XL70E3: Difference between revisions

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(fixed XL70E3 ammo capacity)
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*[[Merchants]] usually in New Reno and San Francisko
*[[Merchants]] usually in New Reno and San Francisko


{{Craft
|image=indweap
|count=1
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 <br>
|res=1 x [[File:firewood.gif|link=Wood]] and<br>3 x [[File:metal_trash.gif|link=Good Metal Parts]]and<br>5 x [[File:alloys2.gif|link=High Quality Alloys]] and<br>3 x [[File:alloys.gif|link=Alloys]] and<br>6 x [[File:metal_trash2.gif|link=Metal Parts]]
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] <br>
|xp=600
}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Two-handed]]
[[Category:Two-handed]]
[[Category:Damage type Normal]]
[[Category:Damage type Normal]]

Revision as of 22:27, 9 September 2013

XL70E3
This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.
Damage 20 - 40
Single AP: 5, Range: 50.
Aimed Attack Yes. Single AP +1(2) AP
Burst AP: 6, Range: 35, Rounds: 12
n/a
Damage type Normal
Weapon Perk None
Ammo 5mm
Ammo capacity 48
Strength required 5
Type Two-handed
Possible buffs for Weapons
Deterioration {{{deterioration}}}
Weight 4082 grams
Base price 6095 caps

Advantages

Obtaining

  • Merchants usually in New Reno and San Francisko


Crafting Table
File:Indweap x 1
Requirements Profession: Gunsmith (Small Guns): 2
Blueprints No
Resources 1 x and
3 x and
5 x and
3 x and
6 x
Tools
XP 600 info maybe outdated