Leather Armor: Difference between revisions
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|res=1 x [[File:fiber.gif|link=Fibers]] and<br>5 x [[File:pelt2.gif|link=Golden Gecko Pelt]] <br> | |res=1 x [[File:fiber.gif|link=Fibers]] and<br>5 x [[File:pelt2.gif|link=Golden Gecko Pelt]] <br> | ||
|tools=[[File:sttable.gif|link=Workbench]] <br> | |tools=[[File:sttable.gif|link=Workbench]] <br> | ||
|xp= | |xp=250 | ||
}} | }} | ||
Revision as of 07:12, 18 December 2013
Leather Armor | ||
---|---|---|
[[File:{{{worn}}}]] | ||
Your basic all leather apparel. Finely crafted from tanned brahmin hide. | ||
AC Bonus | -10 for body | |
Crit chance mod | {{{critcm}}} | |
Crit power mod | {{{сritpm}}} | |
Damage Type | Damage Threshold | Damage Resistance |
Normal | 3 | 25% |
Laser | 0 | 20% |
Fire | 3 | 30% |
Plasma | 0 | 10% |
Electrical | 0 | 30% |
Explode | 3 | 30% |
Possible buffs for Armors | ||
Deterioration | Yes | |
Weight | 3628 grams | |
Base Price | 610 caps |
Crafting Table | |
---|---|
File:Ltharmor x 1 | |
Requirements | Profession: Armorer: 1 |
Blueprints | No |
Resources | 1 x and 5 x |
Tools | |
XP | 250 info maybe outdated |
Uses
It offers some defence against Small Guns, Melee, Unarmed, Energy Weapons, Fire, and Explode.
Obtaining
NPCs in the following encounters are known to wear this armor:
- Junktown Scouts
- NCR Army
- Raiders (Khan)
- Slavers
- Slave Run
- Trappers