Blueprints: Difference between revisions
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|primary=Crafting better gear | |primary=Crafting better gear | ||
|alternate=Traded<br>Sold for caps | |alternate=Traded<br>Sold for caps | ||
|weight= | |weight=0 | ||
|cost=Various amounts of | |cost=Various amounts of | ||
}} | }} | ||
All blueprints look the same | All blueprints are weightless and look the same. Mousing over them will display what they are for. | ||
== Obtaining Blueprints == | == Obtaining Blueprints == |
Revision as of 05:19, 29 January 2017
Blueprints | ||
---|---|---|
Manufacturing plans for a weapon, drug or armor. | ||
Primary Use | Crafting better gear | |
Alternate Use | Traded Sold for caps | |
Weight | 0 grams | |
Base Price | Various amounts of caps |
All blueprints are weightless and look the same. Mousing over them will display what they are for.
Obtaining Blueprints
- You can occasionally find Footlockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to blueprints. Some of them are more difficult to pick open than others.
- There are quests that may give blueprints as reward for your efforts.
- Trade with other players.
- Blueprints can now be purchased from certain NPC merchants via dialogue.
Available for Caps via Dialogue
- Blueprints for Armor - Rondo
- Blueprints for Drugs - Renesco, the Pharmacist at New Reno Commercial Street
- Some medical blueprints - (Stimpak, Super Stimpak, Rad-X, RadAway, Needler Pistol) - Doc Jubilee
- Blueprints for Explosives - Zaius
- Blueprints for Small Guns & Big Guns - Jacob
- Blueprints for Energy Weapons - Ralph
Uses
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required professions. A blueprint is a single use item and will disappear after use.