Implants: Difference between revisions

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==Information==
==Information==
[[File:implant_set.png|thumb|alt=A cartoon centipede reads books and types on a laptop.|A picture showing some of the implants''.]][[Dr Fung]] in [[San Francisco]] is able to perform implant operations. In order to do that (for each operation), he needs:
[[File:implant_set.png|thumb|alt=A cartoon centipede reads books and types on a laptop.|A picture showing some of the implants''.]][[Dr Fung]] in [[San Francisco]] is able to perform implant operations. In order to do that (for each operation), he needs:
* a module for a particular augmentation,
*a module for a particular augmentation,
* a suit of Combat Armor,
*a suit of Combat Armor,
* 100.000 bottle caps.
*100.000 bottle caps.
Only one modification can be implanted at once. A character is able to have all modifications installed.
Only one modification can be implanted at once. A character is able to have all modifications installed.
[[Implants]] are a permanent modification of the character and cannot be lost or transferred in any way.
[[Implants]] are a permanent modification of the character and cannot be lost or transferred in any way.
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==Obtaining Implants==
==Obtaining Implants==


* The Military Bunker [[Special Encounter]]
*The Military Bunker [[Special Encounter]]
* GM Auctions
*GM Auctions
* The Warehouse footlocker in [[Boneyard]]
*The Warehouse footlocker in [[Boneyard]]
* A special footlocker in [[New Reno]]
*A special footlocker in [[New Reno]]


=== Basic Implants (Requires 30th Character Level) ===
=== Basic Implants (Requires 30th Character Level) ===
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[[Category:Implants]]
[[Category:Implants| ]]

Revision as of 21:13, 28 October 2015

Implants is a new feature to FOnline: Reloaded, it allows you to enhance your damage resistances, increase maximum Hit Points or boost SPECIAL stats.

Note: SPECIAL is still limited to 10 in each category, so trying to use an implant to boost Endurance, for example, on a character that already has EN 10, will not work.

Information

A cartoon centipede reads books and types on a laptop.
A picture showing some of the implants.

Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:

  • a module for a particular augmentation,
  • a suit of Combat Armor,
  • 100.000 bottle caps.

Only one modification can be implanted at once. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.

Obtaining Implants

Basic Implants (Requires 30th Character Level)

Name Effects
Dermal Impact Armor 4% Normal / Explode Resistance
Phoenix Armor Implants 4% Fire / Laser / Plasma Resistance
Nemean Armor(1) +20 Max HP
Hypertrophy Accelerator +1 Strength
Optics Enhancer +1 Perception
Nociception Regulator +1 Endurance
Empathy Synthesizer +1 Charisma
Logic Co-Processor +1 Intelligence
Reflex Booster +1 Agility
Probability Calculator +1 Luck

Advanced Implants (Requires 40th Character Level)

Name Effects
Dermal Impact Assault Enhancement 4% Normal / Explode Resistance, 1 Normal / Explode Threshold
Phoenix Assault Enhancement 4% Fire / Laser / Plasma Resistance, 1 Fire / Laser / Plasma Threshold
Nemean Armor(2) +20 Max HP