XL70E3: Difference between revisions
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Prof. Torr (talk | contribs) m (Renamed Category:Two-handed to Category:Two-handed weapons.) |
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==Basic Information== | ==Basic Information== | ||
This is definitely the weapon that any [[Small Guns]] burst specialist wants to use before -- and possibly after -- they get any blueprints to their Small Gunsmith. One of the better choices for burst Small Guns, it boasts a solid three bursts per magazine dealing premium damage with the [[5mm AP]] round. You will be able to take on fellow players and tough NPCs wearing [[Metal Armor Mark II|metal armor mk. 2]] and, with a bit more difficulty, [[Combat Armor|combat armor | This is definitely the weapon that any [[Small Guns]] burst specialist wants to use before -- and possibly after -- they get any blueprints to their Small Gunsmith. One of the better choices for burst Small Guns, it boasts a solid three bursts per magazine dealing premium damage with the [[5mm AP]] round. You will be able to take on fellow players and tough NPCs wearing [[Metal Armor Mark II|metal armor mk. 2]] and, with a bit more difficulty, [[Combat Armor|combat armor]]. | ||
==Advantages== | ==Advantages and Disadvantages== | ||
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%. | *[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%. | ||
*5 AP burst (with the [[Bonus Rate of Fire]] perk). | |||
*Great weapon for both [[PvP]] and [[PvE]]. | |||
*Great for [[Caravan]]s and farming in the Desert. | |||
*Expensive and hard to craft. | |||
==Obtaining== | ==Obtaining== | ||
*[[Merchants]] usually in New Reno and San Francisco | *[[Craft]] it. | ||
*[[Merchants]] usually in New Reno and San Francisco. | |||
Revision as of 21:05, 14 March 2016
XL70E3 | ||
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This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. | ||
Damage | 25 - 35 | |
Single | AP: 5, Range: 50 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
Burst | AP: 6, Range: 35, Rounds: 15 | |
n/a | ||
Damage type | Normal | |
Weapon Perk | None | |
Ammo | 5mm JHP or 5mm AP | |
Ammo capacity | 45 | |
Strength required | 5 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 4082 grams | |
Base price | 6095 caps |
Basic Information
This is definitely the weapon that any Small Guns burst specialist wants to use before -- and possibly after -- they get any blueprints to their Small Gunsmith. One of the better choices for burst Small Guns, it boasts a solid three bursts per magazine dealing premium damage with the 5mm AP round. You will be able to take on fellow players and tough NPCs wearing metal armor mk. 2 and, with a bit more difficulty, combat armor.
Advantages and Disadvantages
- Accurate is a weapon perk which increases the chance to hit by 20%.
- 5 AP burst (with the Bonus Rate of Fire perk).
- Great weapon for both PvP and PvE.
- Great for Caravans and farming in the Desert.
- Expensive and hard to craft.
Obtaining
Crafting Table | |
---|---|
File:Indweap x 1 | |
Requirements | Profession: Gunsmith (Small Guns): 2 |
Blueprints | No |
Resources | 1 x 3 x 5 x 3 x 6 x |
Tools | and |
XP | 600 info maybe outdated |