Doctor: Difference between revisions
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(Added Healer+ link) |
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|modifies=Chance to heal crippled limbs and weakening. | |modifies=Chance to heal crippled limbs and weakening. | ||
|initial=15% + (([[Perception]] + [[Intelligence]])/2) | |initial=15% + (([[Perception]] + [[Intelligence]])/2) | ||
|perks=[[Medic]], [[Healer]], [[Living Anatomy]] | |perks=[[Medic]], [[Healer]], [[Healer+]], [[Living Anatomy]] | ||
|traits = | |traits = | ||
}} | }} |
Revision as of 23:32, 17 December 2013
Skill Doctor | |
---|---|
Modifies | Chance to heal crippled limbs and weakening. |
Initial level | 15% + ((Perception + Intelligence)/2) |
Related perks | Medic, Healer, Healer+, Living Anatomy |
Related traits | |
Maximum | {{{max}}} |
"The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use."
Despite what the skill says, using Doctor is the only way to heal crippled limbs, other than visiting a wasteland doctor, who charges a huge fee in caps.
- Doctor only heals injuries, it doesn't restore your hit points.
- Doctor is a requirement for Profession: Doctor.
- This skill is not affected by Luck.
Note: You can Doctor skill during a Turn-Based combat.
Note: Using This skill on others makes the healer unsneaked.
Cooldown
The amount of time between each use of Doctor is governed by your skill.
The cooldown time, in seconds, equals 18000 / skill level.
Skill | Cooldown |
---|---|
25% | 12 minutes |
50% | 6 minutes |
75% | 4 minutes |
100% | 3 minutes |
125% | 145 seconds |
150% | 120 seconds |
175% | 103 seconds |
200% | 90 seconds |