Religions

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Overview

Currently there are eight active Religions in the wasteland, all shown in the table below. Spread across the barren wastes, they wage their never ending Religious War. Each one is fighting their enemy in attempt to steal more territories. Maybe you can tip the scales in favor of...your favorite one?

Joining a Religion

You can join any of those Religions simply by finding and talking to its Leader. You must resign your current Religion before joining another one.
After joining you can do two tasks for your Religion - Kill an enemy patrol and Deliver supplies, as shown in the table on the right.

Faith Points

The more missions you do for your religion the more Faith Points your earn. Although the amount is currently not showing in dialogue (probably a bug?) they accumulate properly and can be used to purchase different items. An average of 400 Faith Points are awarded for doing the Patrol mission, then taking the Faith Bonus (via dialogue) and returning all of the patrol's gear via [Deliver Supplies] dialogue option.

List of items purchased with Faith Points
Magneto Laser Pistol 420 FP 12 x Grenade (Frag) 760 FP Combat Leather Jacket 800 FP Scoped Hunting Rifle 820 FP Leather Armor Mark II 910 FP 10mm SMG 1210 FP 14mm Pistol 1535 FP M79 Grenade Launcher 1847 FP Metal Armor 2040 FP Metal Mask Mark II 2040FP Assault Rifle 2525 FP Incinerator 3070 FP M60 5990 FP Combat Helmet 9746 FP Ammunition Bundle 10500 FP Resource Bundle 12750 FP

Faith Points can also be used to purchase a Field Promotion from the Leader of your Religion. A Field Promotion costs 13k Faith Points and gives you a one-time bonus of 12k XP.

Notes

  • An average run of both missions yields 5000-6000 XP, as well as 1300-1500 Caps.
  • You can take the combat mission in Turn-Based but it's way faster in Real-Time.
  • You can park your car in the encounter. Location is private.

Bugs/Known Issues

Sometimes the quest location can overlap a town or other location, thus rendering it inaccessible. There is no solution other than to leave and rejoin the religion, but be aware that by doing so you will lose all of your Faith Points, so spend them beforehand.

Religions
All of the active Religions in wasteland, each waging its Religious War.
Religion Children of Cathedral Christian Missionaries Dharmanian Followers of the Apocalypse Hubologists Mormons Reavers Renewal
Leader Image
Leader The Voice Father Tobius Reaper Herishna Saradine Nicole AHS-7 Mcgoodle Mother Board Ka'Tar
Town & Location Cathedral New Reno, Commercial Row, Church Shady Sands, Church Boneyard, Library San Francisco, Downtown Den, East Side, Church Vault City, Courtyard Gecko, southwest part of town
Enemy Followers of the Apocalypse Hubologists Renewal Children of the Cathedral Christians Reavers Mormons Dharmanian
Note The skin of the Leader is the same, but with a blue shirt, exact image was unavailable. The skin of the Leader may vary in colour. The skin of the Leader may vary in colour. The skin of the Leader may vary in colour. The skin of the Leader may vary in colour.
Religious Mission #1: Kill an enemy patrol
Ask your religion's leader for battle coordinates to fulfill your religious duty in combat.
Number of enemies 9 - 13
Armor Robes
Weapons Laser Pistol
Resistances Fire
Plasma
HP Range 136 - 141
XP per kill 300
Valuables Laser Pistol
SEC ammo
Spawn Location It usually spawns somewhere far.
XP on completion 1600
Caps on completion 850
Cooldown between missions None
Notes They don't run, but walk.
They use ranged weapons, but they only shoot from 1 hex range.
Religious Mission #2: Deliver Supplies
Deliver the following supplies to your Leader and earn Caps and XP.
x 1 For each Laser Pistol you deliver you get:
50 Caps
50 XP
x 50 For each 50 SEC you deliver, you get:
50 Caps
50 XP
Notes The Condition of the delivered pistols is irrelevant.