Find William's Daughter: Difference between revisions
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Revision as of 00:58, 10 August 2020
Quest: Find William's Daughter | |||
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The Quest-Giver is: Wounded William in Junktown boxing ring | |||
Destination: | {{{access}}} | {{{dest}}} | |
Party Access: | {{{party}}} | {{{shared}}} | |
Requirements: | IN ? | ||
Completion: | wip | ||
Rewards: | Completion, 5000 XP 2000 Caps Junktown +500 Karma ?? | ||
Repeatable: | No | {{{timer}}} | |
Notes: | aka "Jarok's quest" |
William is in Junktown just above the boxing ring near the Skum Pitt bar. He is drinking heavily and tells you his daughter Sandy has been kidnapped by slavers. He tried to rescue her but got shot in the leg, so he needs help. He sends you to find James in the Boneyard, who might know where to find the bald slaver boss.
NOTE: This quest works, but there are some map issues in the bar where some invisible holes in the wall lead out into oblivion (dark areas meant to be solid rock/dirt, not intended to be accessed).
James shows you where to find a "Secret Bar", where bad things happen. You can expect all of the people here to be high on Drugs, and somewhat out of their minds. This might explain why one or more of them, including slaves you might be willing to rescue, will suddenly attack you without apparent reason, while others including guards will ignore you even during your fights. It's a messed up place, and a glimpse into a dark twisted world, with messed up people living in drug-induced states. Don't expect them to make sense.
Search the whole place for Sandy. Then talk with Mean Jeff. If you give some Jet to Jeff, he will tell you about an "Old Farmhouse" nearby, which is an even worse place to be. At the old farmhouse, find a guy named Trap Man, the man most responsible for the enslaved children.
Hints... |
Bring some Jet for Jeff, bring 2000 Caps to pay the bald guy to get into the basement, and bring good lockpicks to open doors and containers. |
Requirements
Rewards
- Numerous Items and some Drugs in containers and from looting enemies, all in 100% condition, including:
- Armor: 1 Combat Leather Jacket, 1 Metal Armor Mark II, 1 Metal Armor
- Small Guns: 1 Combat Shotgun, 1 Assault Rifle, 1 Desert Eagle .44, 1 10mm SMG, 1 Shotgun, plus ammo for each
- Melee weapons, including: 1 Sledgehammer, 1 Power Fist, 1 Club, 1 Cattle Prod, 1 Ripper
- Over 5000 XP from defeating enemies, depending on how many of them you fight
- Stimpak blueprint
- 2000 Caps upon completion
- 5000 XP upon completion
- A few special Items including Heart Pills, Spectacles, a Talisman, and a Key Ring