SPECIAL: Difference between revisions

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These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is [[Registration menu|registered]], with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:
These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is [[Registration Menu|registered]], with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:


*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]].
*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]].

Revision as of 03:12, 10 September 2017

SPECIAL is the ruleset that powers Fallout online, The name "SPECIAL" is an acronym standing for the primary statistics in the system:


These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is registered, with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:


These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the Changelogs.