Assault Rifle
Assault Rifle | ||
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An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. | ||
Damage | 25 - 35 | |
Single | AP: 5, Range: 50 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
Burst | AP: 6, Range: 35, Rounds: 15 | |
Other Attack | n/a | |
Damage type | Normal | |
Weapon Perk | Long Range | |
Ammo | 5mm JHP or 5mm AP | |
Ammo capacity | 45 | |
Strength required | 5 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | Yes | |
Weight | 3175 grams | |
Base price | 2525 caps |
Crafting Table | |
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Requirements | Profession: Gunsmith (Small Guns): 2 |
Blueprints | Yes |
Resources | 1 x ![]() 1 x ![]() 4 x ![]() 1 x ![]() 2 x ![]() |
Tools | ![]() |
XP | 450 info maybe outdated |
This weapon is in wide use all over the wasteland, and is a very good choice for both marksmen and bursters, with a truly superior 50-hex range and good damage. It benefits from the Long Range weapon perk which increases Hit Chance, and it has a large magazine that can hold 45 rounds of 5mm ammo, which comes in two varieties: JHP and AP. The Assault Rifle can burst 15 bullets at your target, for 6 AP. It can burst 3 times on a full magazine, but can be upgraded to the Assault Rifle (Exp. Mag.) which holds 60 rounds.
Other than the ultra-rare Gauss Rifle, there are two other Small Guns rifles with similar single-shot damage and range: the hunting rifle and sniper rifle, but neither of these can burst, making the Assault Rifle a superior weapon for general use. For snipers though, the Hunting Rifle has a bit lower range and lower damage, and the Sniper Rifle has a higher damage but only the same 50-hex range, and costs 1 AP more. Both of these have a much smaller mag size than the Assault Rifle.
Obtaining
- Crafting, with pro training and a Blueprint, purchased from Jacob in Hub for 25k Caps
- It can be upgraded to the Assault Rifle (Exp. Mag.) which hold more ammo
- The Assault Rifle can be found in the following encounters:
- Vault City Caravan
- Gecko Caravan
- Unity Patrols
- Hub Patrols
This weapon is also used by Robobrains in the Glow, and is used by ghouls in Gecko's reactor.
Skill Small Guns | ||
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None Requirements Can be crafted |
9mm Mauser · 10mm Pistol · Red Ryder BB Gun · Shotgun | |
Profession: Gunsmith (Small Guns) 1 |
.44 Magnum Revolver · .44 Magnum (Speed Load) · Desert Eagle .44 · Desert Eagle (Exp. Mag.) · Hunting Rifle · Scoped Hunting Rifle · Tommy Gun · M3A1 "Grease Gun" SMG · Sawed-Off Shotgun · Combat Shotgun · Grenade pistol FN 69A1 | |
Profession: Gunsmith (Small Guns) 2 |
14mm Pistol · .223 Pistol · Needler Pistol · 10mm SMG · M79 Grenade Launcher · H&K P90c · H&K CAWS · Sniper Rifle · Assault Rifle · Assault Rifle (Exp. Mag.) · FN FAL | |
Rare SG weapons Can not be crafted |
PPK12 Gauss Pistol · M72 Gauss Rifle · FN FAL (Night Sight) · FN FAL HPFA · H&K G11 · H&K G11E · Pancor Jackhammer · Jonny's BB Gun · Red Ryder LE BB Gun |
Skill Big Guns | ||
---|---|---|
None Requirements. Can be crafted | Flamer | |
Profession: Gunsmith (Big Guns) 1 | M60 | |
Profession: Gunsmith (Big Guns) 2 | Light Support Weapon · Minigun · Rocket Launcher · Incinerator | |
Rare BG weapons. Can not be crafted | Bozar · Vindicator Minigun · Avenger Minigun |
Skill Energy Weapons | ||
---|---|---|
None Requirements. Can be crafted | Laser Pistol | |
Profession: Energy Expert 1 | Magneto-Laser Pistol | |
Profession: Energy Expert 2 | Plasma Pistol · Plasma Pistol (Ext. Cap.) · Laser SMG · YK32 Pulse Pistol · Laser Rifle · Laser Rifle (Ext. Cap.) · Plasma Rifle | |
Rare EW. Can not be crafted | Alien Blaster · Gatling Laser · Laser Support Weapon · Solar Scorcher · Phazer · Turbo Plasma Rifle · YK42B Pulse Rifle |