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{{Guide
{{Guide
| name = Build Advice
| name = Build Advice
| image = AWikiEditor.gif
| image = Icon-Guide2.PNG
| description = Forget Fallout 2. Builds in this game are different.
| description = Forget the builds you used in Fallout 2. The builds in this game are different.
| status = wip
| season = 3
| complete = 3%
| status = Build template added
| complete = 95%
| authors = [[User:Henry|Henry]]
| authors = [[User:Henry|Henry]]
| chapter = Title Page
| chapter = Title Page
| chapters = '''Title Page'''
| chapters = [[Build Advice|Build Advice: Title Page]]<br>[[Build Advice: SPECIAL]]<br>[[Build Advice: Traits]]<br>[[Build Advice: Perks]]<br>[[Build Advice: Skills]]<br>[[Build Advice: Conclusion]]
| notes = [[Builds: Strong Explorer]]<br>[[Builds: Universal Soldier]]<br>[[Builds: Turbo Miner]]<br>[[Builds: A Leveling Build]]<br>[[Builds: Fire Leader]]
}}
}}
This is meant to give concise, but accurate direction to newer players about character builds. [[Builds]] have a wide variety of options and many players have a '''Fallout 2''' orientation to this subject which does not work well in this game. This is not Fallout 2 Online. So you'll need to be willing to unlearn/re-learn the facts.


==STRENGTH==
Also many players are returning here, having once played '''FOnline: 2238''' and thus have outdated ideas about builds. Notice in the chapter list, there are no "crafters". That's because almost any character can be a crafter (and get tons of [[XP]] that way). In the old days, having one character dedicated to crafting was common. But today with no [[Levels|leveling]] cap, it makes more sense to use your regular combat characters for crafting. Or use your [[Builds: Strong Explorer|starting explorer]] character for crafting. Either way, there is no need anymore for a "crafting build".
The [[Strength]] requirement for weapons is often ignored in this game. That's because the penalty is easily offset by a higher gun skill, and any character can eventually get their weapon skill to 300 since there is no level cap. A sniper might intend to use a [[Laser Rifle]], which has a ST requirement of 6. But experienced players will usually choose ST 1, even though they will suffer a 100-point penalty to [[Hit Chance]]. They simply keep leveling, and raise their Energy Weapons skill 100 points here and effectively get 4 SPECIAL points that way. Those points are needed in [[Luck]] anyway, for all snipers.


For standard explorers though, ST 5 is most popular, because it allows the [[Adrenaline Rush]] perk. Some people prefer ST 6 though, which allows the [[Stonewall]] perk.
One of the most important things you can do is to use one of the character planner tools (search '''Tools''' subforum) to plan a character in advance of [[Registration Menu|registering]]. First though, find the [[Perks]] page, and realize there are [[Levels|leveling]] Perks (the real perks) and there are [[Support Perks]]. Mainly, you need to read each of the pages regarding the leveling Perks. Your character will hopefully get 8 of those, and this becomes a character's most defining combination of qualities. Once you know which weapon will be your primary, and you know the perks, and you hone in on the ones you want most, then use a planner tool to plan an ideal character prior to [[Registration Menu|registration]].


==PERCEPTION==
The following pages are meant to give you some guidance in planning the most ideal builds, including a few actual build examples you can use in-game.
[[Perception]]


==ENDURANCE==
==A Few Things First==
[[Endurance]] is always 10. The competition between players forces a high priority on [[Hit Points]], so any characters with lower than 10 are truly anomalous.
For new players who want to explore the game's [[PvE]] content first, [[Guide Sandbox]] is a structured route from registration to level 18 or so. Otherwise it is recommended to begin with a [[Builds: Strong Explorer|strong explorer]] character that survives well, kills monsters easily, builds [[Safe House]]s, and gets his own private base. Such a lead character is often not [[Reroll]]ed, but kept permanently. However, sometime after a new player is established, he will likely want additional characters, maybe designed specifically for tougher combat, and even [[PvP]]. Using a character planner tool to design a new character will help you identify a goal: '''what level is ideal for this build'''. The target level might be Level 50, for example, which allows that new fighter to have maximum [[First Aid]] skill, or it might be over 100 to allow for [[Sneak]] 270. It is at times like this that many veteran players will take advantage of the [[Reroll]] feature, by first registering a [[Builds: A Leveling Build|Leveling Build]] instead of the actual fighter build that has been planned. They temporarily use a Leveling Build to reach the target level more quickly, and then [[Reroll]] that character to get the one they really want.


==CHARISMA==
==Chapters==
[[Charisma]] is generally always 1 in this game. The only exceptions would be a leader character whose intention is to travel with large parties on the map, or possibly to meet some quest requirement, or maybe if a character is to get 4 Companion followers, the maximum.
* Next Chapter: [[Build Advice: SPECIAL|About Your SPECIAL]]


==INTELLIGENCE==
[[Category:Guides]]
A high [[Intelligence]] is rarely needed in this game, mainly since there is no [[Levels|level]] cap. IN 4 allows you to get most [[PvE]] quests and enables some dialogue options, but [[Mentats]] can fix that too.


==AGILITY==
{{Template:NavboxBuilds}}
[[Agility]]
 
==LUCK==
[[Luck]]

Latest revision as of 23:30, 11 June 2022

Build Advice
Forget the builds you used in Fallout 2. The builds in this game are different.
Season 3
Status Build template added
Completion 95%
Authors Henry
This Chapter Title Page
More Chapters Build Advice: Title Page
Build Advice: SPECIAL
Build Advice: Traits
Build Advice: Perks
Build Advice: Skills
Build Advice: Conclusion
Notes Builds: Strong Explorer
Builds: Universal Soldier
Builds: Turbo Miner
Builds: A Leveling Build
Builds: Fire Leader


This is meant to give concise, but accurate direction to newer players about character builds. Builds have a wide variety of options and many players have a Fallout 2 orientation to this subject which does not work well in this game. This is not Fallout 2 Online. So you'll need to be willing to unlearn/re-learn the facts.

Also many players are returning here, having once played FOnline: 2238 and thus have outdated ideas about builds. Notice in the chapter list, there are no "crafters". That's because almost any character can be a crafter (and get tons of XP that way). In the old days, having one character dedicated to crafting was common. But today with no leveling cap, it makes more sense to use your regular combat characters for crafting. Or use your starting explorer character for crafting. Either way, there is no need anymore for a "crafting build".

One of the most important things you can do is to use one of the character planner tools (search Tools subforum) to plan a character in advance of registering. First though, find the Perks page, and realize there are leveling Perks (the real perks) and there are Support Perks. Mainly, you need to read each of the pages regarding the leveling Perks. Your character will hopefully get 8 of those, and this becomes a character's most defining combination of qualities. Once you know which weapon will be your primary, and you know the perks, and you hone in on the ones you want most, then use a planner tool to plan an ideal character prior to registration.

The following pages are meant to give you some guidance in planning the most ideal builds, including a few actual build examples you can use in-game.

A Few Things First

For new players who want to explore the game's PvE content first, Guide Sandbox is a structured route from registration to level 18 or so. Otherwise it is recommended to begin with a strong explorer character that survives well, kills monsters easily, builds Safe Houses, and gets his own private base. Such a lead character is often not Rerolled, but kept permanently. However, sometime after a new player is established, he will likely want additional characters, maybe designed specifically for tougher combat, and even PvP. Using a character planner tool to design a new character will help you identify a goal: what level is ideal for this build. The target level might be Level 50, for example, which allows that new fighter to have maximum First Aid skill, or it might be over 100 to allow for Sneak 270. It is at times like this that many veteran players will take advantage of the Reroll feature, by first registering a Leveling Build instead of the actual fighter build that has been planned. They temporarily use a Leveling Build to reach the target level more quickly, and then Reroll that character to get the one they really want.

Chapters

Other Builds
Season 4 Builds Average BG Dude (W.I.P)
Season 3 Builds Combat Startup Explorer · Strong Explorer · Tough Merchant · Energy Sniper · BG Sniper · Turbo Miner · A Leveling Build · Universal Soldier · Fire Tank · Silent Assassin · Medic Squad Leader · Fire Leader · Implanted Big Gunner · Rocketeer
Season 2 Builds Quest Farmer · Tank
See Also Build Advice · Character builds on Forum · Levels · Perks · Support Perks · Registration Menu · Character · Advice for beginners · More Advice for New Players