Guide 103: Chapter 1

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Guide 103
Get a strong start exploring solo!
Season 3rd (Began 2017 Sept 01)
Status Setting up structure
Completion 3%
Authors Henry
This Chapter Chapter 1
More Chapters Guide 103: Intro
Guide 103: Outline
Guide 103: Chapter 1
Guide 103: Chapter 2
Guide 103: Chapter 3
Notes Express Version


ALMOST READY
You can try the Express Version.

You begin this journey having just exited your vault, the place you've called home all your life. The vault door is locked behind you, and you cannot get back in, nor contact anyone inside - the control panel there is unresponsive. You're in a cave, and you see bones nearby. You have a chilling, dark feeling as you realize there is only one way to go: out, into an unfamiliar wasteland! But you know...you're not ready...

NOTE: Check out your Character's ID by holding ALT and clicking the Character. This ID is unique. If you keep game notes, write it down for later reference.

Your First Big Decision

As you reach the mouth of the cave, you see Lander's Point, a settlement nearby where some weary travelers seem to be going. You are prompted to choose between going to the settlement, or striking out on your own. It could be a secure place to start your adventure, but something about it reminds you of a crude prison. Maybe they can help you get outfitted with some basic gear, or maybe they set up this close to a vault for some sinister reason. You're not sure. You're smart enough not to trust anyone yet, and you're not naive enough to quickly go anywhere until your eyes focus better. Truly, you have nothing on you - no gear, no weapon, no food or water, and the alternative is surely a harsh wasteland. With no other clear direction, Lander's Point starts to sound pretty nice. But you're not easily fooled, which is why you push past it, and let your eyes adjust to the light of day before making your first command decision.

Some day, maybe you'll check out the settlement, but you become enamored with what you see on the horizon: an actual town! Your eyes adjust more, and your vision sharpens. You have a lot of work to do, and it won't get done in some weakling settlement that just happens to be this close to your vault. Your superior Intelligence is already kicking in. You head into the wild, and make for a real town...

Choose to exit the cave, and run down to the Startled Caravan Driver. (His real name is J.D.). Talk with him to get 2 jobs: Far Go Scout, and Into the Great Wide Open. Press P twice to verify these are in your Pip-Boy. Before you leave, talk with Kris, the guy at the water hole too - he teaches you how to get water from the ground, and you get your first 50 XP. Then run to the Exit Grid to hit The World map.

Hub

Only one zone to the east, walk to Hub, the first real town you've ever seen, but use your Town/World button to enter the town via the Market entrance. Run up the street between the 4 buildings to the Bookstore and get Swift Learner from Mrs. Stapleton.

-wip-

Into the Wasteland

Soon...

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