Glow Attack Plan: Difference between revisions

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So your team wants to run it's adventures into [[Glow]], one of the most dangerous [[PvE]] locations in [[The World]]. You've heard about loot there, and you know it's guarded by killer robots. You've been warned about the deadly [[Radiated|radiation]] too, but your curiosity has a grip on your mind and you just '''have to''' go see it for yourself. Okay then.
So your team wants to run it's adventures into [[Glow]], one of the most dangerous [[PvE]] locations in [[The World]], that just so happens to be fully enabled as a [[PvP] place too. You've heard about loot there, and you know it's guarded by killer robots. You've been warned about the deadly [[Radiated|radiation]] too, but your curiosity has a grip on your mind and you just '''have to''' go see it for yourself. Okay then.
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==Prep-Work==
==Prep-Work==

Revision as of 03:03, 17 December 2020

So your team wants to run it's adventures into Glow, one of the most dangerous PvE locations in The World, that just so happens to be fully enabled as a [[PvP] place too. You've heard about loot there, and you know it's guarded by killer robots. You've been warned about the deadly radiation too, but your curiosity has a grip on your mind and you just have to go see it for yourself. Okay then.

Prep-Work

Build a tent down there or a base, and share it so the team has a place to meet between runs. This place can be jammed with loot at times, and some of you will be so full you'll only be able to walk out slowly. Don't go back in alone! Meet at the base, form up again, and return as a united team. Sticking together is one of the keys to a successful Glow run.

Make sure everyone has Drugs, including Psycho, Beer, Nuka-Cola, and Buffout is you use it. Plenty of Super Stimpaks are advised, but most importantly you each need Rad-X and RadAway.

Each of you should have Snakeater before venturing into Glow. Ideally, you also have Rad Resistance, but that is optional since a lot of Characters do not have IN 7.

You should each have maximum Lockpick skill plus Advanced Lockpicks to open lockers, and you'll fail a lot even with both of these, causing delays.

The best weapons against robots are shotguns loaded with EMP Shotgun Shells, but EMP does not do much in a PvP fight. Remember: this is a full loot drop location and PKs will sometimes crash your party.

Your gear should be in superior condition to avoid incoming crit damage.

Make sure everyone knows how to use Control+Click for instant loot transfers. Timing is everything in Glow, and robots regenerate if you take too long.

Mission Briefing

You may be spoiled on voice chat, but if not, use radios (helmet radios). Choose a mission channel and verify everyone is on it.

Before anyone leaves the base, designate the following:

  • an elevator operator (team leader)
  • a generator repairman (does not need any repair tool)
  • and a doorman

Everyone should tag the elevator operator. When you all group up around an elevator, stand close but not inside, and don't block it. Let your elevator operator be the one who goes in and pushes the buttons. He should call out a number too (1, 2, 3, 4, 5, 6), of the destination level, so everyone is clear where you're going next.

Next, agree on a route, and call out the plan. Example:

"We're going to go to level 1 but run straight into the room with the first two lockers. Ignore the lockers though because we need to kill the level 1 robots first. Try not to trigger them until we're all in the room. Doorman, we need you to close the room's door and move aside. As the robots reach our room to attack, they will have to spend AP to open the door. Doorman closes the door as opportunity permits during combat. Once level 1 robots are down, we use 2 doses of RadAway each, and go straight to elevator wasting no time. Leave level 1 lockers behind - we will get them later. Elevator operator, we need you to step into elevator as we crowd near it, and call out 3. We'll appear on 3 and repeat the process with door and killing robots again. With level 3 robots down, we move to right rear elevator and head to 6 the same way. Once on 6, we'll clear a path to the generator, and group up at the left rear elevator. We need our generator repairman to fix the level 6 generator and meet us. Then elevator operator steps in, and calls out 5. We hit 5 and beat robots there too. Then loot level 5! Get full as fast as you can and start walking back to elevator. Generator repairman, you need to return to 6 pronto in case we take too long - make sure we don't get stuck on 6 or we melt into death-goo. The rest of you, once you're full of loot, return to 6 as you can, but wait on 6 at right rear elevator so the team can exit together. Robots will be back up on other levels, and we need to hit them as a team to beat them, so no rambo exits. Go stash loot once we're out, and return here to base for the next run."

The above plan is about hitting level 5 first, which is not required - you can hit them in whatever order you like, but make sure there's a plan or it becomes chaos and people die.

Once you offload loot and meet back at base, verify people are ready for a 2nd run. Radiation levels need to be low again. Find out if someone in the team is having trouble with radiation before going back in.

When ready, call out the plan again. Maybe the above team will hit level 4 next. Launch your 2nd run and dive into killer robot fun!

Happy looting.