Good Natured: Difference between revisions

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'''Do not''' combine this [[Traits|Trait]] with [[Loner]].
'''Do not''' combine this [[Traits|Trait]] with [[Loner]].


This [[Traits|Trait]] is a must-have if you want to lead the maximum amount of human [[Companions]] or other [[NPC]] [[Followers]]. You can get followers without it, but having it allows an additional [[Companions|Companion]] for example, and also allows recruiting them sooner since it gives you 50 additional [[Party Points]] right from [[Levels|level]] 1.
This [[Traits|Trait]] is a must-have if you want to lead the maximum amount of human [[Companions]]. You can get followers without it, but having it allows an additional [[Companions|Companion]] for example, and also allows recruiting them sooner since it gives you 50 additional [[Party Points]] right from [[Levels|level]] 1.


'''NOTE''': It is still possible to tame [[Brahmin]]s.
'''NOTE''': It is still possible to tame [[Brahmin]]s.
==See Also==
*[[Followers]]


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Latest revision as of 15:29, 28 March 2024

Trait
Good Natured
Benefit 50 additional party points.
Penalty Having slaves becomes impossible.

There is a positive aura about you. People are more likely to follow you, but you can't own any slaves.

Do not combine this Trait with Loner.

This Trait is a must-have if you want to lead the maximum amount of human Companions. You can get followers without it, but having it allows an additional Companion for example, and also allows recruiting them sooner since it gives you 50 additional Party Points right from level 1.

NOTE: It is still possible to tame Brahmins.

See Also

Other Traits
Fast Metabolism · Bruiser · One Hander · Finesse · Kamikaze · Heavy Handed · Fast Shot · Bloody Mess · Jinxed · Good Natured · Chem Reliant · Bonehead · Skilled · Loner