Crafting: Difference between revisions
Jump to navigation
Jump to search
Cheezburga (talk | contribs) No edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
[[File:ACombat.jpg|thumb|Advanced Combat Armor]] | [[File:ACombat.jpg|thumb|Advanced Combat Armor]] | ||
'''Possible buffs for Armors:''' | '''Possible buffs for Armors:''' | ||
*Normal/Laser/Fire/Plasma/Explode Thresholds | * Normal/Laser/Fire/Plasma/Explode [[Damage Threshold|Thresholds]] | ||
*Normal/Laser/Fire/Plasma/Explode Resistance | * Normal/Laser/Fire/Plasma/Explode [[Damage Resistance|Resistance]] | ||
*SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) | * [[SPECIAL]] stats ([[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], [[Luck]]) | ||
*Action Point | * [[Action Points|Action Point]] | ||
*Radiation Resistance | * [[Radiated|Radiation Resistance]] | ||
*Poison Resistance | * [[Poisoned|Poison Resistance]] | ||
*Carry Weight | * [[Carry Weight]] | ||
*Healing Rate | * [[Healing Rate]] | ||
*-Critical Power mod | * -Critical Power mod | ||
*-Critical Chance mod | * -Critical Chance mod | ||
[[File:UPlasma.jpg|thumb|Unique Plasma Rifle]] | [[File:UPlasma.jpg|thumb|Unique Plasma Rifle]] | ||
'''Possible buffs for Helmets:''' | '''Possible buffs for Helmets:''' | ||
*+ Normal/Laser/Fire/Plasma/Explode Thresholds | * + Normal/Laser/Fire/Plasma/Explode [[Damage Threshold|Thresholds]] | ||
*+ Normal/Laser/Fire/Plasma/Explode Resistance | * + Normal/Laser/Fire/Plasma/Explode [[Damage Resistance|Resistance]] | ||
*- Critical Power mod | * - Critical Power mod | ||
*- Critical Chance mod | * - Critical Chance mod | ||
[[File:ALpistol.jpg|thumb|Advanced Laser Pistol]] | [[File:ALpistol.jpg|thumb|Advanced Laser Pistol]] | ||
'''Possible buffs for Weapons:''' | '''Possible buffs for Weapons:''' | ||
*+ Critical Power | * + Critical Power | ||
*+ Critical Chance | * + Critical Chance | ||
*+ Min damage | * + Min damage | ||
*+ Max damage | * + Max damage | ||
*+ Accuracy | * + Accuracy | ||
*- AP Cost | * - [[AP]] Cost | ||
Revision as of 16:25, 10 January 2014
Crafting allows players to create a brand new items out of raw materials. To craft an item you'll need to have the necessary crafting profession (some items do not require a profession, however) and the resources required to make the item. Crafting is one of the most important features in the FOnline: Reloaded economy. Many players create characters whose sole purpose is mining, and crafting items.
Crafted items have a chance to get a bonus stat:

Possible buffs for Armors:
- Normal/Laser/Fire/Plasma/Explode Thresholds
- Normal/Laser/Fire/Plasma/Explode Resistance
- SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
- Action Point
- Radiation Resistance
- Poison Resistance
- Carry Weight
- Healing Rate
- -Critical Power mod
- -Critical Chance mod

Possible buffs for Helmets:
- + Normal/Laser/Fire/Plasma/Explode Thresholds
- + Normal/Laser/Fire/Plasma/Explode Resistance
- - Critical Power mod
- - Critical Chance mod

Possible buffs for Weapons:
- + Critical Power
- + Critical Chance
- + Min damage
- + Max damage
- + Accuracy
- - AP Cost
Each item with buffs has a prefix, based on the number of buffs:
- 1 - Quality (25% chance)
- 2 - Improved (12% chance)
- 3 - Superior (7% chance)
- 4 - Advanced (3% chance)
- 5 - Unique (1% chance)
There is almost 50% chance that a crafted item will have at least 1 bonus stat.
| Click on what you need ! | ||
| Craftable Items | Professions | Resources | Mines |
|
|
|
|
|---|---|---|---|
| And also... | Books | · | Crafting tools | · | Gathering cooldown | · | Workbench | · | Fixboy | · |
|---|



