Professions: Difference between revisions
Jump to navigation
Jump to search
(No longer applicable) |
Prof. Torr (talk | contribs) m (Added Category:Professions.) |
||
| Line 75: | Line 75: | ||
|- | |- | ||
|} | |} | ||
[[Category:Professions| ]] | |||
Latest revision as of 04:44, 19 October 2015
- Professions are needed to craft a certain type of items. There are 2 levels in each profession, each can be acquired by talking to the right NPC, if you meet the skills requirements. An Armorer with level 2 profession will be able to craft more armors than an Armorer level 1 (Noted Armorer [2] or Armorer [1]).
- There is no limit on the profession levels you can have, which means you can have every single profession on one character if you wanted.
- For now, you can't "forget" a profession level. For example, once you are Armorer [1], you'll stay it forever.
- For many items, simply learning a profession is not enough. You also need to consume Blueprints to have them available in your Fixboy.
| NAME | Rank | Requirements | Price |
|---|---|---|---|
| Profession: Armorer | 1 | 50 Repair | 1500 Caps |
| Profession: Armorer | 2 | 100 Repair | 3000 Caps |
| Profession: Demolition Expert | 1 | 50 Traps | 1500 Caps |
| Profession: Demolition Expert | 2 | 100 Traps | 3000 Caps |
| Profession: Doctor | 1 | 50 Doctor | 1500 Caps |
| Profession: Doctor | 2 | 100 Doctor | 3000 Caps |
| Profession: Energy Expert | 1 | 50 Science | 1500 Caps |
| Profession: Energy Expert | 2 | 100 Science | 3000 Caps |
| Profession: Gunsmith (Big Guns) | 1 | 50 Repair | 1500 Caps |
| Profession: Gunsmith (Big Guns) | 2 | 100 Repair | 3000 Caps |
| Profession: Gunsmith (Small Guns) | 1 | 50 Repair | 1500 Caps |
| Profession: Gunsmith (Small Guns) | 2 | 100 Repair | 3000 Caps |