Enslave: Difference between revisions

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(moved enslavement mechanics and how to here)
 
(added table of slaves)
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== Enslaving ==
== Enslaving ==


To enslave an npc, you will need :
*To enslave an npc, you will need :
* Some '''[[rope]]''', one per NPC to enslave.
** Some '''[[rope]]''', one per NPC to enslave.
* Some '''healing''' stuff ([[First Aid]], [[Stimpak]] or [[Healing Powder]] skill etc.). Note: [[Weak Healing Powder]] doesn't work.
** Some '''healing''' stuff ([[First Aid]], [[Stimpak]] or [[Healing Powder]] skill etc.). Note: [[Weak Healing Powder]] doesn't work.
 
In current system all character can have 2 slaves beside those who took the perk [[Loner]] or [[Good natured]]. For each mercenaries and companions you have on your side you get an extra room for a slave.
In current system all character can have 2 slaves beside those who took the perk [[Loner]] or [[Good natured]]. For each mercenaries and companions you have on your side you get an extra room for a slave.


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You can't enslave any NPC, only some. See below for which ones...
You can't enslave any NPC, only some. See below for which ones...
== NPCs that can be turned into slaves ==
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.
=== Poor people and slaves ===
{|border="1" cellpadding="10" cellspacing="0" align="center"
!Names
!Skins
!Where to encounter
!Weapons handled*
!Comments
|-
| '''[[Average Peasant|Average Peasant (Male)]]'''
| [[File:Nmbsnpaa sw.gif]]
| Near [[Den]].
| Clubs, grenades and SMG.
| He won't survive any serious battle with low skills and health points.
|-
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''
| [[File:Nfbrlpaa sw.gif]]
| Near [[Den]].
| Grenades, pistols, rifles.
| You have to consider do you enjoy her outlook, because it might be only good point to catch her.
|-
| '''[[Child (Male)]]'''
| [[File:Nachldaa sw.gif]]
| Near [[Klamath]].
|
|
|-
| '''[[Child (Female)]]'''
| [[File:Nfchldaa sw.gif]]
| Near [[Klamath]].
|
|
|-
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''
| [[File:Nmpeasaa sw.gif]]
| Near [[Den]], caves.
| Knives, clubs, grenades and pistols.
|
|-
| '''[[Clever Slave|Clever Slave (Female)]]'''
| [[File:Nftrmpaa sw.gif]]
| Near [[Den]], caves.
| Knives, grenades, pistols.
|
|-
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''
| [[File:Hmlthraa sw.gif]]
| Moonshiners encounter near of [[Modoc]]
| All sorts of weapons.
| This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers.
|-
| '''[[Combat Slave|Combat Slave (Female)]]'''
| [[File:hflthraa sw.gif]]
| Rarely caves, Moonshiners encounter near of [[Modoc]]
| All sorts of weapons.
| Very similar to male Combat Slave except little lower skills and health.
|-
| '''[[Cute Slave]]'''
| [[File:Nftrmpaa sw.gif]]
| Near [[Den]], caves.
| Knives, grenades, pistols.
| Really weak and unskilled slave.
|-
| '''[[Farmer|Farmer (Male)]]'''
| [[File:Nmbrlpaa sw.gif]]
| Near [[Klamath]].
|
|
|-
| '''[[Farmer (215)|Farmer (Female)]]'''
| [[File:Nfbrlpaa sw.gif]]
| Near [[Klamath]].
| Grenades, pistols, rifles.
|
|-
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''
| [[File:Nmwarraa sw.gif]]
| Near [[Den]].
| Grenades, knives, spears, hammers and SMG.
|
|-
| '''[[Generic Slave|Generic Slave (Female)]]'''
| [[File:nfprimaa sw.gif]]
| Near [[Den]].
| Grenades, knives, spears, hammers.
|
|-
| '''[[Handsome Slave]]'''
| [[File:Nmbrlpaa sw.gif]]
| Near [[Den]], caves.
|
|
|-
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''
| [[File:Nmpeasaa sw.gif]]
| Near [[Den]], caves.
| Knives, clubs, grenades and pistols.
|
|-
| '''[[Healthy Slave|Healthy Slave (Female)]]'''
| [[File:Nfbrlpaa sw.gif]]
| Near [[Den]], caves.
| Grenades, pistols, rifles.
|
|-
| '''[[Strong Peasant|Strong Peasant]]'''
| [[File:Nmbrlpaa sw.gif]]
| Near [[Den]].
|
|
|-
| '''[[Strong Peasant (68)|Strong Peasant (68)]]'''
| [[File:Nfpeasaa sw.gif]]
| Near [[Den]].
| Knives, grenades and SMG.
|
|-
| '''[[Strong Slave (22)|Strong Slave (Male)]]'''
| [[File:Nmbrlpaa sw.gif]]
| Near [[Den]], caves.
|
|
|-
| '''[[Strong Slave|Strong Slave (Female)]]'''
| [[File:Nfbrlpaa sw.gif]]
| Near [[Den]], caves.
| Grenades, pistols, rifles.
|
|-
| '''[[Weak Peasant|Weak Peasant (Male)]]'''
| [[File:Nmbpeaaa sw.gif]]
| Near [[Den]].
| Knives, hammers, grenades and rifles.
| What a waste of rope.
|-
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''
| [[File:Nftrmpaa sw.gif]]
| Near [[Den]].
| Knives, grenades, pistols.
| The fact of being unskilled makes her mostly useless.
|}
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
=== Wanderers and primitives ===
{|border="1" cellpadding="10" cellspacing="0" align="center" width="100%"
!Names
!Skins
!Where to encounter
!Weapons handled*
!Comments
|-
| '''[[Fisherman]]'''
| [[File:Nmwarraa sw.gif]]
| Coast - west of [[Arroyo]].
| Grenades, knives, spears, hammers and SMG.
| Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
|-
| '''[[Fisherwoman]]'''
| [[File:nfprimaa sw.gif]]
| Coast - west of [[Arroyo]].
| Grenades, knives, spears, hammers.
|  Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
|-
| '''[[Nomad- Low|Nomad (Male)]]'''
| [[File:Nmwarraa sw.gif]]
| Near [[Arroyo]].
| Grenades, knives, spears, hammers and SMG.
| They have some damage resistence and small gun skills. They are better with melee weapons.
|-
| '''[[Nomad- Low (210)|Nomad (Female)]]'''
| [[File:nfprimaa sw.gif]]
| Near [[Arroyo]].
| Grenades, knives, spears, hammers.
| A bit weaker then male nomads. But she is quite ok with melee too.
|-
| '''[[Holy Man]]'''
| [[File:Narobeaa sw.gif]]
| Everywhere, and particularly at west of [[Den]].
| Knives, Spears.
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.
|-
| '''[[Holy Woman]]'''
| [[File:Narobeaa sw.gif]]
| Everywhere, and particularly at west of [[Den]].
| Knives, Spears.
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.
|-
| '''[[Lone Wanderer]]'''
| [[File:Narobeaa sw.gif]]
| Everywhere.
| Knives, Spears.
| As Holy Persons, they are fun :) but almost useless, because they only can handle knives, spears or fight in Hand to Hand.
|-
| '''[[Wilder|Wilder (Male)]]'''
| [[File:Nmwarraa sw.gif]]
| Some places on coast.
| Grenades, knives, spears, hammers and SMG.
| They are quite good with knives and hammers. Although he can use some small guns his skills are horrible.
|-
| '''[[Wilder (233)|Wilder (Female)]]'''
| [[File:nfprimaa sw.gif]]
| Some places on coast.
| Grenades, knives, spears, hammers.
| Female wilders are quite good with knives and hammers.
|}
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
=== Patrols ===
{|border="1" cellpadding="10" cellspacing="0" align="center" width="100%"
!Names
!Skins
!Where to encounter
!Weapons handled*
!Comments
|-
| '''[[Bootlegger|Bootlegger (Male)]]'''
| [[File:Nmbpeaaa sw.gif]]
| Near [[Redding]], caves.
| Knives, hammers, grenades and rifles.
| The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.
|-
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''
| [[File:Nfbrlpaa sw.gif]]
| Near [[Redding]], caves.
| Grenades, pistols, rifles.
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.
|-
| '''[[Homesteader|Homesteader (Male)]]'''
| [[File:Nmpeasaa sw.gif]]
| Near [[Redding]].
| Knives, clubs, grenades and pistols.
| They can be useful with a [[Cattle Prod]] or a pistol. If they only have more [[hit points]].
|-
| '''[[Homesteader (221)|Homesteader (Female)]]'''
| [[File:Nfpeasaa sw.gif]]
| Near [[Redding]].
| Knives, grenades and SMG.
| As the female Homesteader, she has good eyesight, what makes her accurate shooter.
|}
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
=== Criminals ===
{|border="1" cellpadding="10" cellspacing="0" align="center" width="100%"
!Names
!Skins
!Where to encounter
!Weapons handled*
!Comments
|-
| '''[[Bandit|Bandit (Male)]]'''
| [[File:Nmmaxxaa sw.gif]]
| Near [[Den]] and [[Klamath]], rarely caves.
| Knives, grenades, pistols and SMG.
| It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.
Can be leveled up, gaining +2 [[HP]] every level.
|-
| '''[[Bandit (213)|Bandit (Female)]]'''
| [[File:Nfmaxxaa sw.gif]]
| Near [[Den]] and [[Klamath]].
| Knives, spears, grenades and SMG.
| She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.
Can be leveled up, gaining +2 [[HP]] every level.
|-
| '''[[Trapper|Trapper (Male)]]'''
| [[File:Nmlthraa sw.gif]]
| Near [[Klamath]].
| Spears, grenades, pistols, SMG and rifles.
| Can be leveled up, gaining +4 [[HP]] every level. [[Outdoorsman]] 90.
|-
| '''[[Trapper (96)|Trapper (Female)]]'''
| [[File:Nfmetlaa sw.gif]]
| Near [[Klamath]].
| Knives, spears, grenades.
| Can be leveled up, gaining +4 [[HP]] every level. [[Outdoorsman]] 100.
|}
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
=== Ghouls ===
{|border="1" cellpadding="10" cellspacing="0" align="center" width="100%"
!Names
!Skins
!Where to encounter
!Weapons handled*
!Comments
|-
| '''[[Crazies|Ghoul Crazy]]'''
| [[File:Naghulaa sw.gif]]
| Near [[Gecko]], [[Broken Hills]] and [[Necropolis]].
| Spears, rifles.
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.
Can be leveled up, gaining +3 [[HP]] every level.
|-
| '''[[Scavengers|Ghoul Scavenger]]'''
| [[File:Ghoul scavenger.gif]]
| Near [[Gecko]] and [[Necropolis]].
| Knives, pistols.
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.
Can be leveled up, gaining +3 [[HP]] every level.
|}
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).

Revision as of 22:24, 26 December 2013

Enslaving

In current system all character can have 2 slaves beside those who took the perk Loner or Good natured. For each mercenaries and companions you have on your side you get an extra room for a slave.

How to ?

To enslave someone you need him to be knocked out. The best way to do it is to make his hit points below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :

  • If you achieved to make him a slave, you'll see the message "He will make a fine slave". Heal your slave and talk to him.
  • If you failed at enslaving him or can't, then you'll see another message : "You failed to enslave".

You can't enslave any NPC, only some. See below for which ones...


NPCs that can be turned into slaves

Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.


Poor people and slaves

Names Skins Where to encounter Weapons handled* Comments
Average Peasant (Male) Near Den. Clubs, grenades and SMG. He won't survive any serious battle with low skills and health points.
Average Peasant (Female) Near Den. Grenades, pistols, rifles. You have to consider do you enjoy her outlook, because it might be only good point to catch her.
Child (Male) Near Klamath.
Child (Female) Near Klamath.
Clever Slave (Male) Near Den, caves. Knives, clubs, grenades and pistols.
Clever Slave (Female) Near Den, caves. Knives, grenades, pistols.
Combat Slave (Male) Moonshiners encounter near of Modoc All sorts of weapons. This kind of slaves have low health points and even combat skills aren't so high either. But view of guy in Leather Armor with a Gatling can surely scare off your attackers.
Combat Slave (Female) Rarely caves, Moonshiners encounter near of Modoc All sorts of weapons. Very similar to male Combat Slave except little lower skills and health.
Cute Slave Near Den, caves. Knives, grenades, pistols. Really weak and unskilled slave.
Farmer (Male) Near Klamath.
Farmer (Female) Near Klamath. Grenades, pistols, rifles.
Generic Slave (Male) Near Den. Grenades, knives, spears, hammers and SMG.
Generic Slave (Female) Near Den. Grenades, knives, spears, hammers.
Handsome Slave Near Den, caves.
Healthy Slave (Male) Near Den, caves. Knives, clubs, grenades and pistols.
Healthy Slave (Female) Near Den, caves. Grenades, pistols, rifles.
Strong Peasant Near Den.
Strong Peasant (68) Near Den. Knives, grenades and SMG.
Strong Slave (Male) Near Den, caves.
Strong Slave (Female) Near Den, caves. Grenades, pistols, rifles.
Weak Peasant (Male) Near Den. Knives, hammers, grenades and rifles. What a waste of rope.
Weak Peasant (Female) Near Den. Knives, grenades, pistols. The fact of being unskilled makes her mostly useless.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).

Wanderers and primitives

Names Skins Where to encounter Weapons handled* Comments
Fisherman Coast - west of Arroyo. Grenades, knives, spears, hammers and SMG. Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
Fisherwoman Coast - west of Arroyo. Grenades, knives, spears, hammers. Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
Nomad (Male) Near Arroyo. Grenades, knives, spears, hammers and SMG. They have some damage resistence and small gun skills. They are better with melee weapons.
Nomad (Female) Near Arroyo. Grenades, knives, spears, hammers. A bit weaker then male nomads. But she is quite ok with melee too.
Holy Man Everywhere, and particularly at west of Den. Knives, Spears. They are fun :) But have zero Damage Resistances and Damage Thresholds which makes them very vulnerable.
Holy Woman Everywhere, and particularly at west of Den. Knives, Spears. They are fun :) But have zero Damage Resistances and Damage Thresholds which makes them very vulnerable.
Lone Wanderer Everywhere. Knives, Spears. As Holy Persons, they are fun :) but almost useless, because they only can handle knives, spears or fight in Hand to Hand.
Wilder (Male) Some places on coast. Grenades, knives, spears, hammers and SMG. They are quite good with knives and hammers. Although he can use some small guns his skills are horrible.
Wilder (Female) Some places on coast. Grenades, knives, spears, hammers. Female wilders are quite good with knives and hammers.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).

Patrols

Names Skins Where to encounter Weapons handled* Comments
Bootlegger (Male) Near Redding, caves. Knives, hammers, grenades and rifles. The fact that he can handle a rifle makes him useful. However he's better melee, throw or Hand to Hand fighter. If only bootlegger was tougher.
Bootlegger (Female) Near Redding, caves. Grenades, pistols, rifles. This bootlegger can successfully handle some sorts of guns, but low perception affects her range what makes her more accurate in Hand to Hand combat. She is tougher than looks like.
Homesteader (Male) Near Redding. Knives, clubs, grenades and pistols. They can be useful with a Cattle Prod or a pistol. If they only have more hit points.
Homesteader (Female) Near Redding. Knives, grenades and SMG. As the female Homesteader, she has good eyesight, what makes her accurate shooter.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).

Criminals

Names Skins Where to encounter Weapons handled* Comments
Bandit (Male) Near Den and Klamath, rarely caves. Knives, grenades, pistols and SMG. It's really hard to find though bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.

Can be leveled up, gaining +2 HP every level.

Bandit (Female) Near Den and Klamath. Knives, spears, grenades and SMG. She isn't much healthy but can use all kind of knives. Bandit is also good Hand to Hand fighter. She needs large amount of ammunition to hit enemy.

Can be leveled up, gaining +2 HP every level.

Trapper (Male) Near Klamath. Spears, grenades, pistols, SMG and rifles. Can be leveled up, gaining +4 HP every level. Outdoorsman 90.
Trapper (Female) Near Klamath. Knives, spears, grenades. Can be leveled up, gaining +4 HP every level. Outdoorsman 100.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).

Ghouls

Names Skins Where to encounter Weapons handled* Comments
Ghoul Crazy Near Gecko, Broken Hills and Necropolis. Spears, rifles. They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.

Can be leveled up, gaining +3 HP every level.

Ghoul Scavenger Near Gecko and Necropolis. Knives, pistols. More useful than Ghoul crazies, because they can run, which also makes them harder to catch.

Can be leveled up, gaining +3 HP every level.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm pistol is tagged as SMG because of used sprite (skin animation).