Religions
Overview
Currently there are eight active Religions in the wasteland, all shown in the table below. Spread across the barren wastes, they wage their never ending Religious War. Each one is fighting their enemy in attempt to steal more territories. Maybe you can tip the scales in favor of...your favorite one?
Joining a Religion
You can join any of those Religions simply by finding and talking to its Leader. You must resign your current Religion before joining another one.
After joining you can do two tasks for your Religion - Kill an enemy patrol and Deliver supplies, as shown in the table on the right.
Faith Points
The more missions you do for your religion the more Faith Points your earn. Although the amount is currently not showing in dialogue (probably a bug?) they accumulate properly and can be used to purchase different items. An average of 400 Faith Points are awarded for doing the Patrol mission, then taking the Faith Bonus (via dialogue) and returning all of the patrol's gear via [Deliver Supplies] dialogue option.
List of items purchased with Faith Points | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Magneto Laser Pistol 420 FP | 12 x Grenade (Frag) 760 FP | Combat Leather Jacket 800 FP | Scoped Hunting Rifle 820 FP | Leather Armor Mark II 910 FP | 10mm SMG 1210 FP | 14mm Pistol 1535 FP | M79 Grenade Launcher 1847 FP | Metal Armor 2040 FP | Metal Mask Mark II 2040FP | Assault Rifle 2525 FP | Incinerator 3070 FP | M60 5990 FP | Combat Helmet 9746 FP | Ammunition Bundle 10500 FP | Resource Bundle 12750 FP |
Faith Points can also be used to purchase a Field Promotion from the Leader of your Religion. A Field Promotion costs 13k Faith Points and gives you a one-time bonus of 12k XP.
Notes
- An average run of both missions yields 5000-6000 XP, as well as 1300-1500 Caps.
- You can take the combat mission in Turn-Based but it's way faster in Real-Time.
- You can park your car in the encounter. Location is private.
Bugs/Known Issues
Sometimes the quest location can overlap a town or other location, thus rendering it inaccessible. There is no solution other than to leave and rejoin the religion, but be aware that by doing so you will lose all of your Faith Points, so spend them beforehand.
Religions | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
All of the active Religions in wasteland, each waging its Religious War. | |||||||||||||||||
Religion | Children of Cathedral | Christian Missionaries | Dharmanian | Followers of the Apocalypse | Hubologists | Mormons | Reavers | Renewal | |||||||||
Leader Image | |||||||||||||||||
Leader | The Voice | Father Tobius Reaper | Herishna Saradine | Nicole | AHS-7 | Mcgoodle | Mother Board | Ka'Tar | |||||||||
Town & Location | Cathedral | New Reno, Commercial Row, Church | Shady Sands, Church | Boneyard, Library | San Francisco, Downtown | Den, East Side, Church | Vault City, Courtyard | Gecko, southwest part of town | |||||||||
Enemy | Followers of the Apocalypse | Hubologists | Renewal | Children of the Cathedral | Christians | Reavers | Mormons | Dharmanian | |||||||||
Note | The skin of the Leader is the same, but with a blue shirt, exact image was unavailable. | The skin of the Leader may vary in colour. | The skin of the Leader may vary in colour. | The skin of the Leader may vary in colour. | The skin of the Leader may vary in colour. |
Religious Mission #1: | Kill an enemy patrol | ||
---|---|---|---|
Ask your religion's leader for battle coordinates to fulfill your religious duty in combat. | |||
Number of enemies | 9 - 13 | ||
Armor | Robes | ||
Weapons | Laser Pistol | ||
Resistances | Fire Plasma | ||
HP Range | 136 - 141 | ||
XP per kill | 300 | ||
Valuables | Laser Pistol SEC ammo | ||
Spawn Location | It usually spawns somewhere far. | ||
XP on completion | 1600 | ||
Caps on completion | 850 | ||
Cooldown between missions | None | ||
Notes | They don't run, but walk. They use ranged weapons, but they only shoot from 1 hex range. | ||
Religious Mission #2: | Deliver Supplies | ||
Deliver the following supplies to your Leader and earn Caps and XP. | |||
x 1 | For each Laser Pistol you deliver you get: 50 Caps 50 XP | ||
x 50 | For each 50 SEC you deliver, you get: 50 Caps 50 XP | ||
Notes | The Condition of the delivered pistols is irrelevant. |