Tommy Gun
Tommy Gun | ||
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This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 75 round drum magazine. | ||
Damage | 3 - 20 | |
Single | AP: 5, Range: 32 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
Burst | AP: 6, Range: 16, Rounds: 15 | |
Other Attack | n/a | |
Damage type | Normal | |
Weapon Perk | None | |
Ammo | .45 Caliber | |
Ammo capacity | 75 | |
Strength required | 6 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | Yes | |
Weight | 3175 grams | |
Base price | 750 caps |
Crafting Table | |
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x 1 | |
Requirements | Profession: Gunsmith (Small Guns): 1 |
Blueprints | No |
Resources | 1 x 3 x 7 x |
Tools | or |
XP | 350 info maybe outdated |
Basic information
This gun has an attractive magazine size and rounds-per-burst, but the damage is very inconsistent -- a gambler's weapon, perfect for a mobster. On the other hand, .45 rounds are laughably quick and easy to make since they use raw junk instead of metal parts, so impoverished low-level players might find this weapon a very attractive one if they want to level up by hunting critters. For its tier, it does pretty high damage per burst (roughly 180 compared to the combat shotgun’s ~130 on average), but again the damage can also swing very low. If you are a burst-specialized character with crafting abilities, consider the Combat Shotgun instead against enemies with high DR/DT and for more consistent damage – this weapon will never be effective with enemies that have substantial DR/DT because of the underwhelming properties of the .45 caliber round, whereas the combat shotgun can be quite effective against armored enemies when using flechette cartridges or slugs. Another extremely important and easy-to-overlook drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and gunslingers look elsewhere.
Obtaining
- Craft it from resources.
- Purchase it from merchants.
- Find it in Caves
- Kill and loot the players or NPCs carrying it.
The following NPCs carry this gun in random encounters:
- Mobsters
- Gang
Skill Small Guns | ||
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None Requirements Can be crafted |
9mm Mauser · 10mm Pistol · Red Ryder BB Gun · Shotgun | |
Profession: Gunsmith (Small Guns) 1 |
.44 Magnum Revolver · .44 Magnum (Speed Load) · Desert Eagle .44 · Desert Eagle (Exp. Mag.) · Hunting Rifle · Scoped Hunting Rifle · Tommy Gun · M3A1 "Grease Gun" SMG · Sawed-Off Shotgun · Combat Shotgun · Grenade pistol FN 69A1 | |
Profession: Gunsmith (Small Guns) 2 |
14mm Pistol · .223 Pistol · Needler Pistol · 10mm SMG · M79 Grenade Launcher · H&K P90c · H&K CAWS · Sniper Rifle · Assault Rifle · Assault Rifle (Exp. Mag.) · FN FAL | |
Rare SG weapons Can not be crafted |
PPK12 Gauss Pistol · M72 Gauss Rifle · FN FAL (Night Sight) · FN FAL HPFA · H&K G11 · H&K G11E · Pancor Jackhammer · Jonny's BB Gun · Red Ryder LE BB Gun |
Skill Big Guns | ||
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None Requirements. Can be crafted | Flamer | |
Profession: Gunsmith (Big Guns) 1 | M60 | |
Profession: Gunsmith (Big Guns) 2 | Light Support Weapon · Minigun · Rocket Launcher · Incinerator | |
Rare BG weapons. Can not be crafted | Bozar · Vindicator Minigun · Avenger Minigun |
Skill Energy Weapons | ||
---|---|---|
None Requirements. Can be crafted | Laser Pistol | |
Profession: Energy Expert 1 | Magneto-Laser Pistol | |
Profession: Energy Expert 2 | Plasma Pistol · Plasma Pistol (Ext. Cap.) · Laser SMG · YK32 Pulse Pistol · Laser Rifle · Laser Rifle (Ext. Cap.) · Plasma Rifle | |
Rare EW. Can not be crafted | Alien Blaster · Gatling Laser · Laser Support Weapon · Solar Scorcher · Phazer · Turbo Plasma Rifle · YK42B Pulse Rifle |