Random Encounters

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When characters are traveling throughout the wasteland, they can randomly encounter critters or other players traveling nearby. When you find an encounter, you might be forced into it, hence the expression "forced encounter". Other times you will get a prompt giving you the option to enter it or skip it. The higher your Outdoorsman skill, the fewer random encounters will be forced; you'll get the option to avoid them more often.

Finding an encounter will stop your movement on the map, cue you with an audible chime, and flash a red lightning bolt for a few seconds, giving you a moment to prepare for probable combat. If you get the prompt, it will list what/who is there. Any player character there will be shown in red. When the encounter starts, your character's placement relevant to others there is based on a Perception check. So the lower your PE, the closer you'll likely be to critters when the encounter begins.

Random encounters run in Turn-Based or Real-Time mode depending on the leader's config settings. If two or more characters are traveling together in a group, only the leader's combat mode matters.

When a forced encounter starts, your text box will list what/who else is there, highlighting other player character names in red. If the encounter runs in Turn-Based mode, your character's Sequence will determine how soon he gets his turn.

It is possible to be placed in a random encounter on top of bear traps or some other particularly difficult situation. It is possible to die quickly in random encounters and have no chance to even react before certain NPCs kill you with explosives. (If your encounter is starting at the same time as a server lag, this can also end in disaster). Be alert when traveling in the wasteland! If your best option is to flee, you usually have a moment to make that decision and start running for the exit grid before combat begins.

A "vs enc" is a versus encounter, which means it has more than one NPC group and they fight each other. These are popular to hunt when leveling as most of the combat risks are directed between opposing NPC groups, and thus not entirely on you. You can sometimes just stand and watch safely from a short distance as two NPC groups fight. When one side is about to win, get the kill shots on their enemies to get some easy xp. Wait for friendly or neutral winners to loot their enemies first, even if you got the kill shots, and then you can loot afterwards to get whatever they missed. If you loot too soon, expect to be attacked.

On rare occasions you will find a searchable Car wreck in city ruins. On even rarer occasions, you can find Special Encounters which are unique in some way.

You can start a "flare trap" encounter by dropping a lit Flare on the ground in a random encounter. This will show a map marker circle on everyone's worldmap, similar to a tent marker but in red. This is how some PvP players invite all other players to fight them in a custom location. Beware! These are called traps for a reason, and can be in Turn-Based mode, occupied by characters with TB-optimized fighter builds. They might park cars there to use as cover or have sneaks and snipers already set up in strategic locations.

Footlockers

Sometime in ruins you can find Footlockers with items inside (spawn items of all sorts: armors, weapons, ammunition, drugs, blueprints, resources and rare items: Oil Can, Frag Mine, Hypo, Howitzer Shells, Fuzzy Painting, Diamond Necklace, Stealth Boy, Solar Scorcher, Louisville Slugger, Dice, Loaded Dice, Mirrored Shades, Flare (various colors), Combat Armor & Combat Helmet, Combat Armor Mark II & Combat Helmet Mark II, Brotherhood Armor & Brotherhood Combat Helmet, Desert Combat Armor & Desert Combat Helmet

NOTE: Whenever you enter a random encounter, your location becomes discoverable by other players nearby. They might get a prompt with your name in red. If you do not want any PvP confrontations, it's best not to delay long in random encounters.

Predator System

If a player character stays in a random encounter for too long, waves of NPC predators will appear and attack. You'll get a message that "You hear" something, often clicking, just before they attack. At first, this might be a mantis or ant. The waves get larger and more formidable over time.

Predator Warnings

You hear shouting # Humans
You hear thumping # Super mutants
You hear gurgling # Ghouls
You hear mooing # Brahmins
You hear rattling # Radscorpions
You hear squeaking # Rats
You hear squealing # Pigrats
You hear snorting # Molerats
You hear slurping # Floaters
You hear moaning # Centaurs
You hear beeping # Robots
You hear howling # Dogs
You hear rustling # Mantis
You hear growling # Deathclaws
You hear crunching # Desert stalkers
You hear hissing # Geckos
You hear shrieking # Aliens
You hear clicking # Ants, Centipedes
You hear croaking # Rad toads

You hear something # Other