Minigun: Difference between revisions
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Prof. Torr (talk | contribs) m (Renamed Category:Two-handed to Category:Two-handed weapons.) |
(reorganised,added some info) |
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==Advantages== | ==Advantages== | ||
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%. | *[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%. | ||
*Can be upgraded to [[Avenger Minigun]]. | |||
==Obtaining== | ==Obtaining== | ||
*Super Mutant Remnants random encounters. | *Super Mutant Remnants random encounters. | ||
*Unity Patrol random encounters. | *Unity Patrol random encounters. | ||
| Line 40: | Line 40: | ||
You can buy [[blueprint]] from [[Jacob]] in [[Hub]] for 40000 caps. | You can buy [[blueprint]] from [[Jacob]] in [[Hub]] for 40000 caps. | ||
==See Also== | ==See Also== | ||
Revision as of 20:27, 14 March 2016
| Minigun | ||
|---|---|---|
| ||
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. | ||
| Damage | 12 - 15 | |
| Burst | AP: 7, Range: 30, Rounds: 30 | |
| Aimed Attack | Yes. Single AP +1(2) AP | |
| n/a | ||
| n/a | ||
| Damage type | Normal | |
| Weapon Perk | None | |
| Ammo | 5mm JHP / 5mm AP | |
| Ammo capacity | 120 | |
| Strength required | 7 | |
| Type | Two-handed | |
| Possible buffs for Weapons | ||
| Deterioration | {{{deterioration}}} | |
| Weight | 12700 grams | |
| Base price | 7025 caps | |
| Crafting Table | |
|---|---|
| File:Minigun x 1 | |
| Requirements | Profession: Gunsmith (Big Guns): 2 Blueprints |
| Blueprints | No |
| Resources | 2 x 2 x 1 x 7 x 5 x 2 x
|
| Tools | ![]() |
| XP | 500 info maybe outdated |
Advantages
- Accurate is a weapon perk which increases the chance to hit by 20%.
- Can be upgraded to Avenger Minigun.
Obtaining
- Super Mutant Remnants random encounters.
- Unity Patrol random encounters.
- Brotherhood Patrol random encounters.
- Robots in Toxic Caves possess it and drop it.
- Stranded Rust - Klamath tanker quest.
You can buy blueprint from Jacob in Hub for 40000 caps.







