Repair the Cyberdog: Difference between revisions
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{{Quest | {{Quest | ||
|name=Repair the Cyberdog | |name=Repair the Cyberdog | ||
|image= | |image=Macybraa sw.gif | ||
|loc=[[Lander's Point]] | |loc=[[Lander's Point]] | ||
|npc=The Vault-Tek Cyberhound | |npc=The Vault-Tek Cyberhound | ||
|reqs=1 [[Electronic Parts|Electronic Part]] | |reqs=30 [[Science]]<br>1 [[Electronic Parts|Electronic Part]] | ||
|complete= | |complete=Bring new part<br>Done via dialogue | ||
|xp=300 | |xp=300 | ||
|caps= | |caps= | ||
|reward= | |karma=+0 | ||
|reward=+6 to [[Science]] skill | |||
|repeat=No | |repeat=No | ||
|note= | |note=[[Bring Sledgehammer to Ed|Help Ed ]] first | ||
}} | }} | ||
First, get 1 [[Electronic Parts|Electronic Part]] from [[Ed the Miner]], or from the broken computer out past the west gate. | |||
==About the Exit Package== | |||
This is one of the many tasks in [[Lander's Point]] that adds an item to your '''Exit Package'''. You don't get the item immediately; you get it when you leave the camp and head out into [[The World|the open world]] by talking with [[Custos the Scout|Custos]]. You can leave at any time, but remember: when you leave the camp, you don't ever go back, and ''all'' items in your [[Inventory]] are removed at that time and given back to the residents of [[Lander's Point]], including whatever [[Caps]] you've accumulated. When you leave, you're given only an '''Exit Package''' which consists solely of items associated with the tasks you've completed while staying at the camp. | |||
[[Category:Lander's Point]] | [[Category:Lander's Point]] |
Latest revision as of 01:39, 21 February 2020
Quest: Repair the Cyberdog | |||
---|---|---|---|
The Quest-Giver is: The Vault-Tek Cyberhound in Lander's Point | |||
Destination: | {{{access}}} | {{{dest}}} | |
Party Access: | {{{party}}} | {{{shared}}} | |
Requirements: | 30 Science 1 Electronic Part | ||
Completion: | Bring new part Done via dialogue | ||
Rewards: | 300 XP Caps +0 Karma +6 to Science skill | ||
Repeatable: | No | {{{timer}}} | |
Notes: | Help Ed first |
First, get 1 Electronic Part from Ed the Miner, or from the broken computer out past the west gate.
About the Exit Package
This is one of the many tasks in Lander's Point that adds an item to your Exit Package. You don't get the item immediately; you get it when you leave the camp and head out into the open world by talking with Custos. You can leave at any time, but remember: when you leave the camp, you don't ever go back, and all items in your Inventory are removed at that time and given back to the residents of Lander's Point, including whatever Caps you've accumulated. When you leave, you're given only an Exit Package which consists solely of items associated with the tasks you've completed while staying at the camp.