XL70E3: Difference between revisions

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==Basic Information==
==Basic Information==
This is definitely the weapon that any [[Small Guns]] burst specialist wants to use before -- and possibly after -- they get any blueprints. One of the better choices for burst Small Guns, it boasts a solid three bursts per magazine dealing premium damage with the [[5mm AP]] round. You will be able to take on fellow players and tough NPCs wearing [[Metal Armor Mark II|metal armor mk. 2]] and, with a bit more difficulty, [[Combat Armor|combat armor]]. The main problem lies in its high cost -- for both the weapon and its rounds, as the [[5mm JHP|jacketed hollow point version]] of the 5mm round is incredibly underwhelming against the opponents you will be facing. Try not to die with this one. To help offset this cost, [[super mutant]] remnants frequently drop high quantities of 5mm AP rounds to feed the [[Minigun|miniguns]] they carry. With some support, you can hunt them for a net profit on rounds. Careful, though; they are as tough as they sound. See also the [[Gun Runners Caravan Package|Gun Runners' caravan package quest]].
This is definitely the weapon that any [[Small Guns]] burst specialist wants to use before -- and possibly after -- they get any blueprints to their Small Gunsmith. One of the better choices for burst Small Guns, it boasts a solid three bursts per magazine dealing premium damage with the [[5mm AP]] round. You will be able to take on fellow players and tough NPCs wearing [[Metal Armor Mark II|metal armor mk. 2]] and, with a bit more difficulty, [[Combat Armor|combat armor]]. The main problem lies in its high cost -- for both the weapon and its rounds, as the [[5mm JHP|jacketed hollow point version]] of the 5mm round is incredibly underwhelming against the opponents you will be facing. Try not to die with this one. To help offset this cost, [[super mutant]] remnants frequently drop high quantities of 5mm AP rounds to feed the [[Minigun|miniguns]] they carry. With some support, you can hunt them for a net profit on rounds. Careful, though; they are as tough as they sound. See also the [[Gun Runners Caravan Package|Gun Runners' caravan package quest]].
 
==Advantages==
==Advantages==
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.

Revision as of 23:38, 18 December 2015

XL70E3
This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.
Damage 25 - 35
Single AP: 5, Range: 50
Aimed Attack Yes. Single AP +1(2) AP
Burst AP: 6, Range: 35, Rounds: 15
n/a
Damage type Normal
Weapon Perk None
Ammo 5mm JHP or 5mm AP
Ammo capacity 45
Strength required 5
Type Two-handed
Possible buffs for Weapons
Deterioration {{{deterioration}}}
Weight 4082 grams
Base price 6095 caps

Basic Information

This is definitely the weapon that any Small Guns burst specialist wants to use before -- and possibly after -- they get any blueprints to their Small Gunsmith. One of the better choices for burst Small Guns, it boasts a solid three bursts per magazine dealing premium damage with the 5mm AP round. You will be able to take on fellow players and tough NPCs wearing metal armor mk. 2 and, with a bit more difficulty, combat armor. The main problem lies in its high cost -- for both the weapon and its rounds, as the jacketed hollow point version of the 5mm round is incredibly underwhelming against the opponents you will be facing. Try not to die with this one. To help offset this cost, super mutant remnants frequently drop high quantities of 5mm AP rounds to feed the miniguns they carry. With some support, you can hunt them for a net profit on rounds. Careful, though; they are as tough as they sound. See also the Gun Runners' caravan package quest.

Advantages


Obtaining

  • Merchants usually in New Reno and San Francisco


Crafting Table
File:Indweap x 1
Requirements Profession: Gunsmith (Small Guns): 2
Blueprints No
Resources 1 x
3 x
5 x
3 x
6 x
Tools and

XP 600 info maybe outdated