Dynamite: Difference between revisions
Jump to navigation
Jump to search
Prof. Torr (talk | contribs) m (Renamed Category:Damage type Explode to Category:Explosive damage.) |
No edit summary |
||
Line 32: | Line 32: | ||
The blast radius of dynamite is 3 hexes, and goes through walls and other obstacles. There are a few places where explosives like this can be used to destroy a door. | The blast radius of dynamite is 3 hexes, and goes through walls and other obstacles. There are a few places where explosives like this can be used to destroy a door. | ||
From [[Zaius]] in [[Broken Hills]] you can buy [[blueprint]] of this weapon for 10000 caps. | |||
'''Note''': Timers are set in real-world seconds and not in-game minutes. | '''Note''': Timers are set in real-world seconds and not in-game minutes. |
Revision as of 13:02, 18 July 2015
Dynamite | ||
---|---|---|
A high explosive, consisting of nitroglycerin mixed with the absorbent substance kiselguhr. Includes a timer. | ||
Damage | 30 - 50 | |
Single | 3 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Explode | |
Weapon Perk | None | |
Ammo | None | |
Ammo capacity | 0 | |
Strength required | None | |
Type | Single-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 2267 grams | |
Base price | 1530 caps |
Crafting Table | |
---|---|
File:Dynamit x 1 | |
Requirements | Profession: Demolition Expert: 2 Blueprints |
Blueprints | No |
Resources | 6 x and |
Tools | |
XP | 153 info maybe outdated |
Dynamite is a very powerful explosive. Damage range shown on this page is base damage only. The damage that dynamite can cause is dependent on your Traps skill; the higher the skill, the higher the damage. The Demolition Expert perk also raises its damage.
The blast radius of dynamite is 3 hexes, and goes through walls and other obstacles. There are a few places where explosives like this can be used to destroy a door.
From Zaius in Broken Hills you can buy blueprint of this weapon for 10000 caps.
Note: Timers are set in real-world seconds and not in-game minutes.
Note: If one successfully disarms a stick of dynamite, they will receive 150 xp.