Action Points

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Action Points (AP) are the core of the combat system in the Fallout series. Each player character performs actions per time in Real-Time mode, and actions per turn in Turn-Based mode. Thus actions are limited by how many Action Points you have, and regenerate depending on your combat mode. Healing, shooting, reloading, picking locks, and picking up items are some examples of actions that have an AP cost. A character's AP is determined by their build, and Agility plays a major role, as does the Action Boy perks and a few other factors.

In FOnline: Reloaded, most of the PvP fights are in Real-Time, which means your Action Points will automatically regenerate from 0 to full, over time (4 real-time seconds).

NOTE: Some skills require 5 Action Points to use.

NOTE: Opening containers requires 4 Action Points.

NOTE: Using Super Stimpaks requires 5 Action Points.

Regeneration

In Real-Time mode, your Action Points will regenerate only when you stand still, so your AP does not recover while you're running. In Real-Time, your AP regenerates from 0 to full (whatever full is yfor your Character) in 5 real-time seconds, so the higher your maximum Action Points the faster each of your APs will regenerate. In Turn-Based mode, your Action Points are fully regenerated each turn.

This is set in ms in config.fos by: __ApRegeneration = 4000;

Example

Two players in Real-Time: one has 10 AP and the other has 15 AP. They both spend all of their AP at the same exact moment, down to zero AP. Over the next 4 seconds, AP of both characters will recharge to full. So the 15 AP character gets a 1.5x faster recharge. If they both need 4 AP to shoot their gun again, the 15 AP character will be able to shoot sooner than the 10 AP character. This is why some players choose to use Jet for +2 AP, even though Jet reduces their DR.

Maximum Action Points

Your maximum Action Points are calculated with the following formula:

5 + (Agility/2)

It can also be increased with the Action Boy perk (+1 AP per rank of this perk) or by taking Jet or Nuka-Cola. (AP from Drugs is only temporary.) In Turn-Based mode, each character gets 2 free AP for movement only (formerly a perk called Bonus Move).

NOTE: If you are Radiated, your AP is likely decreased by 1 AP for each 10% of radiation.

Base Action Points Calculation

Agility Maximum Action Points With Bruiser trait
1 5 3
2 6 4
3 6 4
4 7 5
5 7 5
6 8 6
7 8 6
8 9 7
9 9 7
10 10 8