Build guide and advice by Powerpuff: Difference between revisions

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DRAFT --- WORK IN PROGRESS --- MIND YOUR OWN BUSINESS UNTIL ITS DONE. :-)
This '''build advice''' is all about trying to '''Min-Max''' the [[SPECIAL|S.P.E.C.I.A.L]].  
 
 
Build is all about trying to min max everything.  


First of all it's important to understand what you want to do, what you want to achieve, what you want to be able to do with the build itself and most importantly if you're planning to play solo, with the team or a mix of those. So sit down for five minutes, relax, think and decide.
First of all it's important to understand what you want to do, what you want to achieve, what you want to be able to do with the build itself and most importantly if you're planning to play solo, with the team or a mix of those. So sit down for five minutes, relax, think and decide.
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You got it yet? Have the idea? Good. Let's talk some more...
You got it yet? Have the idea? Good. Let's talk some more...


There are few locations you won't be able to solo even with the best build out there, but if you want to be more or less an independent individual who's able to do stuff on his own and enjoy 95% of the content even if you fail to social-interact with others, you might be in the right place now.
There are a few locations you won't be able to solo even with the best build out there (Pomona, some Tell Tales in Real Time etc.), but if you want to be more or less an independent individual who's able to do majority of stuff on his own and enjoy nearly 100% in-game content, you might be in the right place now.


I'll present you how '''I''' treat and think of S.P.E.C.I.A.L...
let me show you how '''I''' treat and think of the [[SPECIAL|S.P.E.C.I.A.L]]:


1. You like spawning in the middle of enemy and taste their blood right away, no waiting, while you also exp fast and effectively? --- Here we are talking about low '''[[Perception]]''' and low sequence. The lower sequence is, the closer to an enemy you gonna spawn. The downside of this is you only see few hexes far. One can get used to it.
1. Spawning very close or right next to enemy, immediately tasting their blood, allows you to [[XP|exp]] faster and effectively.. --- Here we are talking about low '''[[Perception]]''' and low [[Sequence]]. The lower the sequence is, the closer to enemy you are going to spawn. The downside of this is you only see few hexes far. But one can get used to it.


2. Heard about Adrenaline Rush and its benefits? Do you enjoy carrying more stuff than the others, or are you gonna punch enemies with as much power as possible? Yea, going for enough '''[[Strength]]''' is then a must.  
2. Heard about an [[Adrenaline Rush]] and its benefits? Do you enjoy [[Carry Weight|carrying]] more stuff than the others, or are you gonna [[Close Combat|punch]] enemies with as much [[Mega Power Fist|power]] as possible? Yea, going for enough '''[[Strength]]''' is then very advised.  


3. Tired of dying in one burst? Then check your Hit Points bar. The higher the '''[[Endurance]]''', the higher few resistances + most importantly the higher max. of hit points.
3. Tired of [[Death|dying]] in one burst? Then check your [[Hit Points]]. The higher the '''[[Endurance]]''', the higher your [[Resistances]] (poison; radiation), and most importantly the higher is your maximum [[Hit Points]].


4. '''[[Charisma]]''' is for ladies. You don't need to increase this skill. We are here to kill shit, not to end up in a bed with it (whatever breathes).
4. '''[[Charisma]]''' is for ladies. You don't need to increase this skill. We are here to kill shit, not to participate in various intercourse.  


5. '''[[Intelligence]]''' requirements has to be checked in order to find out what level of Int is required for what perks.
5. '''[[Intelligence]]''' requirements has to be checked in order to find out what [[Levels|level]] of [[IN]] is required for what perks. PvP builds are usually going for 1 or 3 (1=bursters and its varieties; 3=snipers and its varieties)


6. Being agile is OK, note only odd '''[[Agility]]''' numbers provide actual Action Point benefit. But play smart. Continue reading.  
6. Being agile is OK. Note that only ''even'' '''[[Agility]]''' numbers provide an actual [[Action Points]] benefit. Play smart and continue reading.  


7. Tricky question now, or not?... Would you be either '''[[luck]]'''y or unlucky in anything that comes to your mind? ... ;)
7. '''[[Luck]]''' - self-explanatory. The higher your luck is the more crit hits you eventually score and the chances of receiving a huge bypasses from your enemy is lowered.


Alright...
Alright...


Now.. what exactly is MIN MAX-ing? It's to get the best outta something considering and using '''all''' possible resources and knowledge.
Now.. what exactly is MIN-MAX'ing? It's to get the best out of something considering and using ''all'' possible resources and knowledge.


Let me give you a fine example of typical big gunner (aka burster)... People (or at least I do) split bursters into three categories:
Let me give you a fine example of typical big gunner (aka burster)... People (or at least I do) split bursters into three categories:
a) crit burster (high crit chance in exchange of lower defense)
* The '''Crit-Burster''' (high crit chance in exchange of lower defense)
b) burster (high defense in exchange of lower crit chance)
* The '''Standard Burster''' (high defense in exchange of lower crit chance)
c) meta burster (mix of those - higher crit chance but not as high as what a crit burster would have and the same logic applies for defense vs. a burster)
* The '''Meta-Burster''' (mix of those - higher crit chance but not as high as what a crit burster would have and the same logic applies for defense vs. a burster)


There are typical, outlived builds that everybody or at least majority of players use or tend to use. I'm not going to talk about those, there is full forum, discord and even this wiki about those, so if you are interested in being just a regular, then search it up and end reading right here.
There are typical, outlived builds that everybody or at least majority of players use or tend to use. I'm not going to talk about those, there is full forum, discord and even the wiki about those, so if you are interested in being just a regular, then search it up and stop reading right here.
 
Wise choice buddy.


So...
We start with 5 points in every statistic. So:<br>
We start with 5 points in every statistic. So:<br>


S - 5<br>
[[ST|S]] - 5<br>
P - 5<br>
[[PE|P]] - 5<br>
E - 5<br>
[[EN|E]] - 5<br>
C - 5<br>
[[CH|C]] - 5<br>
I - 5<br>
[[IN|I]] - 5<br>
A - 5<br>
[[AG|A]] - 5<br>
L - 5<br>
[[LK|L]] - 5<br>


(and we get +5 points as a gratis to use where we want)
(and we get +5 points extra to split as we want)


Now, considering the fact you're going to fight a lot (pve, pvp), you're going to be shot into your head often too.. So bonehead is one of the most viable traits you can go for.. This one lowers your [[Intelligence]] by 1. So we have to count with that from the start.
Now, considering the fact you're going to fight a lot ([[PvE]], [[PvP]]), you're going to be shot in your head often too. So [[Bonehead]] is one of the most viable [[Traits]] you can go for but it lowers your [[Intelligence]] by 1. So we have to count with that from the start.


S - 5<br>
S - 5<br>
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E - 5<br>
E - 5<br>
C - 5<br>
C - 5<br>
I - 4 (bonehead)<br>
I - 4 ([[Bonehead]])<br>
A - 5<br>
A - 5<br>
L - 5<br>
L - 5<br>
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(unused +5)
(unused +5)


Here we go into deeper knowledge and understanding of what we going to use and do.. We know drugs. Drugs are bad, they are bad but they helps. They helps winning fights and makes you stronger - of course I'm talking about this game only. I'm not encouraging anyone to take drugs irl. Don't be stupid.
Here we go into deeper knowledge and understanding of what we going to use and do. We know drugs. Drugs are bad, they are bad but they help us to win. They also makes you stronger.


[[Drugs]] we are going to use with this perfect min.max. burster are [[psycho]], [[cigarettes]], [[Nuka Cola]] and [[beer]]. [[Jet]] is for weak junkies and [[buffout]] is not necessary (you will see why)
[[Drugs]] we are going to use with this min-max. Burster are [[Psycho]], [[Cigarettes]], [[Nuka-Cola]] and [[Beer]]. [[Jet]] is for weak junkies and [[Buffout]] is not necessary (you will see why).


So [[psycho]], [[cigarettes]] and [[beer]].. Now what it gives (IN TERMS OF SPECIAL ONLY).. Nuka Cola gives +1 Agility, Psycho gives +1 [[Strength]] but -2 [[Perception]], cigarette gives +1 [[Perception]] but -1 [[Charisma]] and [[beer]] gives -2 PE. To sum it up, you have to calculate with getting +1 Str boost but your Per will be lowered by final 3 points.
So [[Psycho]], [[Cigarettes]] and [[Beer]]. Now what it gives (IN TERMS OF [[SPECIAL]] ONLY). [[Nuka-Cola]] gives +1 [[Agility]], [[Psycho]] gives +1 [[Strength]] but -2 [[Perception]], [[Cigarettes]] give +1 [[Perception]] but -1 [[Charisma]] and [[Beer]] gives -2 [[PE]]. To sum it up, you have to calculate with getting +1 [[ST]] boost but your [[PE]] will be lowered by final 3 points.


Your weapon is going to be an [[avenger minigun]] which has 35 hexes range and now it's really up to you if you wanna see more than you can shoot from and at, or if you are happy with seeing only WHEN you can shoot. 35 Hexes equals 5 [[Perception]] so we need THAT... We only need 5 PE, lets get back to stats:
Your weapon is going to be an [[Avenger Minigun]] which has 35 hexes [[Range]] and now it's really up to you if you wanna see more than you can shoot from and at, or if you are happy with seeing only WHEN you can shoot. 35 Hexes equals 5 [[Perception]] so we need exactly THAT. We only need 5 [[PE]], lets get back to stats:




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S - 5<br>
S - 5<br>
P - 8 - considering the PE will be lowered by 3, we would end up with 2 here after applying all drugs. So we have to actually increase this to 8 in order to end up with 5. we take that from unused points for now.<br>
P - 8 - considering the [[PE]] will be lowered by 3, we would end up with 2 here after applying all drugs. So we have to actually increase this to 8 in order to end up with 5. we take that from unused points for now.<br>
E - 5<br>
E - 5<br>
C - 5<br>
C - 5<br>
I - 4 (bonehead)<br>
I - 4 ([[Bonehead]])<br>
A - 5<br>
A - 5<br>
L - 5<br>
L - 5<br>
Line 92: Line 88:
E - 5<br>
E - 5<br>
C - 5<br>
C - 5<br>
I - 1 ([[Bonehead]]) - after reading through all perks and knowing that 200% small guns is reachable within 29 levels with Int set to 1 which grants you ability to pick "[[more ranged damage]]", we can lower it down to 1 and get +3 points back to our unused bucket. <br>
I - 1 ([[Bonehead]]) - after reading through all perks and knowing that 200% small guns is reachable within 29 [[Levels]] with Int set to 1 which grants you ability to pick "[[More Ranged Damage]]", we can lower it down to 1 and get +3 points back to our unused bucket. <br>
A - 5<br>
A - 5<br>
L - 5<br>
L - 5<br>
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P - 8<br>
P - 8<br>
E - 5<br>
E - 5<br>
C - 1 - [[charisma]] is not important so we lower it down to 1 and get +4 additional stat points.<br>
C - 1 - [[Charisma]] is not important so we lower it down to 1 and get +4 additional stat points.<br>
I - 1 ([[Bonehead]]) <br>
I - 1 ([[Bonehead]]) <br>
A - 5<br>
A - 5<br>
Line 121: Line 117:
C - 1<br>
C - 1<br>
I - 1 ([[Bonehead]]) <br>
I - 1 ([[Bonehead]]) <br>
A - 9 - 9 [[Agility]] grants you 10 when you use [[Nuka Cola]] so you get max. 10 [[action points]] fully drugged. This decreases our unused stat points bucket down to 5 again.<br>
A - 9 - 9 [[Agility]] grants you 10 when you use [[Nuka-Cola]] so you get max. 10 [[Action Points]] fully drugged. This decreases our unused stat points bucket down to 5 again.<br>
L - 5<br>
L - 5<br>


Line 132: Line 128:
S - 5<br>
S - 5<br>
P - 8<br>
P - 8<br>
E - 10 - we want to get max. rad/poison res. as well as max. hit points. Simple as that.<br>
E - 10 - we want to get max. [[Radiated|rad]]/[[Poison]] [[Resistances]]. as well as max. [[Hit Points]]. Simple as that.<br>
C - 1<br>
C - 1<br>
I - 1 ([[Bonehead]]) <br>
I - 1 ([[Bonehead]]) <br>
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Now it's time to re-think everything again and consider [[Implants]]...
Now it's time to re-think everything again and consider [[Implants]]...


[[Implants]] are available for each special (+1 per each) so we have now additional 7 POINTS (almost) that we can incorporate before we hit the create button and log into the game. [[Implants]] can be used only after one reaches level 30 so a bit too late for influencing perk availability.
[[Implants]] are available for each [[SPECIAL]] (+1 per each) so we have now additional 7 POINTS (almost) that we can incorporate before we hit the create button and log into the game. [[Implants]] can be used only after one reaches level 30 so a bit too late for influencing perk availability.


So..  
So..  


[[Strength]] cannot be lowered because [[Adrenaline Rush]] (one of the best perks for bursters) requires 5, so lets leave it be.
[[Strength]] cannot be lowered because [[Adrenaline Rush]] (one of the best perks for bursters) requires 5, so lets leave it be.
[[Perception]] can be lowered by 1 because we know we can implant +1 later and still get 5 PE after we use all drugs. So let's do it.
[[Perception]] can be lowered by 1 because we know we can implant +1 later and still get 5 [[PE]] after we use all [[Drugs]]. So let's do it.
[[Endurance]] cannot be lowered unless we want to lose some HP. I don't.
[[Endurance]] cannot be lowered unless we want to lose some [[HP]]. I don't.
[[Charisma]] cannot be lowered because its already set to 1.
[[Charisma]] cannot be lowered because its already set to 1.
[[Intelligence]] cannot be lowered because its already set to 1.
[[Intelligence]] cannot be lowered because its already set to 1.
[[Agility]] can be lowered by 1 because we know we can implant +1 later and get 9 which after drugs jumps up to 10 again.
[[Agility]] can be lowered by 1 because we know we can implant +1 later and get 9 which after drugs jumps up to 10 again.
[[Luck]] is one happy statistic we are going to increase with all additional points we got from using implants :-)
[[Luck]] is one happy statistic we are going to increase with all additional points we got from using [[Implants]] :-)
 


[[ST|S]] - 5 > 6 with Strength implant<br>
[[PE|P]] - 7 > 8 with Perception implant<br>
[[EN|E]] - 10<br>
[[CH|C]] - 1 > 2 with Charisma implant<br>
[[IN|I]] - 1 > 2 with Intelligence implant<br>
[[AG|A]] - 8 > 9 with Agility implant<br>
[[LK|L]] - 7 > 8 with Luck implant<br>


S - 5 > 6 with Str implant<br>
Congratulations, you've just min-maxed your [[SPECIAL]].
P - 7 > 8 with Per implant<br>
E - 10<br>
C - 1 > 2 with Cha implant<br>
I - 1 > 2 with Int implant<br>
A - 8 > 9 with Agi implant<br>
L - 7 > 8 with Lck implant<br>


Congratulations, you've just min. maxed your SPECIAL.  
PS: I do not personally like considering stat bonuses from items because items come and go and there is plenty of them with various usability, so I just calculate with something that cannot be changed / removed / unequipped.  


PS: I do not personally like considering stat bonuses from items because items come and by and there is plenty of them with various usability, so I just calculate with something that cannot be changed / removed / unequipped.  
PSS: this will be eventually adjusted, better form, whatever..


PSS: this will be adjusted, better form, whatever. Read the first sentence noob ;-)
[[Category:Articles]]
[[Category:Guides]]

Latest revision as of 14:28, 3 November 2022

This build advice is all about trying to Min-Max the S.P.E.C.I.A.L.

First of all it's important to understand what you want to do, what you want to achieve, what you want to be able to do with the build itself and most importantly if you're planning to play solo, with the team or a mix of those. So sit down for five minutes, relax, think and decide.

You got it yet? Have the idea? Good. Let's talk some more...

There are a few locations you won't be able to solo even with the best build out there (Pomona, some Tell Tales in Real Time etc.), but if you want to be more or less an independent individual who's able to do majority of stuff on his own and enjoy nearly 100% in-game content, you might be in the right place now.

let me show you how I treat and think of the S.P.E.C.I.A.L:

1. Spawning very close or right next to enemy, immediately tasting their blood, allows you to exp faster and effectively.. --- Here we are talking about low Perception and low Sequence. The lower the sequence is, the closer to enemy you are going to spawn. The downside of this is you only see few hexes far. But one can get used to it.

2. Heard about an Adrenaline Rush and its benefits? Do you enjoy carrying more stuff than the others, or are you gonna punch enemies with as much power as possible? Yea, going for enough Strength is then very advised.

3. Tired of dying in one burst? Then check your Hit Points. The higher the Endurance, the higher your Resistances (poison; radiation), and most importantly the higher is your maximum Hit Points.

4. Charisma is for ladies. You don't need to increase this skill. We are here to kill shit, not to participate in various intercourse.

5. Intelligence requirements has to be checked in order to find out what level of IN is required for what perks. PvP builds are usually going for 1 or 3 (1=bursters and its varieties; 3=snipers and its varieties)

6. Being agile is OK. Note that only even Agility numbers provide an actual Action Points benefit. Play smart and continue reading.

7. Luck - self-explanatory. The higher your luck is the more crit hits you eventually score and the chances of receiving a huge bypasses from your enemy is lowered.

Alright...

Now.. what exactly is MIN-MAX'ing? It's to get the best out of something considering and using all possible resources and knowledge.

Let me give you a fine example of typical big gunner (aka burster)... People (or at least I do) split bursters into three categories:

  • The Crit-Burster (high crit chance in exchange of lower defense)
  • The Standard Burster (high defense in exchange of lower crit chance)
  • The Meta-Burster (mix of those - higher crit chance but not as high as what a crit burster would have and the same logic applies for defense vs. a burster)

There are typical, outlived builds that everybody or at least majority of players use or tend to use. I'm not going to talk about those, there is full forum, discord and even the wiki about those, so if you are interested in being just a regular, then search it up and stop reading right here.

So... We start with 5 points in every statistic. So:

S - 5
P - 5
E - 5
C - 5
I - 5
A - 5
L - 5

(and we get +5 points extra to split as we want)

Now, considering the fact you're going to fight a lot (PvE, PvP), you're going to be shot in your head often too. So Bonehead is one of the most viable Traits you can go for but it lowers your Intelligence by 1. So we have to count with that from the start.

S - 5
P - 5
E - 5
C - 5
I - 4 (Bonehead)
A - 5
L - 5

(unused +5)

Here we go into deeper knowledge and understanding of what we going to use and do. We know drugs. Drugs are bad, they are bad but they help us to win. They also makes you stronger.

Drugs we are going to use with this min-max. Burster are Psycho, Cigarettes, Nuka-Cola and Beer. Jet is for weak junkies and Buffout is not necessary (you will see why).

So Psycho, Cigarettes and Beer. Now what it gives (IN TERMS OF SPECIAL ONLY). Nuka-Cola gives +1 Agility, Psycho gives +1 Strength but -2 Perception, Cigarettes give +1 Perception but -1 Charisma and Beer gives -2 PE. To sum it up, you have to calculate with getting +1 ST boost but your PE will be lowered by final 3 points.

Your weapon is going to be an Avenger Minigun which has 35 hexes Range and now it's really up to you if you wanna see more than you can shoot from and at, or if you are happy with seeing only WHEN you can shoot. 35 Hexes equals 5 Perception so we need exactly THAT. We only need 5 PE, lets get back to stats:


INCREASING Perception:

S - 5
P - 8 - considering the PE will be lowered by 3, we would end up with 2 here after applying all drugs. So we have to actually increase this to 8 in order to end up with 5. we take that from unused points for now.
E - 5
C - 5
I - 4 (Bonehead)
A - 5
L - 5

(unused +2)
_______________________

LOWERING Intelligence:

S - 5
P - 8
E - 5
C - 5
I - 1 (Bonehead) - after reading through all perks and knowing that 200% small guns is reachable within 29 Levels with Int set to 1 which grants you ability to pick "More Ranged Damage", we can lower it down to 1 and get +3 points back to our unused bucket.
A - 5
L - 5

(unused +5)
_______________________

LOWERING Charisma:

S - 5
P - 8
E - 5
C - 1 - Charisma is not important so we lower it down to 1 and get +4 additional stat points.
I - 1 (Bonehead)
A - 5
L - 5

(unused +9)
_______________________

INCREASING Agility:

S - 5
P - 8
E - 5
C - 1
I - 1 (Bonehead)
A - 9 - 9 Agility grants you 10 when you use Nuka-Cola so you get max. 10 Action Points fully drugged. This decreases our unused stat points bucket down to 5 again.
L - 5

(unused +5)
_______________________

INCREASING Endurance:

S - 5
P - 8
E - 10 - we want to get max. rad/Poison Resistances. as well as max. Hit Points. Simple as that.
C - 1
I - 1 (Bonehead)
A - 9
L - 5

(unused +0)


Now.. This leaves us with the following build/with drugs:

S - 5 - 6
P - 8 - 5
E - 10 - 10
C - 1 - 1
I - 1 - 1
A - 9 - 10
L - 5 - 5

Now it's time to re-think everything again and consider Implants...

Implants are available for each SPECIAL (+1 per each) so we have now additional 7 POINTS (almost) that we can incorporate before we hit the create button and log into the game. Implants can be used only after one reaches level 30 so a bit too late for influencing perk availability.

So..

Strength cannot be lowered because Adrenaline Rush (one of the best perks for bursters) requires 5, so lets leave it be. Perception can be lowered by 1 because we know we can implant +1 later and still get 5 PE after we use all Drugs. So let's do it. Endurance cannot be lowered unless we want to lose some HP. I don't. Charisma cannot be lowered because its already set to 1. Intelligence cannot be lowered because its already set to 1. Agility can be lowered by 1 because we know we can implant +1 later and get 9 which after drugs jumps up to 10 again. Luck is one happy statistic we are going to increase with all additional points we got from using Implants :-)


S - 5 > 6 with Strength implant
P - 7 > 8 with Perception implant
E - 10
C - 1 > 2 with Charisma implant
I - 1 > 2 with Intelligence implant
A - 8 > 9 with Agility implant
L - 7 > 8 with Luck implant

Congratulations, you've just min-maxed your SPECIAL.

PS: I do not personally like considering stat bonuses from items because items come and go and there is plenty of them with various usability, so I just calculate with something that cannot be changed / removed / unequipped.

PSS: this will be eventually adjusted, better form, whatever..