Private Mining Tips: Difference between revisions
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==Limitations== | |||
A private mine is not really private since it is a dot on ''everyone's'' map. They do run dry, at which point they can be abandoned and you can go set up the next one nearby for another 40k payment. | |||
==A Slaver Build== | ==A Slaver Build== | ||
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==Buying== | ==Buying== | ||
You can buy them for 40k | You can buy them for 40k [[Caps]] from a Foreman in any of the guarded mines: | ||
* Near [[Junktown]] [[Mining Site|here]] | * Near [[Junktown]] [[Mining Site|here]] | ||
* Near [[Shady Sands]] [[Mining Site|here]] | * Near [[Shady Sands]] [[Mining Site|here]] | ||
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==Setup Tips== | ==Setup Tips== | ||
* You can command your mining slaves to drop all or take ores from them by trade in order to dig more. | * You can command your [[Miner|mining slaves]] to drop all or take ores from them by trade in order to dig more. | ||
* You no longer need to provide food or drugs to your slaves - they work without these. | * You no longer need to provide food or drugs to your slaves - they work without these. | ||
* When they get stuck mining just use command "stop all action". They will go back to starting position and after a while they will start mining again without giving them new commands. | * When they get stuck mining just use command "stop all action". They will go back to starting position and after a while they will start mining again without giving them new commands. | ||
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==Yields== | ==Yields== | ||
* You can dig normal quality materials in | * You can dig normal quality materials in an [[Old Bunker Base]] and you can give commands to slaves there. | ||
* Private mines spawn in the north near [[Redding]] and [[Klamath]]. | * Private mines spawn in the north near [[Redding]] and [[Klamath]]. | ||
* It is recommended to avoid bringing other players to your private mine because those characters will see the mine forever. | * It is recommended to avoid bringing other players to your private mine because those characters will see the mine forever. | ||
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==Cycling to Next Mine== | ==Cycling to Next Mine== | ||
(info soon) | (info soon) | ||
[[Category:Guides]] |
Latest revision as of 20:55, 7 July 2018
Limitations
A private mine is not really private since it is a dot on everyone's map. They do run dry, at which point they can be abandoned and you can go set up the next one nearby for another 40k payment.
A Slaver Build
(info soon)
Capturing Slaves
(info soon)
Buying
You can buy them for 40k Caps from a Foreman in any of the guarded mines:
- Near Junktown here
- Near Shady Sands here
- Near Klamath here
- Near San Francisco here
- At the mine in Redding
Setup Tips
- You can command your mining slaves to drop all or take ores from them by trade in order to dig more.
- You no longer need to provide food or drugs to your slaves - they work without these.
- When they get stuck mining just use command "stop all action". They will go back to starting position and after a while they will start mining again without giving them new commands.
- Never use "regroup" command because it will reset all commands and they will stop digging.
- Slaves shouldn't stand near veins; minimum 3-hex distance to minimize pathing errors.
- Try to place them in the widest places in mine. This will reduce pathing errors also.
- Place them 1 by 1 as far as possible from each other.
Yields
- You can dig normal quality materials in an Old Bunker Base and you can give commands to slaves there.
- Private mines spawn in the north near Redding and Klamath.
- It is recommended to avoid bringing other players to your private mine because those characters will see the mine forever.
- It is best to manage a private mine with only the character who purchased it.
- You can expect up to 25k ores from any well-run private mine, if it has no pathing errors.
Cycling to Next Mine
(info soon)