Blueprints: Difference between revisions

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*Blueprints for Armor - [[Rondo]]
*Blueprints for Armor - [[Rondo]]
*Blueprints for Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street
*Blueprints for Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street
*Some medical blueprints - ([[Stimpak]], [[Super Stimpak]], [[Rad-X]], [[RadAway]], [[Needler Pistol]]) - [[Dr Jubilee]]
*Some medical blueprints - ([[Stimpak]], [[Super Stimpak]], [[Rad-X]], [[RadAway]], [[Needler Pistol]]) - [[Doc Jubilee]]
*Blueprints for Explosives - [[Zaius]]
*Blueprints for Explosives - [[Zaius]]
*Blueprints for Small Guns & Big Guns - [[Jacob]]
*Blueprints for Small Guns & Big Guns - [[Jacob]]

Revision as of 21:29, 26 October 2016

Blueprints.

Manufacturing plans for a weapon, drug or armor. All blueprints look the same, mousing over them will display what they are for.

Obtaining Blueprints

  • You can occasionally find Footlockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to blueprints. Some of them are more difficult to pick open than others.
  • There are quests that may give blueprints as reward for your efforts.
  • Trade with other players.
  • Blueprints can now be purchased from certain NPC merchants via dialogue.

Available for Caps via Dialogue

Uses

Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required professions. A blueprint is a single use item and will disappear after use.

See also

List of blueprints