Super Stimpak: Difference between revisions
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== Blueprint == | == Blueprint == | ||
A [[blueprint]] is required to craft Super Stimpaks, in addition to [[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]]. | A [[blueprint]] is required to craft Super Stimpaks, in addition to [[Profession: Doctor#Instructors_.5B2.5D|Profession: Doctor [2]]]. | ||
You can buy the [[blueprint]] for 6500 caps from [[ | You can buy the [[blueprint]] for 6500 caps from [[Doc Jubilee]] in [[NCR]]. | ||
After being used, there is a chance to recover an [[Empty Hypodermic]]. | After being used, there is a chance to recover an [[Empty Hypodermic]]. | ||
Revision as of 20:28, 26 October 2016
| Super Stimpak | |
|---|---|
| |
| An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to powerful nature of the chemicals used. | |
| Effects | Immediate: +80 to Current Hit Points |
| n/a | |
| Weight | 453 grams |
| Base Price | 310 Caps |
| Crafting Table | |
|---|---|
| File:Stimpak x 1 | |
| Requirements | Profession: Doctor: 2 Blueprints |
| Blueprints | No |
| Resources | 1 x 2 x 1 x ![]() |
| Tools | Medical Terminal |
| XP | 200 info maybe outdated |
NPCs in the following encounters may carry this item:
- Bounty Hunters
- Desert Hunters
- Renegades
Blueprint
A blueprint is required to craft Super Stimpaks, in addition to Profession: Doctor [2]. You can buy the blueprint for 6500 caps from Doc Jubilee in NCR.
After being used, there is a chance to recover an Empty Hypodermic.


