Laser Rifle: Difference between revisions
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|minst=5 | |minst=5 | ||
|hands=Two-handed | |hands=Two-handed | ||
|deterioration=Yes | |||
|cost=4475 | |cost=4475 | ||
|weight=[[Carry Weight|5443]] | |weight=[[Carry Weight|5443]] | ||
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[[Category:Profession: Energy Expert 2]] | [[Category:Profession: Energy Expert 2]] | ||
[[Category:Two-handed weapons]] | [[Category:Two-handed weapons]] | ||
Revision as of 00:07, 14 November 2017
Laser Rifle | ||
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A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. | ||
Damage | 50 - 60 | |
Single | AP: 5, Range: 45 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Laser | |
Weapon Perk | None | |
Ammo | Micro Fusion Cells | |
Ammo capacity | 12 | |
Strength required | 5 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | Yes | |
Weight | 5443 grams | |
Base price | 4475 caps |
Crafting Table | |
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File:Lrifle x 1 | |
Requirements | Profession: Energy Expert: 2 Blueprints |
Blueprints | No |
Resources | 1 x and 2 x and 2 x and 4 x and 3 x and |
Tools | |
XP | 450 info maybe outdated |
Advantages and disadvantages
- Long Range weapon perk that increases chance to hit.
Uses
Can be upgraded to Laser Rifle (Ext. Cap.)
Obtaining
- Unity Patrols
- Brotherhood Initiate Patrols
- Supermutant Remnants
You can buy blueprint from Ralph in Gun Runners for 20000 caps.
Tactics
The ideal choice for Energy Weapons fast-shooter and sniper.