Player Farm: Difference between revisions

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==The Workers==
==The Workers==
There are various NPC workers there, which accept resources for maintaining and upgrading the farm.
There are various NPC workers there, which accept resources for maintaining and upgrading the farm.
* '''Farming Assistant'''
* '''Ration Overseer'''
* '''Well Girl'''
* '''Lumber Worker'''
* '''Gardener'''
* '''Rancher'''
* '''Preacher'''
* '''Lumberjack'''
* '''Fur Trader'''
* '''Local Trapper'''
* '''Working Dog'''
* '''Caravan Driver'''
* '''Traveling Merchant'''


==Crops==
==Crops==

Revision as of 15:21, 8 September 2017

NEW PAGE - WIP maybe 1% done, so stay tuned for more details.

A Farm out in the Wasteland. This part of the wasteland belongs to someone and is privately owned. They've built a farm out of nothing, and hired a few wastelanders to help cultivate it.

Description

A private farm location with many options. It's like a base, but it is not tied to a faction. It can be purchased in Modoc for 300k Caps and appears on The World map for whomever buys it. There is a lot of work to do at the farm, with multiple renovation and upgrade options. You bring resources to it, get them into the farm's inventory, plant crops, cycle the farm's productivity, renovate to "unlock" features, generate wealth for the farm's treasury (expressed in old-fashioned dollars), spend that wealth on various options, maintain the farm's health, and more, all via dialogue with the NPCs there.

You can generate maps to your farm if you want other characters to access it, and even add player characters to the farm's leadership. Beware though! Any member of the farm can easily click on options that might spend all of the farm's treasury, or even break the farm's health. Repairing the farm costs 30k Caps so be careful.

Health Rating

A new farm's health starts at 100 and will always range between 0 and 100, depending on its rescources. You need to keep it's health above 0, or the workers there will stop working and the farm's productivity will cease. The key resources at the farm is measured in units of 12 each of these:

You can check the farm's resource levels via dialogue with your Farming Assistant, one of the NPC workers there.

NOTE: Bags and bottles are removed from inventory as you deliver them to the farm.

The Workers

There are various NPC workers there, which accept resources for maintaining and upgrading the farm.

  • Farming Assistant
  • Ration Overseer
  • Well Girl
  • Lumber Worker
  • Gardener
  • Rancher
  • Preacher
  • Lumberjack
  • Fur Trader
  • Local Trapper
  • Working Dog
  • Caravan Driver
  • Traveling Merchant

Crops

Up to 500 crops can be planted at the farm, which is done via dialogue. You need to bring a minimum amount of 12 Brahmin Dung and 12 Barley to plant 1 crop. However, each crop you plant will also use 1 unit of water, 1 unit of lumber, and 1 unit of food from the farm's inventory. When these stocks fall to zero, you'll be unable to plant more crops until more resources are brought in and added to inventory, which is done via dialogue with various NPCs there.

  • Bringing 12 Wood to the farm will add 1 unit of lumber to the farm's inventory.
  • Bringing 12 full Water Bags will add 1 unit of water to the farm's inventory.
  • Bringing 12 Meat slices or Fruit will add 1 unit of food to the farm's inventory.

You control the production cycle at the farm, by choosing the "End of Day" option via dialogue. As long as resource levels don't fail, this will generate farm income, added to the farm's treasury as "dollars". Each crop yields $12.50 per cycle.

WARNING! Do not initiate the End of Day cycle with a Health rating of 10 or less, or a zero balance of food, lumber, or water! Doing so will cease all production there until repairs are made for 30k Caps.

With some "money" in your farm's treasury, you have some spending options. $1000 can be traded for 250 Caps, or 500 XP.

Tons more on this new feature Soon - there are many upgrade features to document.