Guide 103: Chapter 1: Difference between revisions

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| description = Get a strong start exploring solo!
| description = Get a strong start exploring solo!
| season = 3rd (Began 2017 Sept 01)
| season = 3rd (Began 2017 Sept 01)
| status = '''Setting up structure only...'''
| status = '''Setting up structure'''
| complete = 0.01%
| complete = 3%
| authors = [[User:Henry|Henry]]
| authors = [[User:Henry|Henry]]
| chapter = Chapter 1
| chapter = Chapter 1
| chapters = [[Guide 103: Intro]]<br>[[Guide 103: Outline]]<br>'''Guide 103: Chapter 1'''<br>[[Guide 103: Chapter 2]]<br>Guide 103: Chapter 3
| chapters = [[Guide 103: Intro]]<br>[[Guide 103: Outline]]<br>'''Guide 103: Chapter 1'''<br>[[Guide 103: Chapter 2]]<br>Guide 103: Chapter 3
| notes =  
| notes = [[Guide Sandbox|Express Version]]
}}
}}


<div class="center" style="color:red; font-size:125%">'''NOT YET READY FOR USE'''</div>
<div class="center" style="color:red; font-size:125%">'''ALMOST READY'''</div>
<code><div class="center" style="color:red; font-size:110%">'''For now, new players should start at the settlement, called [[Lander's Point]].'''</div></code>
<code><div class="center" style="color:red; font-size:110%">'''You can try the [[Guide Sandbox|Express Version]].'''</div></code>


You begin this journey having just exited your vault, the place you've called home all your life. The vault door is locked behind you, and you cannot get back in, nor contact anyone inside - the control panel there is unresponsive. You're in a cave, and you see bones nearby. You have a chilling, dark feeling as you realize there is only one way to go: out, into an unfamiliar wasteland! But you know...you're not ready...
You begin this journey having just exited your vault, the place you've called home all your life. The vault door is locked behind you, and you cannot get back in, nor contact anyone inside - the control panel there is unresponsive. You're in a cave, and you see bones nearby. You have a chilling, dark feeling as you realize there is only one way to go: out, into an unfamiliar wasteland! But you know...you're not ready...
Line 20: Line 20:


==Your First Big Decision==
==Your First Big Decision==
As you reach the mouth of the cave, you see a settlement nearby where other vault dwellers seem to be going. It seems like a secure place - a good way to start your adventure. Maybe they can help you get outfitted with some basic gear? You have nothing on you, and the alternative is a harsh wasteland. With no other clear direction, [[Lander's Point]] starts to sound pretty nice.
As you reach the mouth of the cave, you see [[Lander's Point]], a settlement nearby where some weary travelers seem to be going. You are prompted to choose between going to the settlement, or striking out on your own. It could be a secure place to start your adventure, but something about it reminds you of a crude prison. Maybe they can help you get outfitted with some basic gear, or maybe they set up this close to a vault for some sinister reason. You're not sure. You're smart enough not to trust anyone yet, and you're not naive enough to quickly go anywhere until your eyes focus better. Truly, you have nothing on you - no gear, no weapon, no food or water, and the alternative is surely a harsh wasteland. With no other clear direction, [[Lander's Point]] starts to sound pretty nice. But you're not easily fooled, which is why you push past it, and let your eyes adjust to the light of day before making your first command decision.


'''NOTE''': You are prompted to choose between going to the settlement, or striking out on your own. This guide directs you to check out the settlement. You'll earn some fast, easy initial [[XP]] there and get some basic tools and gear.
Some day, maybe you'll check out the settlement, but you become enamored with what you see on the horizon: an actual town! Your eyes adjust more, and your vision sharpens. You have a lot of work to do, and it won't get done in some weakling settlement that just ''happens'' to be this close to your vault. Your superior [[Intelligence]] is already kicking in. You head into the wild, and make for a ''real'' town...


==Lander's Point==
Choose to exit the cave, and run down to the Startled Caravan Driver. (His real name is [[J.D. the Caravan Driver|J.D.]]). Talk with him to get 2 jobs: [[Far Go Scout]], and [[Into the Great Wide Open]]. Press '''P''' twice to verify these are in your [[Pip-Boy]]. Before you leave, talk with [[Waterhole Kris|Kris]], the guy at the water hole too - he teaches you how to get water from the ground, and you get your first 50 [[XP]]. Then run to the [[Exit Grid]] to hit [[The World]] map.  
Once inside the settlement, you can read long dialogue texts with [[Captain Jason Stone]], the officer in charge there, and with the Mr Handy nearby. Read it at your discretion (recommended if you are so new you don't know how to do very basic things).


Run straight for those brahmin pens, get the job to shovel poo, and shovel until you hit [[Level|Level]] 2. It goes fast, and you get paid. Take those [[Caps]] into the nearby tent, and buy a tool from "your cousin" Felix. His first dialogue will not have the option to buy anything, so open dialogue with him again and buy a [[Tool]]. If you lack enough [[Caps]], then go shovel more poo - you need that [[Tool]].
==Hub==
Only one zone to the east, walk to [[Hub]], the first real town you've ever seen, but use your Town/World button to enter the town via the Market entrance. Run up the street between the 4 buildings to the Bookstore and get [[Swift Learner]] from [[Mrs. Stapleton]].


As soon as you get a [[Tool]], equip it in Slot 1 and start [[Scavenging]]. Mouse-over various barrels and trashy items on the ground to see where you can scavenge. You'll get easy [[XP]] this way, and amass a collection of stuff, including [[Junk]]. Your [[Scavenging]] Skill will increase on its own as you do this (max 21% inside the Settlement).
-wip-
 
You get a [[Lander's Point Exit Package]] when you leave this settlement. What items are included in that package depends on which quests you complete here, so if you want to head into [[The World|the wasteland]] with a [[Folded Tent]], an assortment of useful tools, a leather jacket and numerous other items, then take your time here. Go read the [[Lander's Point]] page and have fun solving as many of those quests as you like. Return here when done.
 
'''NOTE''': The one item that is the most useful in your [[Lander's Point Exit Package]] is a [[Folded Tent]], so make sure you complete all jobs for the injured hunter before you leave.
 
When done, talk with [[Custos the Scout]] near the gate. You don't get to leave with any of the items you collected - sorry! They keep those. What ''you'' get is the [[Lander's Point Exit Package]].


==Into the Wasteland==
==Into the Wasteland==

Revision as of 00:18, 30 October 2020

Guide 103
Get a strong start exploring solo!
Season 3rd (Began 2017 Sept 01)
Status Setting up structure
Completion 3%
Authors Henry
This Chapter Chapter 1
More Chapters Guide 103: Intro
Guide 103: Outline
Guide 103: Chapter 1
Guide 103: Chapter 2
Guide 103: Chapter 3
Notes Express Version


ALMOST READY
You can try the Express Version.

You begin this journey having just exited your vault, the place you've called home all your life. The vault door is locked behind you, and you cannot get back in, nor contact anyone inside - the control panel there is unresponsive. You're in a cave, and you see bones nearby. You have a chilling, dark feeling as you realize there is only one way to go: out, into an unfamiliar wasteland! But you know...you're not ready...

NOTE: Check out your Character's ID by holding ALT and clicking the Character. This ID is unique. If you keep game notes, write it down for later reference.

Your First Big Decision

As you reach the mouth of the cave, you see Lander's Point, a settlement nearby where some weary travelers seem to be going. You are prompted to choose between going to the settlement, or striking out on your own. It could be a secure place to start your adventure, but something about it reminds you of a crude prison. Maybe they can help you get outfitted with some basic gear, or maybe they set up this close to a vault for some sinister reason. You're not sure. You're smart enough not to trust anyone yet, and you're not naive enough to quickly go anywhere until your eyes focus better. Truly, you have nothing on you - no gear, no weapon, no food or water, and the alternative is surely a harsh wasteland. With no other clear direction, Lander's Point starts to sound pretty nice. But you're not easily fooled, which is why you push past it, and let your eyes adjust to the light of day before making your first command decision.

Some day, maybe you'll check out the settlement, but you become enamored with what you see on the horizon: an actual town! Your eyes adjust more, and your vision sharpens. You have a lot of work to do, and it won't get done in some weakling settlement that just happens to be this close to your vault. Your superior Intelligence is already kicking in. You head into the wild, and make for a real town...

Choose to exit the cave, and run down to the Startled Caravan Driver. (His real name is J.D.). Talk with him to get 2 jobs: Far Go Scout, and Into the Great Wide Open. Press P twice to verify these are in your Pip-Boy. Before you leave, talk with Kris, the guy at the water hole too - he teaches you how to get water from the ground, and you get your first 50 XP. Then run to the Exit Grid to hit The World map.

Hub

Only one zone to the east, walk to Hub, the first real town you've ever seen, but use your Town/World button to enter the town via the Market entrance. Run up the street between the 4 buildings to the Bookstore and get Swift Learner from Mrs. Stapleton.

-wip-

Into the Wasteland

Soon...

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