Tommy Gun: Difference between revisions

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==Basic information==
Once upon a time this was the favourite tool of mafia. It uses [[.45 Caliber]] ammunition.
This gun has an attractive magazine size and rounds-per-burst, but the damage is very inconsistent -- a gambler's weapon, perfect for a mobster. On the other hand, [[.45 Caliber|.45 rounds]] are laughably quick and easy to make since they use raw junk instead of metal parts, so impoverished low-level players might find this weapon a very attractive one if they want to level up by hunting critters. For its tier, it does pretty high damage per burst (roughly 180 compared to the combat shotgun’s ~130 on average), but again the damage can also swing very low. If you are a burst-specialized character with crafting abilities, consider the [[combat shotgun]] instead against enemies with high DR/DT and for more consistent damage – this weapon will never be effective with enemies that have substantial DR/DT because of the underwhelming properties of the .45 caliber round, whereas the combat shotgun can be quite effective against armored enemies when using [[12 ga. Flechette Shells|flechette cartridges]]. Another extremely important and often-overlooked drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and gunslingers look elsewhere.


== Obtaining ==
== Obtaining ==

Revision as of 21:16, 18 December 2015

Tommy Gun
This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 75 round drum magazine.
Damage 3 - 20
Single AP: 5, Range: 32
Aimed Attack Yes. Single AP +1(2) AP
Burst AP: 6, Range: 16, Rounds: 15
n/a
Damage type Normal
Weapon Perk None
Ammo .45 Caliber
Ammo capacity 75
Strength required 6
Type Two-handed
Possible buffs for Weapons
Deterioration {{{deterioration}}}
Weight 3175 grams
Base price 750 caps
Crafting Table
File:Tommygun x 1
Requirements Profession: Gunsmith (Small Guns): 1
Blueprints No
Resources 1 x
3 x
7 x
Tools or
XP 350 info maybe outdated

Basic information

This gun has an attractive magazine size and rounds-per-burst, but the damage is very inconsistent -- a gambler's weapon, perfect for a mobster. On the other hand, .45 rounds are laughably quick and easy to make since they use raw junk instead of metal parts, so impoverished low-level players might find this weapon a very attractive one if they want to level up by hunting critters. For its tier, it does pretty high damage per burst (roughly 180 compared to the combat shotgun’s ~130 on average), but again the damage can also swing very low. If you are a burst-specialized character with crafting abilities, consider the combat shotgun instead against enemies with high DR/DT and for more consistent damage – this weapon will never be effective with enemies that have substantial DR/DT because of the underwhelming properties of the .45 caliber round, whereas the combat shotgun can be quite effective against armored enemies when using flechette cartridges. Another extremely important and often-overlooked drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and gunslingers look elsewhere.

Obtaining

The following NPCs carry this gun in random encounters: