Builds: Quest Farmer
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Quest Farmer | PvE | |||||||||||||
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A tough farmer meant to efficiently solo the Gunrunners mutie quest, 1-hex-1-burst all targets, open all locks, and carry out all of the loot and items as quickly as possible. | ||||||||||||||
Hit Points: | 265 | 2 | Target Level: | 64 | ||||||||||
Implants: | IN, ST, AG, LK, all at Level 30 | |||||||||||||
SPECIAL | Level Perks | |||||||||||||
R | L | D | C | Adrenaline Rush | ||||||||||
Strength: | 5 | 5 | 6 | Toughness | ||||||||||
Perception: | 1 | 1 | 1 | 1 | Even Tougher | |||||||||
Endurance: | 10 | 10 | 10 | 10 | Lifegiver | |||||||||
Charisma: | 1 | 1 | 1 | 1 | Lifegiver | |||||||||
Intelligence: | 6 | 6 | 6 | Bonus Rate of Fire | ||||||||||
Agility: | 9 | 9 | 10 | 10 | Bonus Ranged Damage | |||||||||
Luck: | 9 | 9 | 9 | 10 | More Ranged Damage | |||||||||
R=This is what you set up at registration L=This is how it should look after leveling, with all perks D=This is when in use after Level 24, on all intended drugs C=This is the final version, with intended drugs/implants | ||||||||||||||
Traits: | Chem Reliant Good Natured | |||||||||||||
Tag Skills: | Big Guns 200 First Aid 200 Outdoorsman 150 | |||||||||||||
Other Skills: | Doctor 110 Lockpick 150 Traps 50 Science 100 Repair 120 | |||||||||||||
Weapons: | Avenger Minigun and Minigun Light Support Weapon and Incinerator | |||||||||||||
Drugs: | Buffout after AG implant Nuka-Cola Psycho Beer | |||||||||||||
Crafting Professions: | Small Guns 2 Big Guns 2 Energy Weapons 2 Armorer 2 Doctor 2 Demolitions 1 | |||||||||||||
Details | Support Perks | |||||||||||||
Mode: | PvE | Awareness | ||||||||||||
Action Points: | 10 | Boneyard Guard at Level 1 | ||||||||||||
Armor: | CA | Gecko Skinning | ||||||||||||
DR: | 15 | Snakeater | ||||||||||||
DT: | 5 | Ranger | ||||||||||||
Sight: | 23 | Swift Learner | ||||||||||||
Armor Class: | 15 | Educated | ||||||||||||
Melee Dmg: | 1 | Strong Back at 6 | ||||||||||||
Sequence: | 2 | Pack Rat at 6 | ||||||||||||
Poison Resist: | 80 | Treasure Hunter at 9 | ||||||||||||
Rad Resist: | 60 | Light Step at 9 | ||||||||||||
Head Crit Res: | Dead Man Walking at 12 | |||||||||||||
Crit Resist: | Pathfinder | |||||||||||||
Crit Chance: | 10 | Explorer | ||||||||||||
Carry Weight: | 139 | Scout | ||||||||||||
Party Points: | 160 | Faster Healing at 15 | ||||||||||||
Healing Rate: | 12 | Mr. Fixit at 21 | ||||||||||||
(no others) | ||||||||||||||
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Build by: | Henry in Aug 2017 | |||||||||||||
Based on: | {{{build}}} |
Status: wip - needs to be updated for Season 3, pending availability of Implants, and no more 1-hex strategy.
Description
Soon...
NOTE: The Target Level indicated here...
NOTE: All builds benefit greatly from getting the combat Implants so this build does not reflect any stats from them. In addition to the ones indicated in this build, it's up to you to decide if you want to add theses:
- Nemean
- Dermal
- Phoenix
Leveling
Firstly, make sure you get Boneyard Guard on all characters, prior to distributing any Skill Points...
Strengths and Weaknesses
...soon...
Other Builds | ||
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Season 4 Builds | Average BG Dude (W.I.P) | |
Season 3 Builds | Combat Startup Explorer · Strong Explorer · Tough Merchant · Energy Sniper · BG Sniper · Turbo Miner · A Leveling Build · Universal Soldier · Fire Tank · Silent Assassin · Medic Squad Leader · Fire Leader · Implanted Big Gunner · Rocketeer | |
Season 2 Builds | Quest Farmer · Tank | |
See Also | Build Advice · Character builds on Forum · Levels · Perks · Support Perks · Registration Menu · Character · Advice for beginners · More Advice for New Players |