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{{Guide
{{Guide
| name = Build Advice
| name = Build Advice
| image = AWikiEditor.gif
| image = Icon-Guide2.PNG
| description = Forget Fallout 2. Builds in this game are different.
| description = Forget the builds you used in Fallout 2. The builds in this game are different.
| status = wip
| season = 3
| complete = 3%
| status = Build template added
| complete = 95%
| authors = [[User:Henry|Henry]]
| authors = [[User:Henry|Henry]]
| chapter = Title Page
| chapter = Title Page
| chapters = '''Title Page'''<br>[[Build Advice: SPECIAL]]<br>[[Build Advice: Traits]]<br>[[Build Advice: Perks]]<br>[[Build Advice: A Starting Explorer]]<br>[[Build Advice: Universal Soldier]]<br>[[Build Advice: True Sniper]]<br>[[Build Advice: A Miner]]<br>[[Build Advice: Crit Boxer]]
| chapters = [[Build Advice|Build Advice: Title Page]]<br>[[Build Advice: SPECIAL]]<br>[[Build Advice: Traits]]<br>[[Build Advice: Perks]]<br>[[Build Advice: Skills]]<br>[[Build Advice: Conclusion]]
| notes = [[Builds: Strong Explorer]]<br>[[Builds: Universal Soldier]]<br>[[Builds: Turbo Miner]]<br>[[Builds: A Leveling Build]]<br>[[Builds: Fire Leader]]
}}
}}
This is meant to give concise, but accurate direction to newer players about character builds. [[Builds]] have a wide variety of options and many players have a '''Fallout 2''' orientation to this subject which does not work well in this game. This is not Fallout 2 Online. So you'll need to be willing to unlearn/re-learn the facts.


This is meant to give concise, but detailed direction to newer players about character builds. Builds have a wide variety of options and many players have a '''Fallout 2''' orientation to this subject which does not work well in this game. This is not Fallout 2 Online. So you'll need to be willing to unlearn/re-learn the facts about character builds.
Also many players are returning here, having once played '''FOnline: 2238''' and thus have outdated ideas about builds. Notice in the chapter list, there are no "crafters". That's because almost any character can be a crafter (and get tons of [[XP]] that way). In the old days, having one character dedicated to crafting was common. But today with no [[Levels|leveling]] cap, it makes more sense to use your regular combat characters for crafting. Or use your [[Builds: Strong Explorer|starting explorer]] character for crafting. Either way, there is no need anymore for a "crafting build".


Also many players are returning here, having once played FOnline: 2238 and thus have outdated ideas about builds. Notice in the chapter list, there are no "crafters". That's because almost any character can be a crafter, and get tons of xp that way too. In the old days, having one character dedicated to crafting, was common. But today with no leveling cap, it makes more sense to use your regular combat characters for crafting. Or use your starting explorer character for crafting. Either way, there is no need anymore for a "crafting build".
One of the most important things you can do is to use one of the character planner tools (search '''Tools''' subforum) to plan a character in advance of [[Registration Menu|registering]]. First though, find the [[Perks]] page, and realize there are [[Levels|leveling]] Perks (the real perks) and there are [[Support Perks]]. Mainly, you need to read each of the pages regarding the leveling Perks. Your character will hopefully get 8 of those, and this becomes a character's most defining combination of qualities. Once you know which weapon will be your primary, and you know the perks, and you hone in on the ones you want most, then use a planner tool to plan an ideal character prior to [[Registration Menu|registration]].
 
One of the most important things you can do is to use one of the character planner tools (search '''Tools''' subforum) to plan a character in advance of registering any more. First though, find the [[Perks]] page, and realize there are leveling perks (the real perks) and there are [[Support Perks]]. Mainly, you need to read each of the pages regarding the leveling Perks. Your character will hopefully get 8 of those, and this becomes a character's most defining combination of qualities. Once you know the perks, and you hone in one the ones you want most, then use a planner tool to mock one up.


The following pages are meant to give you some guidance in planning the most ideal builds, including a few actual build examples you can use in-game.
The following pages are meant to give you some guidance in planning the most ideal builds, including a few actual build examples you can use in-game.


==SPECIAL==
==A Few Things First==
===STRENGTH===
For new players who want to explore the game's [[PvE]] content first, [[Guide Sandbox]] is a structured route from registration to level 18 or so. Otherwise it is recommended to begin with a [[Builds: Strong Explorer|strong explorer]] character that survives well, kills monsters easily, builds [[Safe House]]s, and gets his own private base. Such a lead character is often not [[Reroll]]ed, but kept permanently. However, sometime after a new player is established, he will likely want additional characters, maybe designed specifically for tougher combat, and even [[PvP]]. Using a character planner tool to design a new character will help you identify a goal: '''what level is ideal for this build'''. The target level might be Level 50, for example, which allows that new fighter to have maximum [[First Aid]] skill, or it might be over 100 to allow for [[Sneak]] 270. It is at times like this that many veteran players will take advantage of the [[Reroll]] feature, by first registering a [[Builds: A Leveling Build|Leveling Build]] instead of the actual fighter build that has been planned. They temporarily use a Leveling Build to reach the target level more quickly, and then [[Reroll]] that character to get the one they really want.
The [[Strength]] requirement for weapons is often ignored in this game. That's because the penalty is easily offset by a higher gun skill, and any character can eventually get their weapon skill to 300 since there is no level cap. A sniper might intend to use a [[Laser Rifle]], which has a ST requirement of 6. But experienced players will usually choose ST 1, even though they will suffer a 100-point penalty to [[Hit Chance]]. They simply keep leveling, and raise their Energy Weapons skill 100 points more to effectively get 4 SPECIAL points that way. Those points are needed in [[Luck]] anyway, for all snipers. Extreme snipers will get maximum gun skill, and benefit from a ST [[Implants|implant]]. Some use [[Buffout]] too, and a few even use [[Psycho]].
 
Main Points:
* ST 5 for standard explorers to allow the [[Adrenaline Rush]] perk.
* ST 6 if you want to get the [[Stonewall]] perk.
* Low ST does have [[Hit Chance]] penalty but this is offset by higher weapon skill (no level cap).
* ST 1 for true snipers is not uncommon.
* ST 10 is considered overkill even for a miner since [[Drugs]] are easily obtainable.
* ST 7 is more standard for mining characters, who then get ST 10 from using both [[Buffout]] and [[Psycho]].
* ST 9 for the fastest miner who uses [[Jet]], and [[Buffout]] and [[Psycho]] for ST 10.
 
===PERCEPTION===
High [[Perception]] is mandatory on a sniper, but for most general explorers, any lower PE works fine. Even PE 1 is okay on a non-sniper [[PvE]] explorer. There are some advantages to a PE 1 character:
* Suffers no [[CH]] penalty from using [[Psycho]] and/or [[beer]].
* Is dropped into random encounters very close to NPCs, which is convenient for leveling.
* Suffers no [[CH]] penalty from using [[Weak Healing Powder]]s which he can craft on-the-fly while leveling.
 
===ENDURANCE===
[[Endurance]] is always 10. The competition between players forces a high priority on [[Hit Points]], so any characters with lower than 10 are truly anomalous.
 
===CHARISMA===
[[Charisma]] is generally always 1 in this game. Exceptions include:
* A taxi character whose intention is to travel with unusually large parties on the map.
* Enough [[CH]] to meet some quest or dialogue requirement, of which there are few.
* [[CH]] 3 in order to get 4 Companion followers, which is the maximum.
 
Even with CH 1, most character can get 2 companion followers, or 3 with [[Good Natured]]. If you do want to recruit and lead companion followers though, avoid the [[Loner]] trait.
 
===INTELLIGENCE===
A high [[Intelligence]] is rarely needed in this game, mainly since there is no [[Levels|level]] cap. IN 4 allows you to get most [[PvE]] quests and enables some dialogue options, but [[Mentats]] usually fixes that. When choosing a character's Intelligence, it's best to choose all of the other SPECIALs first, and see what's left over. Exceptions include:
* IN 6 to get [[Swift Learner]] on a leveling character.
* IN 10 combined with the [[Dismantler]] perk on a leveling build, might yield back the most resources.
 
===AGILITY===
A high [[Agility]] is important for all characters. As you likely know, AG directly effects how many [[AP]] you have. Now consider this: however many AP you have, it recharges to full from zero in the exact same time as everyone else's AP recharges to full from zero. Let that sink in. That means if you have 6 AP and your opponent has 12 AP, and you both burst each other using 6 AP each, then the following applies:
* First, he can burst you again immediately.
* Second, while you recharged 6 AP to burst again, he recharged 12 AP and can burst you twice again!
Thus AP is effectively your character's speed. For this reason, the veteran players here rarely register AG below 8. Here are a few hints about that:
* AG 8 usually means it's planned for an AG [[Implants|implant]] and forever use of [[Nuka-Cola]] for AG 10.
* AG 9 usually means it's planned for an AG implant, and to use both [[Buffout]] and [[Nuka-Cola]] for AG 10.
* AG 9 might also mean it's planned for no AG implant, but to use only [[Nuka-Cola]] only and skip [[Buffout]].
* AG 10 probably means it's not planned for an AG implant at all, or likely any [[Buffout]] or [[Nuka-Cola]].
 
The target AG is always 10. If you're just starting out as an all-round explorer, it is advised to register AG 10. Implants are tough to get, and their extremely high value likely means you will want to only implant extreme combat characters later anyway. Your lead-in character will usually not need them.
 
===LUCK===
Max [[Luck]] 10 is very important for snipers. When deciding what Luck your characters will have, consider which perks he will have. Some are crit-related, so high Luck is usually important. However, some builds make use of a more "sure thing" with crits, which is effective even with low Luck. Consider the options and know there are sometimes situations when the engine rolls against Luck more than once related to a single action. Depending on his role, your Luck 1 character might function just fine for a whole season. But a leg-shot specialist sniper, for example, will only be optimal with Luck 10.
 
==Optional Traits==
===Fast Metabolism===
[[Fast Metabolism]] is not popular. It cuts your drug duration in half to 15 minutes. Since most all serious characters use some drugs, this is highly inconvenient.
* PLUS: Speeds up [[Healing Rate]]
* MINUS: Cuts drug duration in half
 
===Bruiser===
Very few people use this Trait anymore because it slows you down too much. Half of the +4 to ST can be obtained by using [[Buffout]], and 1 more ST from using [[Psycho]]. Yet, this Trait is still chosen by a few experienced people who like specialized pugilists.
* PLUS: Bonus to HtH damage, and +4 to ST
* MINUS: -2 [[AP]]! '''Ouch!'''
 
===Small Frame===
Almost every single hard-core [[PvP]] fighter in this game has [[Small Frame]].
* PLUS: +1 to [[Agility]], thus you get one extra SPECIAL point for something else, like [[Luck]] maybe.
* MINUS: Lowered [[Carry Weight]], which simply doesn't matter much at all in most [[PvP]] fights.
 
===One Hander===
Very few people use [[One Hander]] because the benefit is so minor considering a character only needs a higher gun skill to get more [[Hit Chance]], and NOT Having this Trait means no restriction on what gun you use.
* PLUS: 20% boost to [[Hit Chance]] when using a one-handed weapon. Big deal.
* MINUS: 40% penalty to [[Hit Chance]] when using two-handed weapons. '''Forget this one!'''
 
===Finesse===
This is a tricky one. If you want to cause a lot of crits, and don't need to do as much damage, then [[Finesse]] might be for you. If you're running with a team of friends who do serious damage, then okay. But if you're running solo, it's tougher to actually kill an opponent; you'll do more crits ''sometimes'' but you'll do less damage almost ''every time''.
* PLUS: 10% bonus to [[Critical Chance]] but see [[Finesse]] page for details.
* MINUS: 30% bonus to target's [[DR]] but see [[Finesse]] page for details.
 
===Kamikaze===
Very few veterans use [[Kamikaze]] except on highly unusual characters. [[Armor Class]] only works when a character is running, and goes back down once he stops or walks. And these days most opponents have higher gun skills - many have 300, so an AC character is often not as successful as hoped. Then there's the painful penalty of a reduced [[DR]].
* PLUS: 40 point bonus to [[Armor Class]]
* MINUS: 10 point penalty to [[Damage Resistance]] '''Ouch!'''
 
===Heavy Handed===
[[Heavy Handed]] is an awesome Trait for a pugilist. When combined with [[ST]] 10 and a [[Mega Power Fist]], a fist-fighter will have amazing successes knocking down enemies. Opponents have to spend [[AP]] to stand up. Meanwhile, you knock them down again. Not the best choice for doing crits, but then again a knockdown is a crit. This Trait works the same even on a low [[Luck]] character.
* PLUS: +2 to Unarmed damage, and you have a '''high chance to knock down your your opponents''.
* MINUS: -20 to Critical Hit tables
 
===Fast Shot===
* PLUS: +5 damage to your attacks, and 1 less [[AP]] to single-shot guns and use Throwing.
* MINUS: Unable to do any targeted attacks. So you cannot "aim eyes" or "aim head" etc
 
===Bloody Mess===
More violent death animations, and that is all.
 
===Jinxed===
[[Jinxed]] is a weird one. You cause more crit fails, but some of them are yours! Who wants a character prone to critical failures? Still, with a unique plan, you could run him through an enemy [[Town Control]] and maybe cause them some trouble. A Jinxed [[Sneak]] scout? Maybe...
 
===Good Natured===
Even with [[Charisma]] 1, [[Good Natured]] is perfect for anyone who wants 3 or 4 companion followers, instead of only 1 or 2.
* PLUS: +50 [[Party Points]]
* MINUS: Cannot have slaves.
 
===Chem Reliant===
At first you'd think this is bad. But the truth is, many characters have this Trait because it doubles the length of time your drugs work. Drugs are cheap, but it's far more convenient to have a whole hour on a round of drugs and not have to worry about carrying another round with you into combat. The addictions are permanent, but so what? That doesn't matter when you're logged out, and you're not going to play your [[Chem Reliant]] character without using another round of drugs anyway. And if your [[Chem Reliant]] character ''does'' want to clear his addictions, he can use a [[Drug Antidote]].
* PLUS: Drug durations are doubled. Usually that means 60 minutes instead of only 30.
* MINUS: Drug addictions are semi-permanent, corrected by continued drug use, or with [[Drug Antidote]].
 
===Chem Resistant===
Very few people use [[Chem Resistant]] for a few reasons. Drugs no longer cause addictions, unless you have [[Chem Reliant]]. Next is the painful penalty; we all need maximum healing benefits from using stims. This is basically a leftover Trait from 2238, from back when addictions meant more. Nowadays though, a character can use [[Drug Antidote]] to fix addictions, or just keep using the drugs their builds are meant to use.
* PLUS: Immunity to drug addictions
* MINUS: It cuts in half the [[Hit Points]] you get from using Healing drugs like [[Stimpak]]s.


===Bonehead===
==Chapters==
[[Bonehead]] gives you better crit hit resistance. It does not reduce the chance your enemy has to do a crit on you, but it reduces that crit hit's affect on you. This benefit stacks with the [[Man of Steel]] perk. A lot of [[PvP]] fighters have this Trait.
* Next Chapter: [[Build Advice: SPECIAL|About Your SPECIAL]]
* PLUS: 10% boost to cri hit resistance (stacks with [[Man of Steel]]).
* MINUS: -1 [[Intelligence]] so you lose a SPECIAL point, which is balanced with more levels.


===Skilled===
[[Category:Guides]]
[[Skilled]] looked good in Fallout 2, but it's not good in this game, mainly since [[Perks]] are so importantm and nearly everyone else will have 8 of them. You cannot afford to have 25% less perks than your enemies in a game this brutal, and expect to remain combat-competitive. Plus, there is no leveling cap so more [[Skill Points]] are always available.
* PLUS: 2 more [[Skill Points]] per level - big deal - '''seriously do not get this Trait'''
* MINUS: You only get 6 perks instead of 8!


===Loner===
{{Template:NavboxBuilds}}
[[Loner]] is one of the important elements of a leveling build, leading to a [[Reroll]].
* PLUS: +10% [[XP]] whenever XP is earned
* MINUS: Cannot have followers

Latest revision as of 23:30, 11 June 2022

Build Advice
Forget the builds you used in Fallout 2. The builds in this game are different.
Season 3
Status Build template added
Completion 95%
Authors Henry
This Chapter Title Page
More Chapters Build Advice: Title Page
Build Advice: SPECIAL
Build Advice: Traits
Build Advice: Perks
Build Advice: Skills
Build Advice: Conclusion
Notes Builds: Strong Explorer
Builds: Universal Soldier
Builds: Turbo Miner
Builds: A Leveling Build
Builds: Fire Leader


This is meant to give concise, but accurate direction to newer players about character builds. Builds have a wide variety of options and many players have a Fallout 2 orientation to this subject which does not work well in this game. This is not Fallout 2 Online. So you'll need to be willing to unlearn/re-learn the facts.

Also many players are returning here, having once played FOnline: 2238 and thus have outdated ideas about builds. Notice in the chapter list, there are no "crafters". That's because almost any character can be a crafter (and get tons of XP that way). In the old days, having one character dedicated to crafting was common. But today with no leveling cap, it makes more sense to use your regular combat characters for crafting. Or use your starting explorer character for crafting. Either way, there is no need anymore for a "crafting build".

One of the most important things you can do is to use one of the character planner tools (search Tools subforum) to plan a character in advance of registering. First though, find the Perks page, and realize there are leveling Perks (the real perks) and there are Support Perks. Mainly, you need to read each of the pages regarding the leveling Perks. Your character will hopefully get 8 of those, and this becomes a character's most defining combination of qualities. Once you know which weapon will be your primary, and you know the perks, and you hone in on the ones you want most, then use a planner tool to plan an ideal character prior to registration.

The following pages are meant to give you some guidance in planning the most ideal builds, including a few actual build examples you can use in-game.

A Few Things First

For new players who want to explore the game's PvE content first, Guide Sandbox is a structured route from registration to level 18 or so. Otherwise it is recommended to begin with a strong explorer character that survives well, kills monsters easily, builds Safe Houses, and gets his own private base. Such a lead character is often not Rerolled, but kept permanently. However, sometime after a new player is established, he will likely want additional characters, maybe designed specifically for tougher combat, and even PvP. Using a character planner tool to design a new character will help you identify a goal: what level is ideal for this build. The target level might be Level 50, for example, which allows that new fighter to have maximum First Aid skill, or it might be over 100 to allow for Sneak 270. It is at times like this that many veteran players will take advantage of the Reroll feature, by first registering a Leveling Build instead of the actual fighter build that has been planned. They temporarily use a Leveling Build to reach the target level more quickly, and then Reroll that character to get the one they really want.

Chapters

Other Builds
Season 4 Builds Average BG Dude (W.I.P)
Season 3 Builds Combat Startup Explorer · Strong Explorer · Tough Merchant · Energy Sniper · BG Sniper · Turbo Miner · A Leveling Build · Universal Soldier · Fire Tank · Silent Assassin · Medic Squad Leader · Fire Leader · Implanted Big Gunner · Rocketeer
Season 2 Builds Quest Farmer · Tank
See Also Build Advice · Character builds on Forum · Levels · Perks · Support Perks · Registration Menu · Character · Advice for beginners · More Advice for New Players