Molotov Cocktail: Difference between revisions

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{{Weapon
{{Grenade
|name=Molotov Cocktail
|name=Molotov Cocktail
|desc=A home-made flammable grenade.
|desc=A home-made flammable grenade.
|image=mola
|image=mola.gif
|dmgmin=16
|dmgmin=16
|dmgmax=24
|dmgmax=24
|dmgtype=Explode
|dmgtype=[[Fire]]
|atk0=Single
|atk0=Throw
|atk1=n/a
|atk1=n/a
|atk2=n/a
|atk2=n/a
|params0=AP: 5, Range: 15
|params0=AP: 5
|params1=
|params1=
|radiusdamage=4 hex <br>and fire on ground effect 4 hex
|params2=
|params2=
|ammo=None
|ammo=None
Line 20: Line 21:
}}
}}
{{Craft
{{Craft
|image=mola
|image=mola.gif
|count=30
|count=20
|reqs=
|res=4 x [[File:gutrot.gif|link=Rot Gut]] <br> 2 x [[File:pump2.gif|link=Junk]]  
|res=4 x [[File:gutrot.gif|link=Rot Gut]] <br>
|tools=[[File:sttable.gif|link=Workbench]] <br>
|xp=200
|xp=200
}}
}}
The '''Molotov Cocktail''' is an explosive throwing weapon composed of a bottle of flammable alcohol, stuffed with a rag, functioning as a wick.


==Background==
== Ground Fire ==
Truly a freedom fighter's weapon, the Molotov cocktail first saw use by the natives of Finland, who fought against invading Bolshevik Russians during the oft-overlooked Winter War of 1939. The name is an insulting reference to the Soviet then-minister of foreign relations. Molotovs have no explosive or concussive agents, but the mixture of petrol or gasoline and a thickening agent (usually resulting in napalm or a similar substance) can burn for hours. For ignition, a rag or cloth of some sort is stuck into the bottle so that it creates an impromptu wick to the chemical mixture. The rag is usually soaked in alcohol, then ignited and the bottle is quickly thrown. Due to the lack of oxygen, the wick doesn't actually "burn down" and usually the thrower isn't at much risk of harming themselves when compared to a ticking grenade; rather, the burning wick ignites the flammable substance once the bottle breaks and oxygen is able to feed the flames.
This is one of the weapons that does area-of-effect ground [[Fire damage]]. An entire area of the ground will burn for several seconds, and everyone standing in the fire will take [[Fire damage]] ''every second'' while it burns. The initial damage done by such a weapon is higher, based on the weapon's damage value, but targets also continue to take follow-up [[Fire]] damage as the fire continues. Even in cases where the initial damage does not kill an enemy, they can die from follow-up damage if they stand there in the fire continuing to shoot at you. Even a melee enemy might have to run ''through'' the fire to reach you, so they too take more damage. Weapons like this are excellent where your targets are all grouped up, and just one throw can do damage to ''all targets at the same time'', especially since most targets do not have superior resistance to fire.


Specifically, the Finns used them in guerrilla warfare against Soviet armored vehicles, which had very poor engine protection. The napalm would seep into the engine compartment through exposed ventilation or exhaust areas, resulting in vehicle failure, often catastrophically. The Finns, despite their lack of numbers and equipment, managed to make the Soviets' invasion so costly that they withdrew, retaining their sovereignty in the face of the Red Menace.
'''NOTE''': The [[Pyromaniac]] perk will enhance initial damage only from such weapons, but not follow-up [[Fire damage]].
 
==See Also==
*Perk [[Heave Ho!]]
*Perk [[Pyromaniac]]
 
{{NavboxThrowing}}
 
[[Category:Fire Damage]]
[[Category:Single-handed weapons]]
[[Category:Throwing-class weapons]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Single-handed weapons]]
[[Category:Throwing Weapons]]
[[Category:Explosive damage]]

Latest revision as of 15:48, 14 July 2023

Molotov Cocktail
A home-made flammable grenade.
Damage 16 - 24
Throw AP: 5
Range 15 hex (if Strength ≥ 5)
Radius of damage 4 hex
and fire on ground effect 4 hex
Damage type Fire
Weapon Perk None
Strength required 3
Type Single-handed
Weight 453 grams
Base price 60 caps
Crafting Table
x 20
Requirements None
Blueprints No
Resources 4 x
2 x
Tools or
XP 200 info maybe outdated

The Molotov Cocktail is an explosive throwing weapon composed of a bottle of flammable alcohol, stuffed with a rag, functioning as a wick.

Ground Fire

This is one of the weapons that does area-of-effect ground Fire damage. An entire area of the ground will burn for several seconds, and everyone standing in the fire will take Fire damage every second while it burns. The initial damage done by such a weapon is higher, based on the weapon's damage value, but targets also continue to take follow-up Fire damage as the fire continues. Even in cases where the initial damage does not kill an enemy, they can die from follow-up damage if they stand there in the fire continuing to shoot at you. Even a melee enemy might have to run through the fire to reach you, so they too take more damage. Weapons like this are excellent where your targets are all grouped up, and just one throw can do damage to all targets at the same time, especially since most targets do not have superior resistance to fire.

NOTE: The Pyromaniac perk will enhance initial damage only from such weapons, but not follow-up Fire damage.

See Also

Throwing Weapon and Explosive * - Can not be crafted
None Requirements Molotov Cocktail · Throwing Knife · Sharpened Pole · Spear · Sharpened Spear
Flare* · Fool's Gold* · Pashtshuur Spike* · Plant Spike* · Uranium Ore* · Rock* · Frag Mine*
Profession:
Demolition Expert 1
Grenade (Frag)
Profession:
Demolition Expert 2
Grenade (Fire) · Grenade (Plasma) · Dynacord Stick · Dynamite · Plastic Explosives
Rare Throwing weapons
Can not be crafted
Grenade (Pulse) · Holy Hand Grenade