Repair the Cyberdog: Difference between revisions

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{| style="padding: 5px; border: 1px dashed;"
|[[Image:BrewerageDevice.png|40px]]
|<strong>ALERT</strong><br />The information on this page is not currently implemented. It is content that is/was planned for future implementation.
|}
</div>
{{Quest
{{Quest
|name=Repair the Cyberdog
|name=Repair the Cyberdog
|image=
|image=Macybraa sw.gif
|loc=[[Lander's Point]]
|loc=[[Lander's Point]]
|npc=The Vault-Tek Cyberhound
|npc=The Vault-Tek Cyberhound
|reqs=1 [[Electronic Parts|Electronic Part]]
|reqs=30 [[Science]]<br>1 [[Electronic Parts|Electronic Part]]
|complete=Via dialogue
|complete=Bring new part<br>Done via dialogue
|xp=300
|xp=300
|caps=
|caps=
|reward=
|karma=+0
|reward=+6 to [[Science]] skill
|repeat=No
|repeat=No
|note=
|note=[[Bring Sledgehammer to Ed|Help Ed ]] first
}}
}}
First, get 1 [[Electronic Parts|Electronic Part]] from [[Ed the Miner]], or from the broken computer out past the west gate.
==About the Exit Package==
This is one of the many tasks in [[Lander's Point]] that adds an item to your '''Exit Package'''. You don't get the item immediately; you get it when you leave the camp and head out into [[The World|the open world]] by talking with [[Custos the Scout|Custos]]. You can leave at any time, but remember: when you leave the camp, you don't ever go back, and ''all'' items in your [[Inventory]] are removed at that time and given back to the residents of [[Lander's Point]], including whatever [[Caps]] you've accumulated. When you leave, you're given only an '''Exit Package''' which consists solely of items associated with the tasks you've completed while staying at the camp.


[[Category:Lander's Point]]
[[Category:Lander's Point]]

Latest revision as of 01:39, 21 February 2020

Quest:
Repair the Cyberdog
The Quest-Giver is:
The Vault-Tek Cyberhound in Lander's Point
Destination: {{{access}}} {{{dest}}}
Party Access: {{{party}}} {{{shared}}}
Requirements: 30 Science
1 Electronic Part
Completion: Bring new part
Done via dialogue
Rewards: 300 XP
Caps
+0 Karma
+6 to Science skill
Repeatable: No {{{timer}}}
Notes: Help Ed first

First, get 1 Electronic Part from Ed the Miner, or from the broken computer out past the west gate.

About the Exit Package

This is one of the many tasks in Lander's Point that adds an item to your Exit Package. You don't get the item immediately; you get it when you leave the camp and head out into the open world by talking with Custos. You can leave at any time, but remember: when you leave the camp, you don't ever go back, and all items in your Inventory are removed at that time and given back to the residents of Lander's Point, including whatever Caps you've accumulated. When you leave, you're given only an Exit Package which consists solely of items associated with the tasks you've completed while staying at the camp.