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'''Action Points''' (or '''APs''') are the core of the combat system in the ''[[Fallout]]'' series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In [[FOnline: Reloaded]], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.  
'''Action Points''' ('''AP''') are the core of the combat system in the ''[[Fallout]]'' series. Each player character performs actions per time in [[Real-Time]] mode, and actions per turn in [[Turn-Based]] mode. Thus actions are limited by how many Action Points you have, and regenerate depending on your combat mode. Healing, shooting, reloading, picking locks, and picking up items are some examples of actions that have an AP cost. A character's AP is determined by their [[Build Advice|build]], and [[Agility]] plays a major role, as does the [[Action Boy]] perks and a few other factors.


Action Points regenerated faster in '''FOnline: 2238''' than in ''FOnline: TLA'''.
In [[FOnline: Reloaded]], most of the [[PvP]] fights are in [[Real-Time]], which means your Action Points will automatically regenerate over time.  


'''Note:''' Some [[skill]]s require 5 '''Action Points''' to use.
'''Note:''' Some [[skill]]s require 5 '''Action Points''' to use.
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== Regeneration ==
== Regeneration ==
In [[Real-Time mode]], your Action Points will regenerate if you stand still, exactly like the ''Fallout: Tactics'' combat mode. The higher your Maximum Action Points, the faster they will regenerate. In [[Turn-Based mode]], your Action Points are fully regenerated each turn, so you don't have to save them.
In [[Real-Time]] mode, your Action Points will regenerate only when you stand still, so your AP does not recover while you're running. In [[Real-Time]], the higher your maximum Action Points the faster they will regenerate. In [[Turn-Based]] mode, your Action Points are fully regenerated each turn.


== Maximum action points ==
== Example ==
Your maximum Action Points are calculated with the following formula :
Two players in [[Real-Time]]: one has 10 AP and the other has 15 AP. They both spend all of their AP at the same exact moment, down to zero AP. Over the next 7 seconds, AP of both characters will recharge to full. So the 15 AP character gets a 1.5x faster recharge. If they both need 4 AP to shoot their gun again, the 15 AP character will be able to shoot sooner than the 10 AP character. This is why some players choose to use [[Jet]] for +2 AP, even though [[Jet]] reduces their [[DR]].
 
== Maximum Action Points ==
Your maximum Action Points are calculated with the following formula:


  5 + ([[Agility]]/2)
  5 + ([[Agility]]/2)


It can also be increased with the [[Action Boy]] perk (+1 AP per rank of this perk) or by taking [[Jet]] or [[Nuka-Cola]] (Their effects, however, are only temporary). In [[Turn-Based mode]], the [[Bonus Move]] perk is also effective, giving you two additional APs to move only. This perk does not work in [[Real-Time mode]], since moving does not cost you APs.
It can also be increased with the [[Action Boy]] perk (+1 AP per rank of this perk) or by taking [[Jet]] or [[Nuka-Cola]]. (AP from [[Drugs]] is only temporary.) In [[Turn-Based]] mode, each character gets 2 free AP for movement only (formerly a perk called [[Bonus Move]]).


'''Note:''' If you are [[Addicted|addicted]], and you have not taken your drugs, the amount of '''Action Points''' you have will be temporarily decreased by one AP for each drug addiction.
'''NOTE''': If you are [[Radiated]], your AP is likely decreased by 1 AP for each 10% of radiation.


=== Base Action Points calculation ===
=== Base Action Points Calculation ===


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Revision as of 17:45, 14 October 2018

Action Points (AP) are the core of the combat system in the Fallout series. Each player character performs actions per time in Real-Time mode, and actions per turn in Turn-Based mode. Thus actions are limited by how many Action Points you have, and regenerate depending on your combat mode. Healing, shooting, reloading, picking locks, and picking up items are some examples of actions that have an AP cost. A character's AP is determined by their build, and Agility plays a major role, as does the Action Boy perks and a few other factors.

In FOnline: Reloaded, most of the PvP fights are in Real-Time, which means your Action Points will automatically regenerate over time.

Note: Some skills require 5 Action Points to use.

Note: Opening containers requires 4 Action Points.

Note: Using Super Stimpaks requires 5 Action Points.

Regeneration

In Real-Time mode, your Action Points will regenerate only when you stand still, so your AP does not recover while you're running. In Real-Time, the higher your maximum Action Points the faster they will regenerate. In Turn-Based mode, your Action Points are fully regenerated each turn.

Example

Two players in Real-Time: one has 10 AP and the other has 15 AP. They both spend all of their AP at the same exact moment, down to zero AP. Over the next 7 seconds, AP of both characters will recharge to full. So the 15 AP character gets a 1.5x faster recharge. If they both need 4 AP to shoot their gun again, the 15 AP character will be able to shoot sooner than the 10 AP character. This is why some players choose to use Jet for +2 AP, even though Jet reduces their DR.

Maximum Action Points

Your maximum Action Points are calculated with the following formula:

5 + (Agility/2)

It can also be increased with the Action Boy perk (+1 AP per rank of this perk) or by taking Jet or Nuka-Cola. (AP from Drugs is only temporary.) In Turn-Based mode, each character gets 2 free AP for movement only (formerly a perk called Bonus Move).

NOTE: If you are Radiated, your AP is likely decreased by 1 AP for each 10% of radiation.

Base Action Points Calculation

Agility Maximum Action Points With Bruiser trait
1 5 3
2 6 4
3 6 4
4 7 5
5 7 5
6 8 6
7 8 6
8 9 7
9 9 7
10 10 8