SPECIAL: Difference between revisions
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The name "SPECIAL" is an acronym standing for the [[primary statistics]] in the system: | The name "SPECIAL" is an acronym standing for the [[primary statistics]] in the system: | ||
* '''S''' is for [[Strength]] which modifies [[Hit Points]], melee damage, and [[Carry Weight]]. | *'''S''' is for [[Strength]] which modifies [[Hit Points]], melee damage, and [[Carry Weight]]. | ||
* '''P''' is for [[Perception]] which modifies [[Sight]], [[Sequence]], and ranged combat distance modifiers. | *'''P''' is for [[Perception]] which modifies [[Sight]], [[Sequence]], and ranged combat distance modifiers. | ||
* '''E''' is for [[Endurance]] which modifies [[Hit Points]], [[Poison]] and [[Rad Resistance]], [[Healing Rate]] and additional [[Hit Points]] per level. | *'''E''' is for [[Endurance]] which modifies [[Hit Points]], [[Poison]] and [[Rad Resistance]], [[Healing Rate]] and additional [[Hit Points]] per level. | ||
* '''C''' is for [[Charisma]] which modifies [[Party Points]], NPC reactions, and more. | *'''C''' is for [[Charisma]] which modifies [[Party Points]], NPC reactions, and more. | ||
* '''I''' is for [[Intelligence]] which modifies additional [[Skill points]] per level, dialogue options, and many [[Skills]]. | *'''I''' is for [[Intelligence]] which modifies additional [[Skill points]] per level, dialogue options, and many [[Skills]]. | ||
* '''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]]. | *'''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]]. | ||
* '''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play. | *'''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play. | ||
These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is [[Registration menu|registered]], with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these: | These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is [[Registration menu|registered]], with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these: | ||
* The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]]. | *The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]]. | ||
* [[Small Frame]] adds 1 point to [[Agility]]. | *[[Small Frame]] adds 1 point to [[Agility]]. | ||
* By level 12, the '''Gain''' [[Perks]] are options for players to boost a character's S.P.E.C.I.A.L during the leveling process. | *By level 12, the '''Gain''' [[Perks]] are options for players to boost a character's S.P.E.C.I.A.L during the leveling process. | ||
* [[Drugs]] are a way to get temporary benefits to a character's [[primary statistics]]. | *[[Drugs]] are a way to get temporary benefits to a character's [[primary statistics]]. | ||
* [[Addicted|Addiction]] to drugs can be penalizing. | *[[Addicted|Addiction]] to drugs can be penalizing. | ||
* Some [[food]] items have penalizing effects. | *Some [[food]] items have penalizing effects. | ||
* [[Poison]] and [[Radiated|radiation]] levels can also drop a character's [[primary statistics]]. | *[[Poison]] and [[Radiated|radiation]] levels can also drop a character's [[primary statistics]]. | ||
* Crafted armor and weapons often have S.P.E.C.I.A.L bonuses. | *Crafted armor and weapons often have S.P.E.C.I.A.L bonuses. | ||
* Certain items like [[Mirrored Shades]] can boost a character's [[primary statistics]]. | *Certain items like [[Mirrored Shades]] can boost a character's [[primary statistics]]. | ||
* With expensive surgery, [[Implants]] can also boost a character's S.P.E.C.I.A.L. | *With expensive surgery, [[Implants]] can also boost a character's S.P.E.C.I.A.L. | ||
These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the [[Changelogs]]. | These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the [[Changelogs]]. | ||
[[Category:SPECIAL| ]] |
Revision as of 21:46, 28 October 2015
SPECIAL is the ruleset that powers Fallout online, The name "SPECIAL" is an acronym standing for the primary statistics in the system:
- S is for Strength which modifies Hit Points, melee damage, and Carry Weight.
- P is for Perception which modifies Sight, Sequence, and ranged combat distance modifiers.
- E is for Endurance which modifies Hit Points, Poison and Rad Resistance, Healing Rate and additional Hit Points per level.
- C is for Charisma which modifies Party Points, NPC reactions, and more.
- I is for Intelligence which modifies additional Skill points per level, dialogue options, and many Skills.
- A is for Agility which modifies Action Points, Armor Class, and some Skills.
- L is for Luck which modifies critical Bypass, weapon failures, and certain unseen factors as you play.
These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is registered, with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:
- The Bruiser Trait for example, will add 4 points to Strength.
- Small Frame adds 1 point to Agility.
- By level 12, the Gain Perks are options for players to boost a character's S.P.E.C.I.A.L during the leveling process.
- Drugs are a way to get temporary benefits to a character's primary statistics.
- Addiction to drugs can be penalizing.
- Some food items have penalizing effects.
- Poison and radiation levels can also drop a character's primary statistics.
- Crafted armor and weapons often have S.P.E.C.I.A.L bonuses.
- Certain items like Mirrored Shades can boost a character's primary statistics.
- With expensive surgery, Implants can also boost a character's S.P.E.C.I.A.L.
These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the Changelogs.