Leather Armor: Difference between revisions
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|count=1 | |count=1 | ||
|reqs=[[Profession: Armorer]]: 1 <br> | |reqs=[[Profession: Armorer]]: 1 <br> | ||
|res=1 x [[File:fiber.gif|link=Fibers]] and<br>5 x [[File:pelt2.gif|link=Golden Gecko Pelt]] <br> | |res=1 x [[Fibers]][[File:fiber.gif|link=Fibers]] and<br>5 x [[Golden Gecko Pelt]][[File:pelt2.gif|link=Golden Gecko Pelt]] <br> | ||
|tools=[[File:sttable.gif|link=Workbench]] <br> | |tools=[[Workbench]][[File:sttable.gif|link=Workbench]] <br> | ||
|xp=250 | |xp=250 | ||
}} | }} | ||
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It offers some defense against [[Small Guns]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. Can be upgraded to [[Leather Armor Mark II]]. | It offers some defense against [[Small Guns]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. Can be upgraded to [[Leather Armor Mark II]]. | ||
It is possible to [[Sneak]] in this armor. | |||
== Obtaining == | == Obtaining == |
Revision as of 06:42, 20 December 2013
Leather Armor | ||
---|---|---|
[[File:{{{worn}}}]] | ||
Your basic all leather apparel. Finely crafted from tanned brahmin hide. | ||
AC Bonus | -10 for body | |
Crit chance mod | {{{critcm}}} | |
Crit power mod | {{{сritpm}}} | |
Damage Type | Damage Threshold | Damage Resistance |
Normal | 3 | 25% |
Laser | 0 | 20% |
Fire | 3 | 30% |
Plasma | 0 | 10% |
Electrical | 0 | 30% |
Explode | 3 | 30% |
Possible buffs for Armors | ||
Deterioration | Yes | |
Weight | 3628 grams | |
Base Price | 610 caps |
Crafting Table | |
---|---|
File:Ltharmor x 1 | |
Requirements | Profession: Armorer: 1 |
Blueprints | No |
Resources | 1 x Fibers and 5 x Golden Gecko Pelt |
Tools | Workbench |
XP | 250 info maybe outdated |
Uses
It offers some defense against Small Guns, Melee, Unarmed, Energy Weapons, Fire, and Explode. Can be upgraded to Leather Armor Mark II.
It is possible to Sneak in this armor.
Obtaining
NPCs in the following encounters are known to wear this armor:
- Junktown Scouts
- NCR Army
- Raiders (Khan)
- Slavers
- Slave Run
- Trappers