Sulik: Difference between revisions
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(Created page with "{{NPC | name = Sulik | image = Nmwarraa_sw.gif | description = You see an unclean fellow with a nasty facial-twitch. | weapon = Unarmed | hp = 125 | location = Klamath...") |
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| perks = (none) | | perks = (none) | ||
| trading = (none) | | trading = (none) | ||
| other = For a small fee of | | other = For a small fee of 10k [[Caps]] he can try to improve your [[melee weapons]]. | ||
}} | }} | ||
You can pay Sulik 10k [[Caps]] to [[Crafting#Item Enchanting|enhance]] one of your [[Throwing]] or [[Melee Weapons]], with the following possible results: | |||
* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses) | |||
* 35% - item will be destroyed, player will get some junk depending on item type | |||
* 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100) | |||
* 30% - nothing happens | |||
==See Also== | |||
* [[Skeeter]] in [[Gecko]] will [[Crafting#Item Enchanting|enhance]] [[Energy Weapons]] | |||
* [[Balthas]] in [[Modoc]] will [[Crafting#Item Enchanting|enhance]] [[Armors]] | |||
* [[Flick]] in [[Den]] will [[Crafting#Item Enchanting|enhance]] [[Small Guns]] | |||
* [[Marcus]] in [[Broken Hills]] will [[Crafting#Item Enchanting|enhance]] [[Big Guns]] | |||
[[Category:Klamath]] | |||
[[Category:Critters]] | |||
Latest revision as of 01:33, 27 January 2021
| Sulik | |
|---|---|
| You see an unclean fellow with a nasty facial-twitch. | |
| HP | 125 |
| Weapon | Unarmed |
| Location | Klamath at the Buckner House, probably working off a debt. |
| Quests | (none) |
| Training | (none) |
| Perks | (none) |
| Trading | (none) |
| Other | For a small fee of 10k Caps he can try to improve your melee weapons. |
You can pay Sulik 10k Caps to enhance one of your Throwing or Melee Weapons, with the following possible results:
- 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
- 35% - item will be destroyed, player will get some junk depending on item type
- 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
- 30% - nothing happens