Build Advice: Traits: Difference between revisions

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* PLUS: Bonus to HtH damage, and +4 to ST
* PLUS: Bonus to HtH damage, and +4 to ST
* MINUS: -2 [[AP]]! '''Ouch!'''
* MINUS: -2 [[AP]]! '''Ouch!'''
==Small Frame==
This is a [[PvP]] Trait. Almost every single hard-core [[PvP]] fighter in this game has [[Small Frame]].
* PLUS: +1 to [[Agility]], thus you get one extra SPECIAL point for something else, like [[Luck]] maybe.
* MINUS: Lowered [[Carry Weight]], which simply doesn't matter much at all in most [[PvP]] fights, but bad for explorers.


==One Hander==
==One Hander==
Very few people use [[One Hander]] because the benefit is so minor considering a character only needs a higher gun skill to get more [[Hit Chance]], and NOT having this Trait means no restriction on what gun you use.
Very few people use [[One Hander]] because the benefit is so minor considering a character only needs a higher gun skill to get more [[Hit Chance]], and NOT having this Trait means no restriction on what gun you use.
* PLUS: 20% boost to [[Hit Chance]] when using a one-handed weapon. Big deal.
* PLUS: 20% boost to [[Hit Chance]] when using a one-handed weapon.
* MINUS: 40% penalty to [[Hit Chance]] when using two-handed weapons. '''Forget this one!'''
* PLUS: Now with 5-point to damage from single-handed ranged weapons.
* MINUS: 40% penalty to [[Hit Chance]] when using two-handed weapons.


==Finesse==
==Finesse==
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==Kamikaze==
==Kamikaze==
Very few veterans use [[Kamikaze]] except on highly unusual characters. [[Armor Class]] only works when a character is running, and goes back down once he stops or walks. These days most opponents have higher gun skills - many have 300, so an AC character is often not as successful as hoped. Then there's the painful penalty of a reduced [[DR]].  
In the past, very few veterans used [[Kamikaze]] except on highly unusual characters, but this Trait is now taken more seriously in Season 3, for its damage boost. There is, however, the painful penalty of a reduced [[DR]].  
* PLUS: 40 point bonus to [[Armor Class]]
* PLUS: You do 10% more damage to all enemies!
* MINUS: 10 point penalty to [[Damage Resistance]] '''Ouch!'''
* MINUS: 10 point penalty to your [[Damage Resistance]] '''Ouch!'''


==Heavy Handed==
==Heavy Handed==
[[Heavy Handed]] is an awesome Trait for a pugilist. When combined with [[ST]] 10 and a [[Mega Power Fist]], a fist-fighter will have amazing successes knocking down enemies. Opponents have to spend [[AP]] to stand up. Meanwhile, you knock them down again. Not the best choice for doing crits, but then again a knockdown is a crit. This Trait works the same even on a low [[Luck]] character.
[[Heavy Handed]] is an awesome Trait for a pugilist. When combined with [[ST]] 10 and a [[Mega Power Fist]], a fist-fighter will have amazing successes knocking down enemies. Opponents have to spend [[AP]] to stand up. Meanwhile, you knock them down again. Not the best choice for doing crits, but then again a knockdown is a crit. This Trait works the same even on a low [[Luck]] character.
* PLUS: +2 to Unarmed damage, and you have a ''high chance to knock down your opponents''.
* PLUS: +5 to Unarmed damage, and you have a ''high chance to knock down your opponents''.
* MINUS: -20 to Critical Hit tables
* MINUS: -20 to crit power (see Critical Hit tables)


==Fast Shot==
==Fast Shot==
[[Fast Shot]] is popular for both [[PvE]] and [[PvP]] characters, but it does not reduce the [[AP]] cost of firing bursts (only single shots), nor does it give fist-fighters a punching speed advantage.
[[Fast Shot]] is popular for both [[PvE]] and [[PvP]] characters, but it does not reduce the [[AP]] cost of firing bursts (only single shots), nor does it give fist-fighters a punching speed advantage.
* PLUS: +5 damage to your attacks, and 1 less [[AP]] to single-shots and [[Throwing]].
* PLUS: 1 less [[AP]] to single-shots and [[Throwing]].
* PLUS: Your bullets can randomly hit different body parts.
* MINUS: Unable to do any targeted attacks, so you cannot "aim eyes" or "aim head" etc.
* MINUS: Unable to do any targeted attacks, so you cannot "aim eyes" or "aim head" etc.


==Bloody Mess==
==Bloody Mess==
[[Bloody Mess]] only gives you more violent death animations, and that is all.
[[Bloody Mess]] is fun. First of all, it gives you more violent death animations. And...
* PLUS: Always kill target when your damage takes them to negative [[Hit Points]]
* PLUS: Works both ways! You always die when receiving damage that takes you to negative [[HP]].  


==Jinxed==
==Jinxed==
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==Chem Reliant==
==Chem Reliant==
At first you might think [[Chem Reliant]] is a bad choice. But the truth is, many characters have this Trait because it doubles the length of time your drugs work. Drugs are cheap, but it's far more convenient to have a whole hour on a round of drugs and not have to worry about carrying another round with you into combat. The addictions are permanent, but so what? That doesn't matter when you're logged out, and you're not going to play your [[Chem Reliant]] character without using another round of drugs anyway. And if your [[Chem Reliant]] character ''does'' want to clear his addictions, he can use a [[Drug Antidote]].
At first it just sounds ''bad'' to be "[[Chem Reliant]]", but the truth is, many characters have this Trait because it doubles the length of time your drugs work. [[Drugs]]are cheap, but it's far more convenient to have a whole hour on a round of drugs and not have to worry about carrying another round with you into combat.
* PLUS: Drug durations are doubled. Usually that means 60 minutes instead of only 30.
* PLUS: Drug timers are doubled. Usually that means 60 minutes instead of only 30.
* MINUS: Drug addictions are semi-permanent, corrected by continued drug use, or with [[Drug Antidote]].
* MINUS: You regain only 2/3 of [[Hit Points]] gained from using medicines, like [[Stimpak]]s.
 
==Chem Resistant==
Very few people use [[Chem Resistant]] for a few reasons. Drugs no longer cause addictions, unless you have [[Chem Reliant]]. Next is the painful penalty; we all need maximum healing benefits from using stims. This is basically a leftover Trait from 2238, from back when addictions meant more. Nowadays though, a character can use [[Drug Antidote]] to fix addictions, or just keep using the drugs their builds are meant to use.
* PLUS: Immunity to drug addictions (which were removed from all non-Chem-Reliant characters anyway).
* MINUS: It cuts in half the [[Hit Points]] you get from using healing drugs like [[Stimpak]]s.


==Bonehead==
==Bonehead==
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* PLUS: +10% [[XP]] whenever XP is earned.
* PLUS: +10% [[XP]] whenever XP is earned.
* MINUS: Cannot have followers.
* MINUS: Cannot have followers.
'''NOTE''': [[Small Frame]] and [[Chem Resistant]] were removed for Season 3.


'''Go to next chapter:''' [[Build Advice: Perks|About Perks]]
'''Go to next chapter:''' [[Build Advice: Perks|About Perks]]


[[Category:Guides]]
[[Category:Guides]]

Revision as of 01:55, 11 December 2017

Build Advice
Forget the builds you used in Fallout 2. The builds in this game are different.
Season 2
Status Will add a Builds Template
Completion 90%
Authors Henry
This Chapter Optional TRAITS
More Chapters Build Advice: Title Page
Build Advice: SPECIAL
Build Advice: Traits
Build Advice: Perks
Build Advice: Skills
Builds: Strong Explorer
Builds: Universal Soldier
Builds: Turbo Miner
Builds: A Leveling Build
Notes Expect changes in S3


Fast Metabolism

Fast Metabolism is not popular. It cuts your drug duration in half to 15 minutes. Since most all serious characters use some drugs, this is highly inconvenient.

  • PLUS: Speeds up Healing Rate (not much, and does not compare with simply using stims).
  • MINUS: Cuts drug duration in half

Bruiser

Very few people use this Trait anymore because it slows you down too much. Half of the +4 to ST can be obtained by using Buffout, and 1 more ST from using Psycho. Yet, this Trait is still chosen by a few experienced people who like specialized pugilists.

  • PLUS: Bonus to HtH damage, and +4 to ST
  • MINUS: -2 AP! Ouch!

One Hander

Very few people use One Hander because the benefit is so minor considering a character only needs a higher gun skill to get more Hit Chance, and NOT having this Trait means no restriction on what gun you use.

  • PLUS: 20% boost to Hit Chance when using a one-handed weapon.
  • PLUS: Now with 5-point to damage from single-handed ranged weapons.
  • MINUS: 40% penalty to Hit Chance when using two-handed weapons.

Finesse

This is a tricky one. If you want to cause a lot of crits, and don't need to do as much damage, then Finesse might be for you. If you're running with a team of friends who do serious damage, then okay. But if you're running solo, it's tougher to actually kill an opponent; you'll do crits sometimes but you'll do less damage almost every time.

Kamikaze

In the past, very few veterans used Kamikaze except on highly unusual characters, but this Trait is now taken more seriously in Season 3, for its damage boost. There is, however, the painful penalty of a reduced DR.

  • PLUS: You do 10% more damage to all enemies!
  • MINUS: 10 point penalty to your Damage Resistance Ouch!

Heavy Handed

Heavy Handed is an awesome Trait for a pugilist. When combined with ST 10 and a Mega Power Fist, a fist-fighter will have amazing successes knocking down enemies. Opponents have to spend AP to stand up. Meanwhile, you knock them down again. Not the best choice for doing crits, but then again a knockdown is a crit. This Trait works the same even on a low Luck character.

  • PLUS: +5 to Unarmed damage, and you have a high chance to knock down your opponents.
  • MINUS: -20 to crit power (see Critical Hit tables)

Fast Shot

Fast Shot is popular for both PvE and PvP characters, but it does not reduce the AP cost of firing bursts (only single shots), nor does it give fist-fighters a punching speed advantage.

  • PLUS: 1 less AP to single-shots and Throwing.
  • PLUS: Your bullets can randomly hit different body parts.
  • MINUS: Unable to do any targeted attacks, so you cannot "aim eyes" or "aim head" etc.

Bloody Mess

Bloody Mess is fun. First of all, it gives you more violent death animations. And...

  • PLUS: Always kill target when your damage takes them to negative Hit Points
  • PLUS: Works both ways! You always die when receiving damage that takes you to negative HP.

Jinxed

Jinxed is a weird one. You cause more crit fails, but some of them are yours! Who wants a character prone to critical failures? Still, with a unique plan, you could run him through an enemy Town Control and maybe cause them some trouble. A Jinxed Sneak scout? Maybe...

Good Natured

Even with Charisma 1, Good Natured is perfect for anyone who wants 3 companion followers, instead of only 2.

Chem Reliant

At first it just sounds bad to be "Chem Reliant", but the truth is, many characters have this Trait because it doubles the length of time your drugs work. Drugsare cheap, but it's far more convenient to have a whole hour on a round of drugs and not have to worry about carrying another round with you into combat.

  • PLUS: Drug timers are doubled. Usually that means 60 minutes instead of only 30.
  • MINUS: You regain only 2/3 of Hit Points gained from using medicines, like Stimpaks.

Bonehead

Bonehead gives you better crit hit resistance to eyes and head. It does not reduce the chance your enemy has to do a crit on you, but it reduces that crit hit's affect on your eyes and head only. This benefit is considered a good combination with the Man of Steel perk. A lot of PvP fighters have this Trait.

  • PLUS: 10% boost to head/eye crit hit resistance.
  • MINUS: -1 Intelligence so you lose a SPECIAL point, which is balanced with more levels.

Skilled

Skilled looked good in Fallout 2, but it's not good in this game, mainly since Perks are so important. Nearly everyone else will have 8 perks. How competitive do you expect to be with only 6?. You cannot afford to have 25% less perks than your enemies in a game this brutal, and expect to remain combat-competitive. Plus, there is no leveling cap so more Skill Points are always available.

  • PLUS: 2 more Skill Points per level - big deal - seriously do not get this Trait
  • MINUS: You only get 6 perks instead of 8!

Loner

Loner is one of the important elements of a leveling build, leading to a Reroll. It stacks with Swift Learner so if you have both, you get 20% more XP whenever XP is earned.

  • PLUS: +10% XP whenever XP is earned.
  • MINUS: Cannot have followers.

NOTE: Small Frame and Chem Resistant were removed for Season 3.

Go to next chapter: About Perks