10mm SMG
10mm SMG | ||
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H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. | ||
Damage | 8 - 15 | |
Single | AP: 4, Range: 25 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
Burst | AP: 5, Range: 20, Rounds: 10 | |
n/a | ||
Damage type | Normal | |
Weapon Perk | None | |
Ammo | 10mm JHP or 10mm AP | |
Ammo capacity | 30 | |
Strength required | 4 | |
Type | Single-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 2267 grams | |
Base price | 1210 caps |
Crafting Table | |
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File:Uzi x 1 | |
Requirements | Profession: Gunsmith (Small Guns): 2 |
Blueprints | No |
Resources | 1 x and 2 x and 1 x and 2x |
Tools | or |
XP | 150 info maybe outdated |
Basic information
The damage value on this weapon seems very disheartening once one realizes it's the same as the newbie-tier 10mm pistol. Even if it is a one-handed burst weapon, shouldn't the damage value be higher? Well... not necessarily -- as is frequently the case with weapons across FOnline, appearances can be deceiving. Consider the excellent 10mm AP round, which has almost-full damage and knocks off a massive 35% from your opponent's damage resistance. This will certainly allow you to defend yourself from hostile armor-wearing NPC encounters such as raiders, slavers, mobsters, etc. Body armor straight up to leather mk. 2 or regular metal armor will be completely bypassed by 10mm AP, so you could also take on many different types of guards and faction NPCs if you so chose. Most weapons on the previous tiers are severely hampered or even rendered useless by armor past leather. However, this weapon is easily outclassed by the P90c, on the same tier. One of its biggest advantages is the fact that you don't need a blueprint to make it.
Obtaining
The 10mm SMG can be found in the following encounters:
- Ghoul Scavengers
- Trader
- Hub Patrol