Tommy Gun: Difference between revisions
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==Basic information== | |||
This gun has an attractive magazine size and rounds-per-burst, but the damage is very inconsistent -- a gambler's weapon, perfect for a mobster. On the other hand, [[.45 Caliber|.45 rounds]] are laughably quick and easy to make since they use raw junk instead of metal parts, so impoverished low-level players might find this weapon a very attractive one if they want to level up by hunting critters. For its tier, it does pretty high damage per burst (roughly 180 compared to the combat shotgun’s ~130 on average), but again the damage can also swing very low. If you are a burst-specialized character with crafting abilities, consider the [[combat shotgun]] instead against enemies with high DR/DT and for more consistent damage – this weapon will never be effective with enemies that have substantial DR/DT because of the underwhelming properties of the .45 caliber round, whereas the combat shotgun can be quite effective against armored enemies when using [[12 ga. Flechette Shells|flechette cartridges]]. Another extremely important and often-overlooked drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and gunslingers look elsewhere. | |||
== Obtaining == | == Obtaining == |
Revision as of 21:16, 18 December 2015
Tommy Gun | ||
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This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 75 round drum magazine. | ||
Damage | 3 - 20 | |
Single | AP: 5, Range: 32 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
Burst | AP: 6, Range: 16, Rounds: 15 | |
n/a | ||
Damage type | Normal | |
Weapon Perk | None | |
Ammo | .45 Caliber | |
Ammo capacity | 75 | |
Strength required | 6 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 3175 grams | |
Base price | 750 caps |
Crafting Table | |
---|---|
File:Tommygun x 1 | |
Requirements | Profession: Gunsmith (Small Guns): 1 |
Blueprints | No |
Resources | 1 x 3 x 7 x |
Tools | or |
XP | 350 info maybe outdated |
Basic information
This gun has an attractive magazine size and rounds-per-burst, but the damage is very inconsistent -- a gambler's weapon, perfect for a mobster. On the other hand, .45 rounds are laughably quick and easy to make since they use raw junk instead of metal parts, so impoverished low-level players might find this weapon a very attractive one if they want to level up by hunting critters. For its tier, it does pretty high damage per burst (roughly 180 compared to the combat shotgun’s ~130 on average), but again the damage can also swing very low. If you are a burst-specialized character with crafting abilities, consider the combat shotgun instead against enemies with high DR/DT and for more consistent damage – this weapon will never be effective with enemies that have substantial DR/DT because of the underwhelming properties of the .45 caliber round, whereas the combat shotgun can be quite effective against armored enemies when using flechette cartridges. Another extremely important and often-overlooked drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and gunslingers look elsewhere.
Obtaining
The following NPCs carry this gun in random encounters:
- Mobster
- Gang