Intelligence: Difference between revisions

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(→‎Tips: Mentioned how pvpers usually go with 2-3 int builds.)
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|image=Intelligence.gif
|image=Intelligence.gif
|modifies=Initial level of some [[skills]], dialogue options, the number of new [[skill points]] per [[level]]
|modifies=Initial level of some [[skills]], dialogue options, the number of new [[skill points]] per [[level]]
|perks=[[Bonus Rate of Fire]], [[Educated]], [[Gain Intelligence]], [[Healer]], [[Rad Resistance]], [[Sharpshooter]], [[Swift Learner]]
|perks=[[Bonus Rate of Attack]], [[Educated]], [[Gain Intelligence]], [[Medic]], [[Rad Resistance]], [[Sharpshooter]], [[Swift Learner]]
|traits=
|traits=
}}
}}
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new [[Skill points]] per level, dialogue options, and many [[Skills]]. A character with very low Intelligence will suffer from a limited vocabulary and this will be evident when he talks via the [[In-Game Chat]] feature; his words will be spelled incorrectly and some words will be utterly replaced by other words. For example, with IN of only 3, saying "FA" will show up as "stich meh!" and saying "I will go" will often come out as "me will go".


'''Note:''' Each point of Intelligence represents 2 [[Skill Points]] per level.
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new [[Skill points]] per level, dialogue options, and many [[Skills]]. A [[Character]] with very low Intelligence will suffer from a limited vocabulary in dialogs with [[NPC]]s.


'''Note:''' Your Intelligence can be permanently increased by 1 point with an [[Logic Co-Processor|implant]], unless it is already 10, the maximum.
'''NOTE:''' Each point of Intelligence represents 2 [[Skill Points]] per [[Levels|Level]].
 
'''NOTE:''' Your Intelligence can be permanently increased by 1 point with an [[Logic Co-Processor|implant]], unless it is already 10, the maximum.


Also you cannot become [[Slavery|Slaver]] with less than 4 intelligence.
Also you cannot become [[Slavery|Slaver]] with less than 4 intelligence.


== Skills affected ==
== Skills Affected ==
* [[Doctor]]
* [[Doctor]]
* [[First Aid]]
* [[First Aid]]
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* [[Science]]
* [[Science]]


==Drugs that affect Intelligence==
==Bonuses to Intelligence==
*[[Mentats]] +2
*+2 from [[Mentats]], temporary for 30 [[RT]] minutes
*+1 from any armor with an Intelligence bonus, even if the armor is broken ''"beyond repair"''


==Tips==
==Tips==
The number of [[Skill Points]] you will earn at each [[Levels|Level]] is important and the difference between IN 9 and IN 10 is 46, which might considerably affect a [[Character]]'s final outcome. So it might be vital for a [[Crafting]] [[Character]] to have 10 Intelligence, for example, to be able to have all the skills up as fast as possible.


The number of [[Skill points]] you will earn at each level is important and the difference between IN 9 and IN 10 is 46, which might considerably affect a character's final outcome. So it might be vital for a crafting character to have 10 in Intelligence, for example, to be able to have all the skills up as fast as possible.
However, there is no level cap, so some players choose low '''IN''' and just level up more.  
 
If you are an experimented fallout player, you can calculate the exact number of skill points you will need for your character, so you can choose the value in intelligence which you will really need and to optimize the rest of your build.  


Serious PVPers tend to leave intelligence at 2 or 3, sacrificing the high amount of skill points gained per level so they may instead invest the SPECIAL points into endurance, agility, luck, or perception. It is suggested not to leave intelligence at 1 unless you're experienced with character builds, as it may be difficult, if not impossible, to meet the skill requirements for the perks you want.
If you are a veteran FOnline player, you likely plan your [[Character]] builds in advance, so you know exactly how much '''IN''' is needed by a target level, and thus optimize build. All players are encouraged to do this. (Find a character planner tool on the forum.)


Serious [[PvP]] players tend to use low Intelligence (2, 3 or even 1), sacrificing the high amount of [[Skill Points]] gained per level so they may instead invest the SPECIAL points into [[Endurance]], [[Agility]], [[Luck]], or [[Perception]]. It is suggested not to leave Intelligence at 1 unless you're experienced with [[Character]] builds, as it may be difficult, if not impossible, to meet the skill requirements for the perks you want.


[[Category:SPECIAL]]
[[Category:SPECIAL]]
[[Category:Primary Stats]]

Latest revision as of 01:46, 17 August 2023

SPECIAL
Intelligence
Modifies Initial level of some skills, dialogue options, the number of new skill points per level
Related perks Bonus Rate of Attack, Educated, Gain Intelligence, Medic, Rad Resistance, Sharpshooter, Swift Learner
Related traits


Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new Skill points per level, dialogue options, and many Skills. A Character with very low Intelligence will suffer from a limited vocabulary in dialogs with NPCs.

NOTE: Each point of Intelligence represents 2 Skill Points per Level.

NOTE: Your Intelligence can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.

Also you cannot become Slaver with less than 4 intelligence.

Skills Affected

Bonuses to Intelligence

  • +2 from Mentats, temporary for 30 RT minutes
  • +1 from any armor with an Intelligence bonus, even if the armor is broken "beyond repair"

Tips

The number of Skill Points you will earn at each Level is important and the difference between IN 9 and IN 10 is 46, which might considerably affect a Character's final outcome. So it might be vital for a Crafting Character to have 10 Intelligence, for example, to be able to have all the skills up as fast as possible.

However, there is no level cap, so some players choose low IN and just level up more.

If you are a veteran FOnline player, you likely plan your Character builds in advance, so you know exactly how much IN is needed by a target level, and thus optimize build. All players are encouraged to do this. (Find a character planner tool on the forum.)

Serious PvP players tend to use low Intelligence (2, 3 or even 1), sacrificing the high amount of Skill Points gained per level so they may instead invest the SPECIAL points into Endurance, Agility, Luck, or Perception. It is suggested not to leave Intelligence at 1 unless you're experienced with Character builds, as it may be difficult, if not impossible, to meet the skill requirements for the perks you want.