Lander's Point

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Story

For the first time in your life, you can feel the sunlight burns your eyes, and you are in awe. But the stagnant air of the wasteland is a shock to your lungs and you cough heavily. Out in the distance to the left you can make out what appears to be a camp of settlers, but to the right an open, desolate road. You wonder what awaits you in this vast new world. Do you wave to the settlers and head over, or find your own way?

Description

An optional new location (PvP-disabled) as of Season 3, meant for newer players. The NPC settlers here have longer, helpful dialogues to orient new players about basic things otherwise often missed. This combined with an assortment of starting jobs/quests, a new character can get some early levels in this semi-safe location, and build an Exit Package which contains items based on quest completion. When ready, characters can leave the camp via dialogue with Custos near the gate, and head out into the rest of the world. When characters leave, all items are removed from their inventory and left behind in the camp. What you get instead is an Exit Package, which consists of all of the items earned via the quests you completed in the settlement, which can include some tools, a few resources, and a Folded Tent.

NOTE: The settlement cannot be re-entered once a character leaves.

Activities

  • Dialogue with the settlers to learn some basic things about the game
  • Shoveling Poo and Lifting Caravan Boxes for early XP and Caps
  • Mining and crafting
  • Hunting geckos and Brahmin in the vast hunting grounds just outside the settlement's west gate
  • Killing Radscorpions in the mine
  • Scavenging for miscellaneous items, materials, and resources
  • Solving problems for the settlers, to build your Exit Package

Jobs and Quests

Most of these tasks are associated with building an Exit Package, which is given to the character when they leave the settlement:

The Settlers