SPECIAL: Difference between revisions

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* '''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]].
* '''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]].
* '''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play.
* '''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play.
These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is [[Registration menu|registered]], with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:
* The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]].
* [[Small Frame]] adds 1 point to [[Agility]].
* By level 12, the '''Gain''' [[Perks]] are options for players to boost a character's S.P.E.C.I.A.L during the leveling process.
* [[Drugs]] are a way to get temporary benefits to a character's [[primary statistics]].
* [[Addicted|Addiction]] to drugs can be penalizing.
* Some [[food]] items have penalizing effects.
* [[Poison]] and [[Radiated|radiation]] levels can also drop a character's [[primary statistics]].
* Crafted armor and weapons often have S.P.E.C.I.A.L bonuses.
* Certain items like [[Mirrored Shades]] can boost a character's [[primary statistics]].
* With expensive surgery, [[Implants]] can also boost a character's S.P.E.C.I.A.L.




These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the [[Changelogs]].
These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the [[Changelogs]].

Revision as of 17:42, 19 December 2013

SPECIAL is the ruleset that powers Fallout online, The name "SPECIAL" is an acronym standing for the primary statistics in the system:


These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is registered, with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:


These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the Changelogs.