Stimpak: Difference between revisions
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A healing chem that will heal somewhere between 10 and 50 hit points. Stronger than | A healing chem that will heal somewhere between 10 and 50 hit points. Stronger than [[Healing Powder]], weaker than a [[Super Stimpak]]. A good solution for anyone with a low [[First Aid]] skill. | ||
'''NPCs in the following encounters may carry this item:''' | '''NPCs in the following encounters may carry this item:''' |
Revision as of 20:24, 28 June 2017
Stimpak | |
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A healing chem. When injected, the chem provides immediate healing of minor wounds. | |
Effects | Immediate: +10 to 50 Current Hit Points |
n/a | |
Weight | 202 grams |
Base Price | 155 Caps |
A healing chem that will heal somewhere between 10 and 50 hit points. Stronger than Healing Powder, weaker than a Super Stimpak. A good solution for anyone with a low First Aid skill.
NPCs in the following encounters may carry this item:
- Brotherhood Patrol
- Followers of the Apocalypse
- Highwaymen
- Powder Ganger
- Raiders (normal)
- Slave Run
- Slavers
- Vault City Patrol
You can buy the blueprint for 2500 caps from Doc Jubilee in NCR.
After being used, there is a chance to recover an Empty Hypodermic.
Crafting Table | |
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File:Stimx x 1 | |
Requirements | Profession: Doctor: 2 Blueprints |
Blueprints | No |
Resources | 1 x 1 x 1 x 1 x |
Tools | or |
XP | 125 info maybe outdated |