = Around [[New Reno]] or in the desert. | ||
}} | }} | ||
One of the religious groups fighting each other over territories. | One of the [[Religions|religious]] groups fighting each other over territories. | ||
==Other Religions== | ==Other Religions== |
Latest revision as of 23:46, 6 August 2018
Religious Mission #1: Kill a Hubologists patrol. | |||
---|---|---|---|
Ask your Leader for battle coordinates and fulfill your religious duty by wiping out an enemy patrol. | |||
Number of enemies | 9 - 13 | ||
Armor | Robes | ||
Weapons | Laser Pistol | ||
Resistances | Fire Plasma | ||
HP Range | 136 - 141 | ||
XP per kill | 300 | ||
Valuables | Laser Pistol SEC ammo | ||
Spawn Location | Around New Reno or in the desert. | ||
XP on completion | 1600 | ||
Caps on completion | 850 | ||
Cooldown between missions | None | ||
Notes | They don't run, but walk. Even though they use ranged weapons, they don't shoot from range greater than 1 hex. | ||
Religious Mission #2: Deliver Supplies. | |||
Deliver the following supplies to your Leader and earn Caps and XP. | |||
x 1 | For each Laser Pistol you deliver you get: 50 Caps 50 XP | ||
x 50 | For each bundle of 50 rounds of SEC you deliver you get: 50 Caps 50 XP | ||
Notes | Killing enemy patrols is the logical choice for obtaining those items. The Condition of the delivered pistols is irrelevant. |
One of the religious groups fighting each other over territories.