Gun Runners Caravan Package: Difference between revisions

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! Strategy Tips
! Strategy Tips
|-
|-
| You don't want any spoilers on this one. A lot of work went into this and everyone knows how you prefer a good surprise, so get out there and fight. Oh maybe watch out for [[Frag Mines]] on the ground inside.
| You don't want any spoilers on this one. A lot of work went into this and everyone knows how you prefer a good surprise, so get out there and fight.
|}
|}


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== Rewards ==
== Rewards ==
The big prize is the package itself, a [[Metal Case]] with the following [[blueprints]]:
* One nice item on this quest is a [[Gatling Laser]] in high condition.
* [[Light Support Weapon]]
* The main quest item is the package itself, a [[Metal Case]] with the following [[blueprints]]:
* [[14mm Pistol]]
** [[Light Support Weapon]]
* [[Plasma Pistol]]
** [[14mm Pistol]]
* [[Laser Rifle]]
** [[Plasma Pistol]]
** [[Laser Rifle]]


'''Note''': The quest case is locked and also rigged with multiple explosives. If you try to open it without disabling the traps first, you'll trigger the explosives, which can destroy the precious blueprints inside. Use high [[Traps]] skill on the case before you open it - you`ll receive info about explosive being unarmed, then you can safely use lockpick.
'''Note''': The quest case is locked and also rigged with multiple explosives. If you try to open it without disabling the traps first, you'll trigger the explosives, which can destroy the precious blueprints inside. Use high [[Traps]] skill on the case before you open it - you`ll receive info about explosive being unarmed, then you can safely use lockpick.
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If you decide to give back the case you will receive:
If you decide to give back the case you will receive:
* Your choice of:  
* Your choice of:  
->14mm Pistol, FnFal, LSW and Laser Rifle.<br>
** [[14mm Pistol]], [[FN FAL]], [[Light Support Weapon]] and [[Laser Rifle]].<br>
->Some ammo.<br>
** Some ammo.<br>
->Combat Armor + Tesla Armor + 2x Metal Armor MK II.<br>
** [[Combat Armor]] + [[Tesla Armor]] + 2x [[Metal Armor Mark II]].<br>
* 500 Reputation with the Gunrunners
* 500 Reputation with the Gunrunners
* 250 experience points.
* 250 experience points.
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== Conclusions ==
== Conclusions ==
* Complete the quest by giving the metal case to [[Marshal]] and get items and reputation
* Complete the quest by giving the metal case to [[Marshal]] and get items and reputation
* Trade the case to BoS for a minigun blueprint(and Plasma Pistol plans. You need to talk to the Men in Metal armor in front of Brotherhood safehouse in NRC.)
* Trade the case to BoS for a minigun blueprint (and Plasma Pistol plans. You need to talk to the Men in Metal armor in front of Brotherhood safehouse in NRC.)
* Keep the case and open it to get the blueprints
* Keep the case and open it to get the blueprints


[[Category:Quests]]
[[Category:Quests]]
[[Category:Boneyard]]
[[Category:Boneyard]]

Revision as of 23:37, 15 February 2014

At Gunrunners in Boneyard, talk with Marshal to get this quest. He'll give you a temporary location on your map just east of Boneyard where mutants have a hideout. You should expect a tough fight.

NOTES: This quest can be done in either Turn-Based or Real-Time mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from Marshal. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies inside the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.

Strategy Tips
You don't want any spoilers on this one. A lot of work went into this and everyone knows how you prefer a good surprise, so get out there and fight.

Requirements

  • Quest-taker must be at least Level 15
  • At least 4 characters total in quest party
  • Someone with decent Lockpick Skill to access the locked containers.

Rewards

Note: The quest case is locked and also rigged with multiple explosives. If you try to open it without disabling the traps first, you'll trigger the explosives, which can destroy the precious blueprints inside. Use high Traps skill on the case before you open it - you`ll receive info about explosive being unarmed, then you can safely use lockpick.

Giving back the Case

If you decide to give back the case you will receive:

Conclusions

  • Complete the quest by giving the metal case to Marshal and get items and reputation
  • Trade the case to BoS for a minigun blueprint (and Plasma Pistol plans. You need to talk to the Men in Metal armor in front of Brotherhood safehouse in NRC.)
  • Keep the case and open it to get the blueprints