Tommy Gun: Difference between revisions

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==Basic information==
==Basic information==
This gun has an attractive magazine size and rounds-per-burst, but the damage is very inconsistent -- a gambler's weapon, perfect for a mobster. On the other hand, [[.45 Caliber|.45 rounds]] are laughably quick and easy to make since they use raw junk instead of metal parts, so impoverished low-level players might find this weapon a very attractive one if they want to level up by hunting critters. For its tier, it does pretty high damage per burst (roughly 180 compared to the combat shotgun’s ~130 on average), but again the damage can also swing very low. If you are a burst-specialized character with crafting abilities, consider the [[Combat Shotgun]] instead against enemies with high DR/DT and for more consistent damage – this weapon will never be effective with enemies that have substantial DR/DT because of the underwhelming properties of the .45 caliber round, whereas the combat shotgun can be quite effective against armored enemies when using [[12 ga. Flechette Shotgun Shells|flechette cartridges]] or [[12 ga. Slug Shotgun Shells|slugs]]. Another extremely important and often-overlooked drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and gunslingers look elsewhere.
This gun has an attractive magazine size and rounds-per-burst, but the damage is very inconsistent -- a gambler's weapon, perfect for a mobster. On the other hand, [[.45 Caliber|.45 rounds]] are laughably quick and easy to make since they use raw junk instead of metal parts, so impoverished low-level players might find this weapon a very attractive one if they want to level up by hunting critters. For its tier, it does pretty high damage per burst (roughly 180 compared to the combat shotgun’s ~130 on average), but again the damage can also swing very low. If you are a burst-specialized character with crafting abilities, consider the [[Combat Shotgun]] instead against enemies with high DR/DT and for more consistent damage – this weapon will never be effective with enemies that have substantial DR/DT because of the underwhelming properties of the .45 caliber round, whereas the combat shotgun can be quite effective against armored enemies when using [[12 ga. Flechette Shotgun Shells|flechette cartridges]] or [[12 ga. Slug Shotgun Shells|slugs]]. Another extremely important and easy-to-overlook drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and gunslingers look elsewhere.


== Obtaining ==
== Obtaining ==

Revision as of 21:19, 18 December 2015

Tommy Gun
This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 75 round drum magazine.
Damage 3 - 20
Single AP: 5, Range: 32
Aimed Attack Yes. Single AP +1(2) AP
Burst AP: 6, Range: 16, Rounds: 15
n/a
Damage type Normal
Weapon Perk None
Ammo .45 Caliber
Ammo capacity 75
Strength required 6
Type Two-handed
Possible buffs for Weapons
Deterioration {{{deterioration}}}
Weight 3175 grams
Base price 750 caps
Crafting Table
File:Tommygun x 1
Requirements Profession: Gunsmith (Small Guns): 1
Blueprints No
Resources 1 x
3 x
7 x
Tools or
XP 350 info maybe outdated

Basic information

This gun has an attractive magazine size and rounds-per-burst, but the damage is very inconsistent -- a gambler's weapon, perfect for a mobster. On the other hand, .45 rounds are laughably quick and easy to make since they use raw junk instead of metal parts, so impoverished low-level players might find this weapon a very attractive one if they want to level up by hunting critters. For its tier, it does pretty high damage per burst (roughly 180 compared to the combat shotgun’s ~130 on average), but again the damage can also swing very low. If you are a burst-specialized character with crafting abilities, consider the Combat Shotgun instead against enemies with high DR/DT and for more consistent damage – this weapon will never be effective with enemies that have substantial DR/DT because of the underwhelming properties of the .45 caliber round, whereas the combat shotgun can be quite effective against armored enemies when using flechette cartridges or slugs. Another extremely important and easy-to-overlook drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and gunslingers look elsewhere.

Obtaining

The following NPCs carry this gun in random encounters: