Light Support Weapon: Difference between revisions
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|count=1 | |count=1 | ||
|reqs=[[Profession: Gunsmith (Big Guns)]]: 2 <br>[[Blueprints]]<br> | |reqs=[[Profession: Gunsmith (Big Guns)]]: 2 <br>[[Blueprints]]<br> | ||
|res=2 x [[File:alloys2.gif|link=High Quality Alloys]] | |res=2 x [[File:alloys2.gif|link=High Quality Alloys]] <br>1 x [[File:metal_trash2.gif|link=Metal Parts]] <br>1 x [[File:metal_trash.gif|link=Good Metal Parts]] <br>5 x [[File:alloys.gif|link=Alloys]] <br>5 x [[File:pump2.gif|link=Junk]]<br> | ||
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]<br> | |tools=[[File:Adv_workbench.png|link=Advanced Workbench]]<br> | ||
|xp= | |xp=450 | ||
}} | }} | ||
Revision as of 14:22, 3 May 2014
Light Support Weapon | ||
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This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size. | ||
Damage | 22 - 37 | |
Single | AP: 5, Range: 45 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
Burst | AP: 6, Range: 35, Rounds: 5 | |
n/a | ||
Damage type | Normal | |
Weapon Perk | None | |
Ammo | .223 FMJ | |
Ammo capacity | 30 | |
Strength required | 6 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 9071 grams | |
Base price | 6975 caps |
Crafting Table | |
---|---|
File:Lightsup x 1 | |
Requirements | Profession: Gunsmith (Big Guns): 2 Blueprints |
Blueprints | No |
Resources | 2 x 1 x 1 x 5 x 5 x |
Tools | |
XP | 450 info maybe outdated |
Advantages
- Long Range is a weapon perk which changes the chance to hit formula from the standard (Perception-2)x8% to (Perception-2)x16%.
Obtaining
- Craft it.
- NCR Army.
- in random encounters in ruins in Footlockers